from totem to vermine - v0.0.12
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@@ -1,7 +1,7 @@
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import { TOTEM } from './config.mjs'
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import { VERMINE } from './config.mjs'
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/**
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* renvoie le score d'une compétence d'un actor existant
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* @param {TotemActor}
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* @param {VermineActor}
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* @return {number||null} Data for rendering or null
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*/
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export function getActorSkillScore(actor, skillLabel, property = "value") {
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@@ -27,15 +27,15 @@ export function getActorSkillScore(actor, skillLabel, property = "value") {
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/**
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* renvoie le type d'une compétence
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* @param {TotemActor}
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* @param {VermineActor}
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* @return {string||null} Data for rendering or null
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*/
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export function getSkillTypeFromLabel(skillLabel) {
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let returnedValue = null;
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for(let i in TOTEM.skills){
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for(let j in TOTEM.skills[i].data){
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if (TOTEM.skills[i].data[j].label == skillLabel){
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for(let i in VERMINE.skills){
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for(let j in VERMINE.skills[i].data){
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if (VERMINE.skills[i].data[j].label == skillLabel){
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returnedValue = j;
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}
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}
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@@ -46,7 +46,7 @@ export function getSkillTypeFromLabel(skillLabel) {
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/**
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* met à jour le score d'une compétence d'un actor existant
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* @param {TotemActor}
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* @param {VermineActor}
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* @return {boolean} bool
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*/
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export function updateActorSkillScore(selectedActor, skillLabel, property = "value", updatedValue) {
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@@ -84,7 +84,7 @@ export function updateActorSkillScore(selectedActor, skillLabel, property = "val
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/**
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* réinitialise toutes les dépenses d'usure
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* @param {TotemActor}
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* @param {VermineActor}
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* @return {boolean} bool
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*/
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export function resetActorSkillUsure(selectedActor) {
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