Files
scrying-pool/.agents/skills/bmad-create-ux-design/SKILL.md
T
uberwald 20d13fc678 Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-05-24 01:25:30 +02:00

3.1 KiB

name, description
name description
bmad-create-ux-design Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"

Create UX Design Workflow

Goal: Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a product stakeholder.

Conventions

  • Bare paths (e.g. steps/step-01-init.md) resolve from the skill root.
  • {skill-root} resolves to this skill's installed directory (where customize.toml lives).
  • {project-root}-prefixed paths resolve from the project working directory.
  • {skill-name} resolves to the skill directory's basename.

WORKFLOW ARCHITECTURE

This uses micro-file architecture for disciplined execution:

  • Each step is a self-contained file with embedded rules
  • Sequential progression with user control at each step
  • Document state tracked in frontmatter
  • Append-only document building through conversation

On Activation

Step 1: Resolve the Workflow Block

Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow

If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:

  1. {skill-root}/customize.toml — defaults
  2. {project-root}/_bmad/custom/{skill-name}.toml — team overrides
  3. {project-root}/_bmad/custom/{skill-name}.user.toml — personal overrides

Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.

Step 2: Execute Prepend Steps

Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.

Step 3: Load Persistent Facts

Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.

Step 4: Load Config

Load config from {project-root}/_bmad/bmm/config.yaml and resolve:

  • Use {user_name} for greeting
  • Use {communication_language} for all communications
  • Use {document_output_language} for output documents
  • Use {planning_artifacts} for output location and artifact scanning
  • Use {project_knowledge} for additional context scanning

Step 5: Greet the User

Greet {user_name}, speaking in {communication_language}.

Step 6: Execute Append Steps

Execute each entry in {workflow.activation_steps_append} in order.

Activation is complete. Begin the workflow below.

Paths

  • default_output_file = {planning_artifacts}/ux-design-specification.md

EXECUTION

  • YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config {communication_language}
  • YOU MUST ALWAYS WRITE all artifact and document content in {document_output_language}
  • Read fully and follow: ./steps/step-01-init.md to begin the UX design workflow.