actor default images + template sort
This commit is contained in:
+7
-7
@@ -4,12 +4,12 @@
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<img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" />
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<div class="sidebar" data-group="dashboard" data-tab="sidebar">
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<!--ID -->
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{{> "systems/vermine2047/templates/actor/parts/actor-id.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-id.hbs"}}
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</div>
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</aside>
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<main>
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<!-- HEADER -->
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{{> "systems/vermine2047/templates/actor/parts/character-header.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-header.hbs"}}
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<!-- SHEET NAVIGATION -->
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<nav class="sheet-navigation sheet-tabs tabs flex-group-end" data-group="primary">
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@@ -42,26 +42,26 @@
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<section class="sheet-content">
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<div class="tab character character-pane active" data-group="primary" data-tab="character">
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<!-- Character -->
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{{> "systems/vermine2047/templates/actor/parts/character-features.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-features.hbs"}}
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</div>
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<div class="tab totem" data-group="primary" data-tab="totem">
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<h3>{{ localize 'IDENTITY.totem'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/actor-totem.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-totem.hbs"}}
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</div>
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<div class="tab equipment" data-group="primary" data-tab="equipment">
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<h3>{{ localize 'VERMINE.equipment'}}</h3>
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<!-- Rituals -->
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{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}}
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{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
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</div>
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<div class="tab combat" data-group="primary" data-tab="combat">
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<h3>{{ localize 'VERMINE.combat'}}</h3>
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<!-- effects -->
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{{> "systems/vermine2047/templates/actor/parts/actor-combat.html"}}
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{{> "systems/vermine2047/templates/actor/character/character-combat.hbs"}}
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</div>
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<div class="tab stories" data-group="primary" data-tab="stories">
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<h3>{{ localize 'VERMINE.stories'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/actor-stories.hbs"}}
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{{> "systems/vermine2047/templates/actor/character/character-stories.hbs"}}
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</div>
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</section>
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+1
-1
@@ -61,7 +61,7 @@
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{{!-- Active Effects Tab --}}
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}}
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{{> "systems/vermine2047/templates/actor/creature/creature-combat.hbs"}}
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</div>
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</section>
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@@ -1,7 +1,7 @@
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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{{!-- Sheet Header --}}
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{{> "systems/vermine2047/templates/actor/parts/group-header.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-header.hbs"}}
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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@@ -17,19 +17,19 @@
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{{!-- Biography Tab --}}
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<div class="tab biography" data-group="primary" data-tab="description">
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<h3>{{ localize 'VERMINE.information'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-info.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-info.hbs"}}
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</div>
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{{!-- Owned Items Tab --}}
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<div class="tab items" data-group="primary" data-tab="gear">
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<h3>{{ localize 'VERMINE.gear'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-items.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-items.hbs"}}
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</div>
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{{!-- Road Tab --}}
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<div class="tab effects" data-group="primary" data-tab="totem">
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<h3>{{ localize 'VERMINE.road'}}</h3>
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{{> "systems/vermine2047/templates/actor/parts/group-experience.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-experience.hbs"}}
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</div>
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</section>
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@@ -88,12 +88,12 @@
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{{!-- Owned Items Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}}
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{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
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</div>
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{{!-- Active Effects Tab --}}
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<div class="tab effects flexcol" data-group="primary" data-tab="effects">
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{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}}
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{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
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</div>
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</section>
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@@ -0,0 +1,76 @@
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
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</p>
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</div>
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<div>
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<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
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</p>
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</div>
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</div>
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<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
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{{#range system.minorWound.max }}
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<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
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{{#range system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
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{{#range system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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</ul>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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<li class="items-header flexrow" data-effect-type="{{section.type}}">
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<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
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{{localize "UI.effects.temporary" }}
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{{else if (eq section.type 'passive')}}
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{{localize "UI.effects.passive" }}
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{{else if (eq section.type 'inactive')}}
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{{localize "UI.effects.inactive" }}
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{{/if}}
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</p>
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<div class="effect-source">{{localize 'UI.source'}}</div>
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<div class="effect-source">{{localize 'UI.duration'}}</div>
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<div class="item-controls effect-controls flexrow">
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<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
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<i class="fas fa-plus"></i> {{localize "UI.add"}}
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</a>
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</div>
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</li>
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<ol class="item-list">
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{{#each section.effects as |effect|}}
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<li class="item effect flexrow" data-effect-id="{{effect.id}}">
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<div class="item-name effect-name">
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<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
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<img class="item-image" src="{{effect.icon}}"/>
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<span>{{effect.label}}</span>
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</a>
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</div>
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<div class="effect-source">{{effect.sourceName}}</div>
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<div class="effect-duration">{{effect.duration.label}}</div>
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<div class="item-controls effect-controls flexrow">
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<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
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<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
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</a>
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<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
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<i class="fas fa-trash"></i>
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</a>
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</div>
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</li>
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{{/each}}
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</ol>
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{{/each}}
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</ol>
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@@ -36,4 +36,4 @@
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<h4>{{localize 'ITEMS.defenses'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
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<h4>{{localize 'ITEMS.vehicles'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/group-vehicles.hbs"}}
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{{> "systems/vermine2047/templates/actor/group/group-vehicles.hbs"}}
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@@ -0,0 +1,76 @@
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
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</p>
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</div>
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<div>
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<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
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</p>
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</div>
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</div>
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<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
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{{#range system.minorWound.max }}
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<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
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{{#range system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
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{{#range system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
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{{/range}}
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</li>
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</ul>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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<li class="items-header flexrow" data-effect-type="{{section.type}}">
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<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
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{{localize "UI.effects.temporary" }}
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{{else if (eq section.type 'passive')}}
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{{localize "UI.effects.passive" }}
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{{else if (eq section.type 'inactive')}}
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{{localize "UI.effects.inactive" }}
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{{/if}}
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</p>
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<div class="effect-source">{{localize 'UI.source'}}</div>
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<div class="effect-source">{{localize 'UI.duration'}}</div>
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<div class="item-controls effect-controls flexrow">
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<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
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<i class="fas fa-plus"></i> {{localize "UI.add"}}
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</a>
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</div>
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</li>
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<ol class="item-list">
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{{#each section.effects as |effect|}}
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<li class="item effect flexrow" data-effect-id="{{effect.id}}">
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<div class="item-name effect-name">
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<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
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<img class="item-image" src="{{effect.icon}}"/>
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<span>{{effect.label}}</span>
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</a>
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</div>
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<div class="effect-source">{{effect.sourceName}}</div>
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<div class="effect-duration">{{effect.duration.label}}</div>
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<div class="item-controls effect-controls flexrow">
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<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
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<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
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</a>
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<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
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<i class="fas fa-trash"></i>
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</a>
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</div>
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</li>
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{{/each}}
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</ol>
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{{/each}}
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</ol>
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@@ -1,24 +0,0 @@
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<ol class="items-list">
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{{#each spells as |spells spellLevel|}}
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<li class="item flexrow items-header">
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<div class="item-name">Level {{spellLevel}} Spells</div>
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<div class="item-controls">
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<a class="item-control item-create" title="Create item" data-type="spell" data-spell-level="{{spellLevel}}"><i class="fas fa-plus"></i> Add LVL {{spellLevel}}</a>
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</div>
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</li>
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{{#each spells as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name flexrow">
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<div class="item-image">
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<a class="rollable" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
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</div>
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<h4>{{item.name}}</h4>
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</div>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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{{/each}}
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</ol>
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