Files
scrying-pool/.claude/skills/bmad-quick-dev/spec-template.md
T
uberwald 20d13fc678 Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 01:25:30 +02:00

3.3 KiB

title, type, created, status, context
title type created status context
{title} feature {date} draft

Intent

Problem: ONE_TO_TWO_SENTENCES

Approach: ONE_TO_TWO_SENTENCES

Boundaries & Constraints

Always: INVARIANT_RULES

Ask First: DECISIONS_REQUIRING_HUMAN_APPROVAL

Never: NON_GOALS_AND_FORBIDDEN_APPROACHES

I/O & Edge-Case Matrix

Scenario Input / State Expected Output / Behavior Error Handling
HAPPY_PATH INPUT OUTCOME N/A
ERROR_CASE INPUT OUTCOME ERROR_HANDLING

Code Map

  • FILE -- ROLE_OR_RELEVANCE
  • FILE -- ROLE_OR_RELEVANCE

Tasks & Acceptance

Execution:

  • FILE -- ACTION -- RATIONALE

Acceptance Criteria:

  • Given PRECONDITION, when ACTION, then EXPECTED_RESULT

Spec Change Log

Design Notes

DESIGN_RATIONALE_AND_EXAMPLES

Verification

Commands:

  • COMMAND -- expected: SUCCESS_CRITERIA

Manual checks (if no CLI):

  • WHAT_TO_INSPECT_AND_EXPECTED_STATE