<div class="roll-dialog-content">
  <h3 class="combat-mode-label">{{ localize 'VERMINE.totem_dice' }}</h3>

  <div class="learning-summary">
    <span class="label">{{ localize 'VERMINE.influence' }}:</span>
    <span class="exp-value totem-influence">{{ influenceLabel }}</span>
  </div>

  <div class="totem-dice-state flexrow flex-group-center">
    <div class="totem-state">
      <span class="label totem-human">{{ localize 'TOTEMS.human.name' }}:</span>
      <span class="value">{{ humanValue }} / {{ humanMax }}</span>
    </div>
    <div class="totem-state">
      <span class="label totem-adapted">{{ localize 'TOTEMS.adapted.name' }}:</span>
      <span class="value">{{ adaptedValue }} / {{ adaptedMax }}</span>
    </div>
  </div>

  <div class="flexrow bonus-item full-width">
    <label class="label" for="totem-serious">{{ localize 'VERMINE.totem_serious' }}</label>
    <input type="checkbox" data-roll="true" id="totem-serious" name="totem-serious" {{checked serious}} />
  </div>

  <p class="learning-hint">{{ localize 'VERMINE.totem_manage_hint' }}</p>

  <div class="totem-actions flexrow flex-wrap">
    <button type="button" data-action="gainHuman">
      <i class="fas fa-hand-holding-heart"></i> {{ localize 'VERMINE.totem_instinct_human' }}
    </button>
    <button type="button" data-action="gainAdapted">
      <i class="fas fa-paw"></i> {{ localize 'VERMINE.totem_instinct_adapted' }}
    </button>
    <button type="button" data-action="loseHuman">
      <i class="fas fa-ban"></i> {{ localize 'VERMINE.totem_interdit_human' }}
    </button>
  </div>

  <footer class="sheet-footer flexrow">
    <button type="button" data-action="close">
      <i class="fas fa-times"></i> {{localize "VERMINE.close"}}
    </button>
  </footer>
</div>
