from totem to vermine - v0.0.12
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
* Extend the base Actor document by defining a custom roll data structure which is ideal for the Simple system.
|
||||
* @extends {Actor}
|
||||
*/
|
||||
export class TotemActor extends Actor {
|
||||
export class VermineActor extends Actor {
|
||||
|
||||
/** @override */
|
||||
prepareData() {
|
||||
@@ -31,7 +31,7 @@ export class TotemActor extends Actor {
|
||||
prepareDerivedData() {
|
||||
const actorData = this;
|
||||
const systemData = actorData.system;
|
||||
const flags = actorData.flags.totem || {};
|
||||
const flags = actorData.flags.vermine2047 || {};
|
||||
|
||||
// Make separate methods for each Actor type (character, npc, etc.) to keep
|
||||
// things organized.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Extend the basic Item with some very simple modifications.
|
||||
* @extends {Item}
|
||||
*/
|
||||
export class TotemItem extends Item {
|
||||
export class VermineItem extends Item {
|
||||
/**
|
||||
* Augment the basic Item data model with additional dynamic data.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user