feat: améliorer les fiches (tests PNJ/créature, message de jet, compétences, créatures)
Release Creation / build (release) Failing after 1m23s
Release Creation / build (release) Failing after 1m23s
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@@ -51,6 +51,7 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
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case "main": break
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case "abilities":
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context.tab = context.tabs.abilities
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context.specialties = doc.itemTypes.specialty
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break
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case "totem":
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context.tab = context.tabs.totem
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@@ -2,6 +2,10 @@ import VermineBaseActorSheet from "./base-actor-sheet.mjs"
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export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
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// La fiche créature s'ouvre en mode édition : Gabarit, Taille, Rôle et Meute
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// se règlent dès l'ouverture (le mode jeu reste accessible via le toggle).
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_sheetMode = this.constructor.SHEET_MODES.EDIT
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static DEFAULT_OPTIONS = {
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classes: ["creature"],
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position: { width: 700, height: 650 },
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@@ -61,10 +65,22 @@ export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
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break
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case "stats":
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context.tab = context.tabs.stats
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context.patternLabel = doc.system.pattern?.value ? CONFIG.VERMINE.creaturePatternLevels[doc.system.pattern.value]?.label : ""
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context.sizeLabel = doc.system.size?.value || ""
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context.roleLabel = doc.system.role?.value ? CONFIG.VERMINE.creatureRoleLevels[doc.system.role.value]?.label : ""
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context.patternLabel = doc.system.pattern?.value ? game.i18n.localize(CONFIG.VERMINE.creaturePatternLevels[doc.system.pattern.value]?.label ?? "") : ""
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context.sizeLabel = doc.system.size?.value !== undefined ? game.i18n.localize(CONFIG.VERMINE.creatureSizeLevels[doc.system.size.value]?.label ?? "") : ""
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context.roleLabel = doc.system.role?.value ? game.i18n.localize(CONFIG.VERMINE.creatureRoleLevels[doc.system.role.value]?.label ?? "") : ""
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context.packLabel = doc.system.pack?.value || game.i18n.localize("VERMINE.none")
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// Contribution cumulée de la Taille (les modificateurs se cumulent : Taille N = somme 1..N)
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const sizeLevels = CONFIG.VERMINE.creatureSizeLevels || {}
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const sizeLevel = doc.system.size?.value ?? 0
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context.sizeCumulative = { attack: 0, vigor: 0, minorWound: 0, majorWound: 0, deadlyWound: 0 }
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for (let i = 1; i <= sizeLevel; i++) {
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const cfg = sizeLevels[i] || {}
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context.sizeCumulative.attack += cfg.attack || 0
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context.sizeCumulative.vigor += cfg.vigor || 0
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context.sizeCumulative.minorWound += cfg.minorWound || 0
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context.sizeCumulative.majorWound += cfg.majorWound || 0
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context.sizeCumulative.deadlyWound += cfg.deadlyWound || 0
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}
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break
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case "combat":
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context.tab = context.tabs.combat
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@@ -77,4 +93,25 @@ export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
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}
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return context
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}
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/** @override - Les créatures n'ont pas de caractéristiques/compétences : on lance directement le pool d'attaque. */
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async _onRoll(event) {
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event.preventDefault()
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const el = event.currentTarget
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const type = el.dataset.type
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if (type !== "creature-attack") return super._onRoll(event)
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const pool = this.document.system.computed?.attack ?? 0
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if (!pool) {
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ui.notifications.warn(game.i18n.localize("VERMINE.error_select_ability"))
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return
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}
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const difficulty = this.document.system.combatStatus?.difficulty ?? 7
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const { VermineUtils } = await import("../../system/roll.mjs")
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await VermineUtils.roll({
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actor: this.document,
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NoD: pool,
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difficulty: parseInt(difficulty, 10),
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rollLabel: game.i18n.localize("ADVERSITY.attack")
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})
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}
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}
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@@ -2,6 +2,10 @@ import VermineBaseActorSheet from "./base-actor-sheet.mjs"
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export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
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// La fiche PNJ s'ouvre en mode édition : caractéristiques, compétences et
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// niveaux se règlent dès l'ouverture (le mode jeu reste accessible via le toggle).
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_sheetMode = this.constructor.SHEET_MODES.EDIT
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static DEFAULT_OPTIONS = {
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classes: ["npc"],
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position: { width: 750, height: 680 },
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