9e80c2c028
- HTML5 drag-and-drop reordering of strip participants (per-GM flag) - Shift+click toggles spotlight focus on a participant (gold ring indicator) - Escape exits focus mode - Auto-save strip position on drag end + every 30s with viewport validation - Reset strip position button in Director's Board - French locale strings for reset button
1035 lines
38 KiB
JavaScript
1035 lines
38 KiB
JavaScript
// @ts-nocheck
|
|
/* global Dialog */
|
|
import { buildBoardContext, resolveToggleTarget } from '../../utils/boardUtils.js';
|
|
import { generateOpId } from '../../utils/uuid.js';
|
|
import { PresetSaveDialog } from './PresetSaveDialog.js';
|
|
import { PresetLoadDialog } from './PresetLoadDialog.js';
|
|
import { PresetExportDialog } from './PresetExportDialog.js';
|
|
import { PresetImportDialog } from './PresetImportDialog.js';
|
|
import { ScenePresetPanel } from './ScenePresetPanel.js';
|
|
|
|
// Conditional base class — test environment lacks foundry globals.
|
|
// At module load time in tests, foundry is undefined → fallback class is used.
|
|
|
|
/** @private */
|
|
const _AppBase =
|
|
typeof foundry !== 'undefined' &&
|
|
foundry.applications?.api?.HandlebarsApplicationMixin &&
|
|
foundry.applications?.api?.ApplicationV2
|
|
? foundry.applications.api.HandlebarsApplicationMixin(
|
|
foundry.applications.api.ApplicationV2
|
|
)
|
|
: class _FallbackApp {
|
|
static DEFAULT_OPTIONS = {};
|
|
static PARTS = {};
|
|
constructor(options = {}) {
|
|
this.options = options;
|
|
}
|
|
get rendered() { return this._rendered ?? false; }
|
|
set rendered(v) { this._rendered = v; }
|
|
get element() { return this._element ?? null; }
|
|
set element(v) { this._element = v; }
|
|
async render() { this._rendered = true; }
|
|
async close() { this._rendered = false; }
|
|
async _prepareContext() { return {}; }
|
|
_onRender() {}
|
|
_onClose() {}
|
|
_onPosition() {}
|
|
};
|
|
|
|
/**
|
|
* Floating GM-only Director's Board window.
|
|
* Displays all connected participants as a seating-chart grid with per-participant
|
|
* visibility toggle. Extends ApplicationV2 via HandlebarsApplicationMixin.
|
|
*/
|
|
export class DirectorsBoard extends _AppBase {
|
|
static DEFAULT_OPTIONS = {
|
|
id: 'scrying-pool-directors-board',
|
|
classes: ['scrying-pool', 'directors-board'],
|
|
window: { title: "Director's Board", resizable: true },
|
|
position: { width: 420, height: 480, left: 20, top: 100 },
|
|
};
|
|
|
|
static PARTS = {
|
|
board: {
|
|
template: 'modules/scrying-pool/templates/directors-board.hbs',
|
|
},
|
|
};
|
|
|
|
/**
|
|
* @param {object} stateStore
|
|
* @param {object} controller
|
|
* @param {object} adapter
|
|
* @param {import('../core/ScenePresetManager.js').ScenePresetManager} scenePresetManager
|
|
* @param {import('../../core/PlayerPrivacyManager.js').PlayerPrivacyManager} playerPrivacyManager
|
|
* @param {object} [options]
|
|
*/
|
|
constructor(stateStore, controller, adapter, scenePresetManager, playerPrivacyManager, options = {}) {
|
|
super(options);
|
|
this._stateStore = stateStore;
|
|
this._controller = controller;
|
|
this._adapter = adapter;
|
|
this._scenePresetManager = scenePresetManager;
|
|
this._playerPrivacyManager = playerPrivacyManager;
|
|
this._hookId = null;
|
|
/** @type {Map<string, string>|null} Pre-bulk-action snapshot for single-step undo */
|
|
this._undoSnapshot = null;
|
|
/** @type {Map<string, string>|null} Pre-spotlight snapshot for restore */
|
|
this._spotlightSnapshot = null;
|
|
/** @type {string|null} Currently keyboard-focused participant userId */
|
|
this._focusedUserId = null;
|
|
/** @type {Function|null} Click handler reference for cleanup */
|
|
this._clickHandler = null;
|
|
/** @type {Function|null} Focusin handler reference for cleanup */
|
|
this._focusinHandler = null;
|
|
/** @type {Function|null} Keydown handler reference for cleanup */
|
|
this._keydownHandler = null;
|
|
/** @type {PresetSaveDialog|null} Reference to open save dialog for cleanup */
|
|
this._saveDialog = null;
|
|
/** @type {PresetLoadDialog|null} Reference to open load dialog for cleanup */
|
|
this._loadDialog = null;
|
|
/** @type {PresetExportDialog|null} Reference to open export dialog for cleanup */
|
|
this._exportDialog = null;
|
|
/** @type {PresetImportDialog|null} Reference to open import dialog for cleanup */
|
|
this._importDialog = null;
|
|
/** @type {ScenePresetPanel|null} Reference to scene preset panel for cleanup */
|
|
this._presetPanel = null;
|
|
|
|
// Load saved position from user flags
|
|
this._loadPosition();
|
|
}
|
|
|
|
/**
|
|
* Returns the ScenePresetPanel instance, creating it lazily if needed.
