Files
scrying-pool/src/core/PresetImportExportManager.js
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2026-05-25 10:32:49 +02:00

467 lines
17 KiB
JavaScript

/**
* PresetImportExportManager — Handles import and export of scene presets.
*
* Provides: JSON export of all presets, file download, JSON import with validation,
* merge/replace modes, and comprehensive error handling.
*
* Import rule: may only import from src/contracts/.
* Constructors are side-effect free — call init() from module.js Hooks.once('ready').
*
* @module core/PresetImportExportManager
*/
import { isValidScenePreset, MAX_PRESETS_PER_WORLD, SCENE_PRESET_VERSION } from '../contracts/scene-preset.js';
/**
* Result of an import operation.
* @typedef {Object} ImportResult
* @property {boolean} success - Whether the import operation succeeded.
* @property {string} message - Human-readable summary message.
* @property {number} added - Number of presets added (merge mode).
* @property {number} replaced - Number of presets replaced (replace mode).
* @property {number} skipped - Number of presets skipped (duplicates in merge mode).
* @property {string[]} errors - Array of error messages for failed validations.
*/
/**
* Export data structure.
* @typedef {Object} ExportData
* @property {number} _version - Export schema version.
* @property {string} [worldName] - Name of the world being exported from (optional).
* @property {number} [exportedAt] - Timestamp when export was created (optional).
* @property {Object.<string, import('../contracts/scene-preset.js').ScenePreset>} presets - All presets by name.
*/
/**
* Manages import and export of scene presets.
* Provides JSON export, file download, and import with merge/replace modes.
*/
export class PresetImportExportManager {
/**
* @param {import('../foundry/FoundryAdapter.js').FoundryAdapter} adapter
* Injected FoundryAdapter surface.
* @param {import('./ScenePresetManager.js').ScenePresetManager} scenePresetManager
* Injected ScenePresetManager for preset operations.
*/
constructor(adapter, scenePresetManager) {
if (!adapter || typeof adapter !== 'object') {
throw new TypeError('PresetImportExportManager: adapter argument is required and must be an object');
}
if (!scenePresetManager || typeof scenePresetManager !== 'object') {
throw new TypeError('PresetImportExportManager: scenePresetManager argument is required and must be an object');
}
// Validate adapter has required methods
if (typeof adapter.scenes?.current !== 'function') {
throw new TypeError('PresetImportExportManager: adapter.scenes.current must be a function');
}
// Validate scenePresetManager has required methods
const requiredMethods = ['list', 'save', 'delete', 'get'];
for (const method of requiredMethods) {
if (typeof scenePresetManager[method] !== 'function') {
throw new TypeError(`PresetImportExportManager: scenePresetManager.${method} must be a function`);
}
}
this._adapter = adapter;
this._scenePresetManager = scenePresetManager;
}
/**
* Exports all presets from the current scene as a JSON string.
*
* @returns {Promise<string>} JSON string containing all presets.
* @throws {TypeError} If no scene is active.
*/
async exportAllPresets() {
const currentScene = this._adapter.scenes.current?.();
if (!currentScene) {
throw new TypeError('PresetImportExportManager.exportAllPresets: no active scene');
}
const presets = this._scenePresetManager.list();
const worldName = this._adapter.scenes.current?.()?.parent?.name ?? currentScene.name ?? 'world';
/** @type {ExportData} */
const exportData = {
_version: SCENE_PRESET_VERSION,
worldName,
exportedAt: Date.now(),
presets: {},
};
for (const preset of presets) {
exportData.presets[preset.name] = preset;
}
return JSON.stringify(exportData, null, 2);
}
/**
* Generates a filename for the export file.
*
* @param {string} [worldName] - Name of the world. Defaults to current scene name or 'world'.
* @param {boolean} [includeTimestamp=true] - Whether to include timestamp in filename.
* @returns {string} Generated filename.
