fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies

- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-04 22:58:46 +02:00
parent 30d6f71fc7
commit 3db03f5159
20 changed files with 486 additions and 146 deletions
+3 -3
View File
@@ -8,7 +8,7 @@ export const registerHooks = function () {
/**
* Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities
*/
CONFIG.debug.hooks = true;
CONFIG.debug.hooks = false;
Hooks.once('diceSoNiceReady', async (dice3d) => {
const vermineSystem = new DiceSystem('Vermine2047', 'Vermine 2047', "preferred", 'totem')
dice3d.addSystem(vermineSystem);
@@ -66,7 +66,7 @@ export const registerHooks = function () {
});
// changement de la pause
// changement de la pause
Hooks.on("renderPause", async function () {
if ($("#pause").attr("class") !== "paused") return;
$(".paused img").attr("src", 'systems/vermine2047/assets/images/ui/vermine_pause.webp');
@@ -129,7 +129,7 @@ export const registerHooks = function () {
Hooks.on("createCombatant", function (combatant) {
if (game.user.isGM) {
let actor = combatant.actor;
console.log('create combatant', actor);
}
});*/