v0.1.10
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# CHANGELOG
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# CHANGELOG
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## 0.1.10
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## 0.1.10
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- révision du template évolution
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- révision du template traumatisme
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- ajout du type rite
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- test import de pack
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## 0.1.9
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## 0.1.9
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- versions condensées des méthodes (@kristov)
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- versions condensées des méthodes (@kristov)
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Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
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"id": "vermine2047",
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"id": "vermine2047",
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"title": "Vermine 2047",
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"title": "Vermine 2047",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"version": "0.1.9",
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"version": "0.1.10",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10.287",
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"verified": "10.287",
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"flags": {}
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"flags": {}
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}
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}
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],
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],
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"packs": [
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{
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"name": "kit-de-depart",
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"label": "Kit de départ",
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"system": "vermine2047",
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"path": "packs/kit-de-depart.db",
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"type": "Adventure",
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"private": false
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},
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{
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"name": "pretires",
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"label": "Prétirés",
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"system": "vermine2047",
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"path": "packs/pretires.db",
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"type": "Actor",
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"private": false
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}
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],
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"gridDistance": 5,
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"gridDistance": 5,
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"gridUnits": "ft",
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"gridUnits": "ft",
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"primaryTokenAttribute": "health",
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"primaryTokenAttribute": "health",
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}
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}
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},
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},
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"Item": {
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"Item": {
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"types": ["item", "weapon", "defense", "vehicle", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor", "target"],
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"types": ["item", "weapon", "defense", "vehicle", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor", "target", "rite"],
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"templates": {
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"templates": {
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"base": {
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"base": {
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"description": "",
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"description": "",
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"templates": ["base"],
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"templates": ["base"],
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"mobility":3
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"mobility":3
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},
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},
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"rite": {
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"templates": ["base"]
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},
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"background": {
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"background": {
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"templates": ["list"]
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"templates": ["list"]
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},
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},
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},
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},
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"evolution": {
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"evolution": {
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"templates": ["list"],
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"templates": ["list"],
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"level":1
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"level": {
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"value": 1,
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"min": 1,
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"max": 4
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}
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},
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},
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"rumor": {
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"rumor": {
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"templates": ["list"]
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"templates": ["list"]
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{{!-- Sheet Body --}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<section class="sheet-body">
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<aside style="flex:1">
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<div class="tab flexrow gap-4" data-group="primary" data-tab="description">
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<aside style="flex:20%;">
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<div class="resource">
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<div class="resource">
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<div class="resource">
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<div class="resource">
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<label class="resource-label">{{ localize "VERMINE.level"}}</label>
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<label class="resource-label">{{ localize "VERMINE.level"}}</label>
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<main class="editor-wrapper" style="flex:10">
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<main class="editor-wrapper" style="flex:10">
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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</main>
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</main>
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</div>
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</section>
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</section>
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</form>
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</form>
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{{!-- This template is a fallback for when items don't have more specific templates. --}}
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{{!-- Generally, you'll want to make more specific templates when possible. --}}
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="description">Description</a>
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<a class="item" data-tab="attributes">Attributes</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Description Tab --}}
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<div class="tab" data-group="primary" data-tab="description">
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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</div>
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{{!-- Attributes Tab --}}
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<div class="tab attributes" data-group="primary" data-tab="attributes">
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{{!-- As you add new fields, add them in here! --}}
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</div>
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</section>
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</form>
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