*/
generateExportFilename(worldName, includeTimestamp = true) {
const currentScene = this._adapter.scenes.current?.();
const name = worldName ?? currentScene?.parent?.name ?? currentScene?.name ?? 'world';
// Sanitize name: replace any non-alphanumeric, dash, or underscore with underscore
// Also handle empty string by using 'world' as fallback
const safeName = name.replace(/[^a-zA-Z0-9\-_]/g, '_').toLowerCase() || 'world';
const timestamp = includeTimestamp ? `_${Date.now()}` : '';
return `scrying-pool-presets-${safeName}${timestamp}.json`;
}
/**
* Triggers a browser download of the export file.
*
* @param {string} jsonString - JSON string to download.
* @param {string} filename - Name for the downloaded file.
* @throws {TypeError} If arguments are invalid.
*/
downloadExportFile(jsonString, filename) {
if (typeof jsonString !== 'string') {
throw new TypeError('PresetImportExportManager.downloadExportFile: jsonString must be a string');
}
if (typeof filename !== 'string' || filename.length === 0) {
throw new TypeError('PresetImportExportManager.downloadExportFile: filename must be a non-empty string');
}
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
try {
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
} finally {
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
}
/**
* Validates imported JSON data structure.
*
* @param {unknown} data - Parsed JSON data to validate.
* @returns {ExportData} Validated export data object.
* @throws {TypeError} If data structure is invalid.
*/
validateImportData(data) {
if (data === null || typeof data !== 'object') {
throw new TypeError('Import data must be a non-null object');
}
const obj = /** @type {Record<string, unknown>} */ (data);
// Check for _version
if (typeof obj._version !== 'number') {
throw new TypeError(`Import data: missing or invalid _version, got ${typeof obj._version}`);
}
// Check schema version
if (obj._version !== SCENE_PRESET_VERSION) {
throw new TypeError(`Import data: unsupported schema version ${obj._version}, expected ${SCENE_PRESET_VERSION}`);
}
// Check for presets
if (!obj.presets || typeof obj.presets !== 'object' || Array.isArray(obj.presets)) {
throw new TypeError('Import data: missing or invalid presets object');
}
// Validate optional worldName - must be non-empty string if present
if (obj.worldName !== undefined) {
if (typeof obj.worldName !== 'string') {
throw new TypeError('Import data: worldName must be a string if present');
}
if (obj.worldName.length === 0) {
throw new TypeError('Import data: worldName must be a non-empty string if present');
}
if (obj.worldName.length > 250) {
throw new TypeError('Import data: worldName exceeds maximum length of 250 characters');
}
}
// Validate optional exportedAt - must be non-negative finite number if present
if (obj.exportedAt !== undefined) {
if (typeof obj.exportedAt !== 'number' || !Number.isFinite(obj.exportedAt)) {
throw new TypeError('Import data: exportedAt must be a finite number if present');
}
if (obj.exportedAt < 0) {
throw new TypeError('Import data: exportedAt must be a non-negative number if present');
}
}
return /** @type {ExportData} */ (obj);
}
/**
* Extracts and validates individual presets from import data.
*
* @param {ExportData} data - Import data (may be partially validated if skipValidation was used).
* @returns {Array<{name: string, preset: import('../contracts/scene-preset.js').ScenePreset|null, error: string|null}>} Array of extraction results.
