fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -8,7 +8,7 @@ export const registerHooks = function () {
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/**
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* Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities
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*/
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CONFIG.debug.hooks = true;
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CONFIG.debug.hooks = false;
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Hooks.once('diceSoNiceReady', async (dice3d) => {
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const vermineSystem = new DiceSystem('Vermine2047', 'Vermine 2047', "preferred", 'totem')
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dice3d.addSystem(vermineSystem);
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@@ -66,7 +66,7 @@ export const registerHooks = function () {
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});
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// changement de la pause
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// changement de la pause
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Hooks.on("renderPause", async function () {
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if ($("#pause").attr("class") !== "paused") return;
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$(".paused img").attr("src", 'systems/vermine2047/assets/images/ui/vermine_pause.webp');
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@@ -129,7 +129,7 @@ export const registerHooks = function () {
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Hooks.on("createCombatant", function (combatant) {
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if (game.user.isGM) {
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let actor = combatant.actor;
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console.log('create combatant', actor);
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}
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});*/
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