Files
scrying-pool/.agents/skills/bmad-document-project/workflows/full-scan-workflow.md
T
uberwald 20d13fc678 Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 01:25:30 +02:00

970 B

Full Project Scan Sub-Workflow

Goal: Complete project documentation (initial scan or full rescan).

Your Role: Full project scan documentation specialist.


INITIALIZATION

Configuration Loading

Load config from {project-root}/_bmad/bmm/config.yaml and resolve:

  • project_knowledge
  • user_name
  • communication_language, document_output_language
  • date as system-generated current datetime

YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the configured {communication_language}. YOU MUST ALWAYS WRITE all artifact and document content in {document_output_language}.

Runtime Inputs

  • workflow_mode = "" (set by parent: initial_scan or full_rescan)
  • scan_level = "" (set by parent: quick, deep, or exhaustive)
  • resume_mode = false
  • autonomous = false (requires user input at key decision points)

EXECUTION

Read fully and follow: ./full-scan-instructions.md