* @private
*/
_extractAndValidatePresets(data) {
const results = [];
const seenNames = new Set();
// Handle missing or invalid presets
if (!data.presets || typeof data.presets !== 'object' || Array.isArray(data.presets)) {
return results; // Return empty array - errors will be caught by validation
}
for (const [name, presetData] of Object.entries(data.presets)) {
// Check for duplicate names in the import file
if (seenNames.has(name)) {
results.push({ name, preset: null, error: `Preset "${name}": duplicate name in import file` });
continue;
}
seenNames.add(name);
// Validate preset name
if (typeof name !== 'string' || name.length === 0) {
results.push({ name: String(name), preset: null, error: `Preset: name must be a non-empty string, got "${String(name)}"` });
continue;
}
if (name.length > 100) {
results.push({ name, preset: null, error: `Preset "${name}": name exceeds maximum length of 100 characters` });
continue;
}
// Validate preset name characters (alphanumeric, dash, underscore, space, dot)
if (!/^[a-zA-Z0-9 ._-]+$/.test(name)) {
results.push({ name, preset: null, error: `Preset "${name}": name contains invalid characters (only alphanumeric, space, dot, dash, underscore allowed)` });
continue;
}
try {
const validated = isValidScenePreset(presetData);
results.push({ name, preset: validated, error: null });
} catch (err) {
const errorMsg = err instanceof Error ? err.message : String(err);
results.push({ name, preset: null, error: `Preset "${name}": ${errorMsg}` });
}
}
return results;
}
/**
* Imports presets from JSON string with specified mode.
*
* @param {string} jsonString - JSON string containing export data.
* @param {'merge'|'replace'} mode - Import mode: 'merge' adds new presets, 'replace' overwrites all.
* @param {object} [options] - Import options.
* @param {boolean} [options.skipValidation=false] - Skip JSON structure validation (for testing).
* @returns {Promise<ImportResult>} Result of the import operation.
* @throws {TypeError} If JSON parsing fails or mode is invalid.
*/
async importPresets(jsonString, mode, options = {}) {
if (!options || typeof options !== 'object') {
throw new TypeError('PresetImportExportManager.importPresets: options must be an object');
}
const { skipValidation = false } = options;
// Validate mode
if (mode !== 'merge' && mode !== 'replace') {
throw new TypeError('PresetImportExportManager.importPresets: mode must be "merge" or "replace"');
}
// Parse JSON
let parsedData;
try {
parsedData = JSON.parse(jsonString);
} catch {
throw new TypeError('Import failed: invalid JSON format');
}
// Validate structure
if (!skipValidation) {
try {
this.validateImportData(parsedData);
} catch (err) {
throw new TypeError(`Import failed: ${err instanceof Error ? err.message : String(err)}`);
}
}
/** @type {ExportData} */
const data = parsedData;
// Extract and validate presets
const extractionResults = this._extractAndValidatePresets(data);
const validPresets = extractionResults.filter(r => r.error === null);
const errors = extractionResults.filter(r => r.error !== null).map(r => r.error);
// Get existing preset names for duplicate detection and limit checking
const existingPresetNames = new Set(this._scenePresetManager.list().map(p => p.name));
const existingCount = existingPresetNames.size;
// Count how many presets would actually be added (excluding duplicates in merge mode)
let netNewCount = validPresets.length;
if (mode === 'merge') {
// Count only presets that don't already exist
netNewCount = validPresets.filter(r => !existingPresetNames.has(r.name)).length;
}
// Check preset limits
if (mode === 'merge' && existingCount + netNewCount > MAX_PRESETS_PER_WORLD) {
errors.push(`Import would exceed maximum of ${MAX_PRESETS_PER_WORLD} presets (currently ${existingCount}, adding ${netNewCount} new)`);
return {
success: false,
message: 'Import cancelled: would exceed preset limit',
added: 0,
replaced: 0,
skipped: 0,
errors,
};
}
if (mode === 'replace' && validPresets.length > MAX_PRESETS_PER_WORLD) {
errors.push(`Import file contains ${validPresets.length} presets, exceeding maximum of ${MAX_PRESETS_PER_WORLD}`);
return {
success: false,
message: 'Import cancelled: file exceeds preset limit',
added: 0,
replaced: 0,
skipped: 0,
errors,
};
}
// Process based on mode
if (mode === 'replace') {
const result = await this._replacePresets(data, validPresets, existingCount);
// Merge extraction errors with replace errors
result.errors = [...errors, ...result.errors];
result.success = result.errors.length === 0;
return result;
}
const result = await this._mergePresets(data, validPresets, existingPresetNames);
// Merge extraction errors with merge errors
result.errors = [...errors, ...result.errors];
result.success = result.errors.length === 0;
return result;
}
/**
* Merges presets into current scene - adds new presets, skips duplicates.
