essai de fix du bug des hooks sur messages, suppression des tours
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@@ -11,7 +11,6 @@ export const registerHooks = function () {
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Hooks.once('diceSoNiceReady', async (dice3d) => {
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Hooks.once('diceSoNiceReady', async (dice3d) => {
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dice3d.addSystem({ id: "Vermine2047", name: "Vermine 2047" }, "preferred");
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dice3d.addSystem({ id: "Vermine2047", name: "Vermine 2047" }, "preferred");
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game.users.forEach(user => {
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game.users.forEach(user => {
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initUserDice(dice3d, user)
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initUserDice(dice3d, user)
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});
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});
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@@ -42,8 +41,10 @@ export const registerHooks = function () {
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if (rerollTitle) {
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if (rerollTitle) {
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rerollTitle.addEventListener("click", () => { html[0].querySelector(".reroll").classList.toggle('visible') })
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rerollTitle.addEventListener("click", () => { html[0].querySelector(".reroll").classList.toggle('visible') })
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}
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}
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if (message.author._id != game.user._id || !game.user.isGM) {
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if (message.author?._id != game.user._id || !game.user.isGM) {
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// désactiver les inputs pour les joueurs non-auteurs du message
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html[0].querySelectorAll("input").forEach(inp => inp.disabled = true);
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html[0].querySelectorAll("input").forEach(inp => inp.disabled = true);
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//cacher le boutton reroll
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html[0].querySelectorAll("div.reroll-from-effort").forEach(el => el.style.display = "none")
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html[0].querySelectorAll("div.reroll-from-effort").forEach(el => el.style.display = "none")
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return
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return
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}
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}
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@@ -59,7 +60,7 @@ export const registerHooks = function () {
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})
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})
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Hooks.once("ready", async () => {
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Hooks.once("ready", async () => {
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console.info("Vermine 2047 | System Initialized.");
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console.info("Vermine 2047 | System Initialized.");
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await registerTours();
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//await registerTours();
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});
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});
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