20d13fc678
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js - Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks) - Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint - Remove unused _force parameter from GMPlayerPrivacySelector.js render() method - Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super() All 862 unit tests passing. All Story 4.2 acceptance criteria met. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
1.4 KiB
1.4 KiB
Sync Sprint Status
Shared sub-step for updating sprint-status.yaml during quick-dev. Called from any route (plan-code-review, one-shot, future routes) with a {target_status} parameter.
Preconditions
Skip this entire file (return to caller) if ANY of:
{story_key}is unset{sprint_status}does not exist on disk
Instructions
- Load the FULL
{sprint_status}file. - Find the
development_statusentry matching{story_key}. If not found, warn the user once ("{story_key} not found in sprint-status; skipping sprint sync") and return to caller. - Idempotency check. If
development_status[{story_key}]is already at{target_status}or a later state (reviewis later thanin-progress;doneis later than both), return to caller — no write needed. Never regress a story's status. - Set
development_status[{story_key}]to{target_status}. - Epic lift (only when
{target_status}=in-progress). Derive the parent epic key asepic-{N}from the leading numeric segment of{story_key}(e.g.,3-2-digest-delivery→epic-3). If that entry exists and isbacklog, set it toin-progress. Leave it alone otherwise. Skip this sub-step entirely when{target_status}is notin-progress. - Refresh
last_updatedto the current date. - Save the file, preserving ALL comments and structure including STATUS DEFINITIONS and WORKFLOW NOTES.