* Uses public API to ensure proper validation and persistence.
*
* @param {ExportData} data - Validated import data.
* @param {Array<{name: string, preset: import('../contracts/scene-preset.js').ScenePreset|null, error: string|null}>} validPresets - Validated presets to import.
* @param {Set<string>} existingPresetNames - Set of existing preset names for duplicate detection.
* @returns {Promise<ImportResult>} Result of the merge operation.
* @private
*/
async _mergePresets(data, validPresets, existingPresetNames) {
let added = 0;
let skipped = 0;
const errors = [];
for (const { name, preset } of validPresets) {
if (existingPresetNames.has(name)) {
skipped++;
} else {
try {
// Use public save method instead of direct cache manipulation
await this._scenePresetManager.save(name, preset);
added++;
} catch (err) {
errors.push(`Failed to add preset "${name}": ${err instanceof Error ? err.message : String(err)}`);
}
}
}
const message = `Imported ${validPresets.length} presets (${added} new, ${skipped} skipped as duplicates)`;
return {
success: errors.length === 0,
message,
added,
replaced: 0,
skipped,
errors: errors.length > 0 ? errors : [],
};
}
/**
* Replaces all existing presets with imported ones.
* Uses a rollback mechanism: if any add fails after deletions, attempts to restore.
* Uses public API to ensure proper validation and persistence.
*
* @param {ExportData} data - Validated import data.
* @param {Array<{name: string, preset: import('../contracts/scene-preset.js').ScenePreset|null, error: string|null}>} validPresets - Validated presets to import.
* @param {number} existingCount - Number of existing presets before replacement.
* @returns {Promise<ImportResult>} Result of the replace operation.
* @private
*/
async _replacePresets(data, validPresets, existingCount) {
let added = 0;
const errors = [];
/** @type {Array<{name: string, preset: import('../contracts/scene-preset.js').ScenePreset}>} */
const deletedPresets = [];
// Step 1: Delete all existing presets, saving them for potential rollback
const existingNames = this._scenePresetManager.list().map(p => p.name);
for (const name of existingNames) {
try {
const preset = this._scenePresetManager.get(name);
if (preset) {
deletedPresets.push({ name, preset });
}
await this._scenePresetManager.delete(name);
} catch (err) {
errors.push(`Failed to delete existing preset "${name}": ${err instanceof Error ? err.message : String(err)}`);
}
}
// Step 2: Add all imported presets
const successfullyAdded = [];
for (const { name, preset } of validPresets) {
try {
await this._scenePresetManager.save(name, preset);
successfullyAdded.push({ name, preset });
added++;
} catch (err) {
errors.push(`Failed to add preset "${name}": ${err instanceof Error ? err.message : String(err)}`);
}
}
// Step 3: If there were errors, attempt rollback
if (errors.length > 0 && deletedPresets.length > 0) {
const rollbackErrors = [];
for (const { name, preset } of deletedPresets) {
try {
await this._scenePresetManager.save(name, preset);
} catch (err) {
rollbackErrors.push(`Failed to rollback preset "${name}": ${err instanceof Error ? err.message : String(err)}`);
}
}
if (rollbackErrors.length > 0) {
errors.push(...rollbackErrors);
} else {
errors.push('Partial import failure - rolled back to previous state');
}
}
const message = errors.length === 0
? `Replaced all presets with ${added} from import`
: `Partial import: added ${added} of ${validPresets.length} (rolled back)`;
return {
success: errors.length === 0,
message,
added,
replaced: existingCount,
skipped: 0,
errors: errors.length > 0 ? errors : [],
};
}
}