v0.1.7
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@@ -15,21 +15,20 @@
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<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
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{{#range system.minorWound.max }}
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<input type="radio" name="system.minorWound.value" value="{{this}}" {{#if (eq @root.system.minorWound.value this) }}checked="checked"{{/if}} />
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{{#range system.minorWound.max }}
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<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
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{{#range system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" {{#if (eq @root.system.majorWound.value this) }}checked{{/if}} />
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{{#range system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
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{{#range system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#if (eq @root.system.deadlyWound.value this) }}checked{{/if}} />
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{{#range system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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</l>
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</ul>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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