import { VermineUtils } from "./roll.mjs";
export class CombatResultDialog extends Dialog {

  constructor(dialogData, options) {
    /*let options = { classes: ["combat", "result"], ...options };
    let conf = {
      title: "Résultat de la confrontation",
      content: dialogData.content      
    };
    super(conf, options);
    this.dialogData = dialogData;*/
  }

  /* -------------------------------------------- */
  activateListeners(html) {
    /*super.activateListeners(html);
    this.html = html;
    this.setEphemere(this.dialogData.signe.system.ephemere);
    html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
    html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
    html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
    html.find("input.select-actor").change((event) => this.onSelectActor(event));
    html.find("input.select-tmr").change((event) => this.onSelectTmr(event));*/
  }


  async onSelectActor(event) {
    /*const actorId = this.html.find(event.currentTarget)?.data("actor-id");
    const actor = this.dialogData.actors.find(it => it.id == actorId);
    if (actor) {
      actor.selected = event.currentTarget.checked;
    }*/
  }


}

