reroll OK
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export async function initUserDice(dice3d) {
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let baseColor = game.user.color;
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dice3d.addColorset({
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name: 'regular_' + game.user.name,
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description: "regular dice for " + game.user.name,
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category: "vermine 2047",
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foreground: '#9F8003',
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background: baseColor,
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outline: 'black',
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texture: 'none',
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material: 'plastic',
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visibility: 'visible'
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});
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dice3d.addColorset({
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name: 'human_' + game.user.name,
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description: "human totem dice for " + game.user.name,
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category: "vermine 2047",
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foreground: '#9F8003',
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background: lightenColor(baseColor, 40),
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outline: 'black',
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material: 'plastic',
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visibility: 'visible'
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});
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dice3d.addColorset({
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name: 'adapted_' + game.user.name,
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description: "adapted totem dice for " + game.user.name,
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category: "vermine 2047",
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foreground: '#9F8003',
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background: darkenColor(baseColor, 40),
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outline: 'black',
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material: 'plastic',
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visibility: 'visible'
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});
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await game.user.setFlag("world", "diceInit", true);
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}
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export function darkenColor(color, percent) {
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const num = parseInt(color.replace('#', ''), 16);
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const amt = Math.round(2.55 * percent);
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const R = (num >> 16) + amt;
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const G = ((num >> 8) & 0x00FF) + amt;
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const B = (num & 0x0000FF) + amt;
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return '#' + (0x1000000 + (R < 255 ? R < 1 ? 0 : R : 255) * 0x10000 + (G < 255 ? G < 1 ? 0 : G : 255) * 0x100 + (B < 255 ? B < 1 ? 0 : B : 255)).toString(16).slice(1);
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}
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export function lightenColor(color, percent) {
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const num = parseInt(color.replace('#', ''), 16);
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const amt = Math.round(2.55 * percent);
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const R = (num >> 16) - amt;
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const G = ((num >> 8) & 0x00FF) - amt;
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const B = (num & 0x0000FF) - amt;
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return '#' + (0x1000000 + (R < 0 ? 0 : R > 255 ? 255 : R) * 0x10000 + (G < 0 ? 0 : G > 255 ? 255 : G) * 0x100 + (B < 0 ? 0 : B > 255 ? 255 : B)).toString(16).slice(1);
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}
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