first commit after clone
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@@ -1,4 +1,4 @@
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../system/effects.mjs";
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import { onManageActiveEffect, prepareActiveEffectCategories } from "../system/effects.mjs";
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import { VermineActorSheet } from "./actor-sheet.mjs";
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import { getRollBox } from "../system/dialogs.mjs";
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import { TotemPicker } from "../system/applications.mjs";
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@@ -104,6 +104,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
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super.activateListeners(html);
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// Choose Totem
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html.find('.chooseTotem').click(this._onTotemButton.bind(this));
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html.find('.ability .rollable').click(this._onRoll.bind(this));
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}
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@@ -144,9 +145,9 @@ export class VermineCharacterSheet extends VermineActorSheet {
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skillScore: 0,
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label: game.i18n.localize(dataset.label)
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};
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if (dataset.type == 'ability'){
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if (dataset.type == 'ability') {
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data.abilityScore = this.actor.system.abilities[dataset.label].value;
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} else if (dataset.type == 'skill'){
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} else if (dataset.type == 'skill') {
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data.skillScore = this.actor.system.skills[dataset.label].value;
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}
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getRollBox(data);
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+20
-20
@@ -1,5 +1,5 @@
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export class CombatResultDialog extends Dialog {
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export class CombatResultDialog extends Dialog {
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constructor(dialogData, options) {
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/*let options = { classes: ["combat", "result"], ...options };
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@@ -33,11 +33,11 @@
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}
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}
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}
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export const getRollBox = async function(data) {
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export const getRollBox = async function (data) {
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let html = await renderTemplate('systems/vermine2047/templates/roll.hbs', data);
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let ui = new Dialog({
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let dial = new Dialog({
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title: game.i18n.localize("ROLLS.tool"),
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content: html,
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buttons: {
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@@ -53,35 +53,35 @@
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formData[item.name] = item.value;
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});
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// console.log("roll form data", formData);
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let NoD = parseInt(formData.abilityScore,10);
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let NoD = parseInt(formData.abilityScore, 10);
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let Reroll = 0;
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// difficulty
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data.difficulty = (formData.difficulty != undefined) ? formData.difficulty : 7;
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// maîtrise bonus
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if (formData.rollType == 'skill'){
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if (formData.rollType == 'skill') {
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NoD += CONFIG.VERMINE.SkillLevels[formData.skillScore].dicePool || 0;
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Reroll += CONFIG.VERMINE.SkillLevels[formData.skillScore].reroll || 0;
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}
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console.log('reroll', Reroll);
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// réserves
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if (formData.self_control > 0){
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NoD += parseInt(formData.self_control,10);
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if (formData.self_control > 0) {
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NoD += parseInt(formData.self_control, 10);
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}
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if (formData.group > 0){
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NoD += parseInt(formData.group,10);
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if (formData.group > 0) {
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NoD += parseInt(formData.group, 10);
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}
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// checks
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if (formData.usingSpecialization !== undefined && formData.usingSpecialization == 1){
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if (formData.usingSpecialization !== undefined && formData.usingSpecialization == 1) {
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NoD += 1;
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}
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if (formData.usingTools !== undefined && formData.usingTools == 1){
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if (formData.usingTools !== undefined && formData.usingTools == 1) {
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NoD += 1;
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}
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if (formData.helped !== undefined && formData.helped == 1){
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if (formData.helped !== undefined && formData.helped == 1) {
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NoD += 1;
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}
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if (formData.abilityScore == 0){
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if (formData.abilityScore == 0 || !formData.abilityScore) {
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ui.notifications.notify(`veuillez saisir une caractéristique`);
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} else return game.vermine2047.VermineRoll.roll(data.actorId, data.label, NoD, Reroll, data);
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}
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@@ -92,12 +92,12 @@
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}
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},
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render: function (h) {
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if( h.find('input[name="abilityScore"]').val()== 0 && data.rollType == 'ability'){
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if (h.find('input[name="abilityScore"]').val() == 0 && data.rollType == 'ability') {
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h.find('input[name="abilityScore"]').val(data.abilities[data.label].value);
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}
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h.find('select[name="ability"]').change((event) => {
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if (event.target.value != undefined){
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if (event.target.value != undefined) {
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const abilityScore = data.abilities[event.target.value].value;
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console.log('ability', abilityScore);
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// on enregistre la valeur de la caractéristique
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@@ -106,13 +106,13 @@
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});
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h.find('select[name="skill"]').change((event) => {
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if (data.rollType == 'skill' && event.target.value != undefined){
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if (data.rollType == 'skill' && event.target.value != undefined) {
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const skillScore = data.skills[event.target.value].value;
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// on enregistre la valeur de la compétence
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h.find('input[name="skillScore"]').val(skillScore);
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// on met à jour les infos de niveaux de compétence
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const skillLevel = CONFIG.VERMINE.SkillLevels[skillScore];
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if (skillLevel != undefined){
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if (skillLevel != undefined) {
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h.find('#skillLevel').text(game.i18n.localize(skillLevel.label));
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h.find('#skillDicePool').text(skillLevel.dicePool);
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h.find('#skillReroll').text(skillLevel.reroll);
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@@ -125,5 +125,5 @@
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});
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}
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});
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ui.render(true);
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}
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dial.render(true);
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}
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@@ -2,17 +2,28 @@
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{{#each config.totems as | totem tk|}}
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{{#if (ne tk "human")}}
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{{#if (ne tk "adapted")}}
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<div class="flexrow row mdb flex-group-center">
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<h4 style="flex:33%;">
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<a class="totem" data-totem="{{ tk }}" title="{{ smarttlk "TOTEMS" tk "description"}}">
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<img src="/systems/vermine2047/assets/images/ui/totems/{{ tk }}.webp" alt="{{ localize totem }}" width="80" height="80" />
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<a class="totem" data-totem="{{ tk }}"
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title="{{ smarttlk "TOTEMS"
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tk "description"}}">
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<img
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src="/systems/vermine2047/assets/images/ui/totems/{{ tk }}.webp"
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alt="{{ localize totem }}" width="80" height="80" />
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<h2>{{ smarttlk "TOTEMS"
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tk "name"}}</h2>
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</a>
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</h4>
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<p style="flex:66%;text-align:left;">
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<strong>Instincts</strong> : {{ smarttlk "TOTEMS" tk "instincts"}}<br>
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<strong>Interdits</strong> : {{ smarttlk "TOTEMS" tk "bans"}}<br>
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<strong>Comportements</strong> : {{ smarttlk "TOTEMS" tk "behaviour"}}<br>
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<strong>Totem opposé</strong> : {{ smartcfg "totem_opposites" tk }}<br>
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<strong>Instincts</strong> : {{ smarttlk "TOTEMS" tk
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"instincts"}}<br>
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<strong>Interdits</strong> : {{ smarttlk "TOTEMS" tk
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"bans"}}<br>
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<strong>Comportements</strong> : {{ smarttlk "TOTEMS" tk
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"behaviour"}}<br>
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<strong>Totem opposé</strong> : {{ smartcfg "totem_opposites" tk
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}}<br>
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</p>
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</div>
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{{/if}}
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