feat: améliorer les fiches (tests PNJ/créature, message de jet, compétences, créatures)
Release Creation / build (release) Failing after 1m23s
Release Creation / build (release) Failing after 1m23s
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@@ -219,7 +219,7 @@ const reqInt = { required: true, nullable: false, integer: true }
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export function raritySchema() {
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const fields = foundry.data.fields
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return new fields.SchemaField({
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value: new fields.NumberField({ ...reqInt, initial: 3, min: 1, max: 5 }),
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value: new fields.NumberField({ ...reqInt, initial: 3, min: 1, max: 10 }),
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handicap: new fields.NumberField({ ...reqInt, initial: 0, min: 0 })
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})
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}
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+32
-11
@@ -48,7 +48,7 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
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// Niveaux de créature (patron, taille, rôle, meute)
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pattern: attributeSchema(1, 1, 4),
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size: attributeSchema(1, 1, 3),
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size: attributeSchema(0, 0, 3),
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role: attributeSchema(1, 1, 4),
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pack: attributeSchema(0, 0, 3),
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@@ -97,28 +97,38 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
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*/
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_calculateCreatureComputedValues() {
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const patternLevel = this.pattern?.value || 1
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const sizeLevel = this.size?.value || 1
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const sizeLevel = this.size?.value || 0
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const roleLevel = this.role?.value || 1
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const packLevel = this.pack?.value || 0
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const patternConfig = CONFIG.VERMINE.creaturePatternLevels[patternLevel] || {}
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const sizeConfig = CONFIG.VERMINE.creatureSizeLevels[sizeLevel] || {}
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const roleConfig = CONFIG.VERMINE.creatureRoleLevels[roleLevel] || {}
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const packConfig = CONFIG.VERMINE.creaturePackLevels[packLevel] || {}
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// Les modificateurs de Taille se cumulent : une créature de Taille N applique
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// les modificateurs de chaque Taille de 1 à N (Taille 0 = insecte, aucun).
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const sizeLevels = CONFIG.VERMINE.creatureSizeLevels || {}
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let sizeAttack = 0
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let sizeVigor = 0
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for (let i = 1; i <= sizeLevel; i++) {
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const cfg = sizeLevels[i] || {}
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sizeAttack += cfg.attack || 0
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sizeVigor += cfg.vigor || 0
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}
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// Attaque : patron + taille + meute + réaction du rôle
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this.computed.attack = (patternConfig.attack || 0)
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+ (sizeConfig.attack || 0)
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+ sizeAttack
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+ (packConfig.attack || 0)
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+ (roleConfig.reaction || 0)
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// Dégâts : patron + vigueur de taille + meute
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this.computed.damage = (patternConfig.damage || 0)
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+ (sizeConfig.vigor || 0)
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+ sizeVigor
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+ (packConfig.damage || 0)
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// Vigueur : taille + meute
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this.computed.vigor = (sizeConfig.vigor || 0) + (packConfig.damage || 0)
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this.computed.vigor = sizeVigor + (packConfig.damage || 0)
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// Réaction : rôle
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this.computed.reaction = (roleConfig.reaction || 0) + (roleConfig.reaction_bonus || 0)
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@@ -141,21 +151,32 @@ export default class VermineCreatureData extends foundry.abstract.TypeDataModel
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*/
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_calculateCreatureWoundThresholds() {
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const patternLevel = this.pattern?.value || 1
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const sizeLevel = this.size?.value || 1
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const sizeLevel = this.size?.value || 0
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const packLevel = this.pack?.value || 0
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const patternConfig = CONFIG.VERMINE.creaturePatternLevels[patternLevel] || {}
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const sizeConfig = CONFIG.VERMINE.creatureSizeLevels[sizeLevel] || {}
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const packConfig = CONFIG.VERMINE.creaturePackLevels[packLevel] || {}
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// Les modificateurs de Taille se cumulent (Taille N = somme des tailles 1..N).
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const sizeLevels = CONFIG.VERMINE.creatureSizeLevels || {}
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let sizeMinor = 0
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let sizeMajor = 0
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let sizeDeadly = 0
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for (let i = 1; i <= sizeLevel; i++) {
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const cfg = sizeLevels[i] || {}
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sizeMinor += cfg.minorWound || 0
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sizeMajor += cfg.majorWound || 0
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sizeDeadly += cfg.deadlyWound || 0
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}
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this.minorWound.threshold = (patternConfig.minorWound || 0)
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+ (sizeConfig.minorWound || 0)
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+ sizeMinor
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+ (packConfig.minorWound || 0)
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this.majorWound.threshold = (patternConfig.majorWound || 0)
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+ (sizeConfig.majorWound || 0)
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+ sizeMajor
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+ (packConfig.majorWound || 0)
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this.deadlyWound.threshold = (patternConfig.deadlyWound || 0)
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+ (sizeConfig.deadlyWound || 0)
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+ sizeDeadly
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+ (packConfig.deadlyWound || 0)
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// Max de blessures
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@@ -10,9 +10,11 @@ export default class VermineSpecialtyData extends foundry.abstract.TypeDataModel
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/** @override */
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static defineSchema() {
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const fields = foundry.data.fields
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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name: new fields.StringField({ required: true, nullable: false, initial: "" }),
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skill: new fields.StringField({ required: true, nullable: false, initial: "" })
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skill: new fields.StringField({ required: true, nullable: false, initial: "" }),
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level: new fields.NumberField({ ...reqInt, initial: 1, min: 0, max: 5 })
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}
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}
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}
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