|
|
* Story 3.2: Scene Auto-Apply & ConfirmationBar
|
|
* @returns {ScenePresetPanel} The panel instance.
|
|
* @private
|
|
*/
|
|
_getPresetPanel() {
|
|
if (!this._presetPanel) {
|
|
this._presetPanel = new ScenePresetPanel(this._adapter, this._scenePresetManager);
|
|
this._presetPanel.init();
|
|
}
|
|
return this._presetPanel;
|
|
}
|
|
|
|
/** Loads saved window position from GM user flag. */
|
|
_loadPosition() {
|
|
try {
|
|
const saved = game.user?.getFlag('scrying-pool', 'directorsBoardState');
|
|
if (saved?.open === true && saved.left != null && saved.top != null) {
|
|
// Ensure options.position exists and is mutable
|
|
if (this.options?.position) {
|
|
// Use Object.assign to avoid TypeError when options is frozen (Foundry ApplicationV2)
|
|
Object.assign(this.options.position, {
|
|
left: saved.left,
|
|
top: saved.top,
|
|
width: saved.width ?? 420,
|
|
height: saved.height ?? 480,
|
|
});
|
|
}
|
|
}
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to load directors board position:', err);
|
|
}
|
|
}
|
|
|
|
/** Registers the stateChanged hook listener. Call once from module.js ready hook. */
|
|
init() {
|
|
this._hookId = Hooks.on('scrying-pool:stateChanged', (data) => this._onStateChanged(data));
|
|
}
|
|
|
|
/** Unregisters the stateChanged hook listener. */
|
|
teardown() {
|
|
if (this._hookId !== null) {
|
|
Hooks.off('scrying-pool:stateChanged', this._hookId);
|
|
this._hookId = null;
|
|
}
|
|
|
|
// Story 3.2: Tear down ScenePresetPanel
|
|
if (this._presetPanel) {
|
|
this._presetPanel.teardown();
|
|
this._presetPanel = null;
|
|
}
|
|
}
|
|
|
|
/** Opens the board if closed; closes it if open (singleton toggle behaviour). */
|
|
async toggle() {
|
|
if (this.rendered) {
|
|
await this.close();
|
|
} else {
|
|
await this.render({ force: true });
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets all non-ghost participants to `active`. Stores pre-action snapshot for undo.
|
|
* FR-12: ghost participants excluded.
|
|
*/
|
|
async showAll() {
|
|
await this._executeBulk('active');
|
|
}
|
|
|
|
/**
|
|
* Sets all non-ghost participants to `hidden`. Stores pre-action snapshot for undo.
|
|
* FR-12: ghost participants excluded.
|
|
*/
|
|
async hideAll() {
|
|
await this._executeBulk('hidden');
|
|
}
|
|
|
|
/**
|
|
* Internal bulk-action executor for showAll/hideAll.
|
|
* Captures a pre-action snapshot then dispatches per-participant actions.
|
|
* Uses single getState call per user to avoid race conditions.
|
|
* @param {'active'|'hidden'} targetState
|
|
* @private
|
|
*/
|
|
async _executeBulk(targetState) {
|
|
const users = this._adapter.users.all();
|
|
|
|
// Get all user states in a single pass to avoid race conditions
|
|
const userStates = new Map(users.map(u => [u.id, this._stateStore.getState(u.id)]));
|
|
|
|
// Filter to non-ghost users and capture snapshot atomically
|
|
const nonGhost = users.filter(u => userStates.get(u.id) !== 'ghost');
|
|
|
|
// Capture pre-action snapshot (single-step undo) - use the states we already fetched
|
|
this._undoSnapshot = new Map(nonGhost.map(u => [u.id, userStates.get(u.id)]));
|
|
// Bulk supersedes spotlight restore
|
|
this._spotlightSnapshot = null;
|
|
|
|
const promises = [];
|
|
for (const u of nonGhost) {
|
|
if (this._controller.hasPendingOp?.(u.id)) continue;
|
|
const opId = generateOpId();
|
|
const baseRevision = this._controller.getRevision?.(u.id) ?? 0;
|
|
// Ensure we await controller actions when they return promises and catch errors
|
|
const p = Promise.resolve(this._controller.action('board', u.id, targetState, opId, baseRevision))
|
|
.catch(err => ({ __err: err, userId: u.id }));
|
|
promises.push(p);
|
|
}
|
|
|
|
const results = await Promise.all(promises);
|
|
const failures = results.filter(r => r && r.__err);
|
|
if (failures.length > 0) {
|
|
console.error('[ScryingPool] Bulk action encountered failures:', failures);
|
|
// Keep the undo snapshot so the GM can retry or manually inspect; do not silently clear it.
|
|
}
|
|
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Single-step undo: restores participants to their pre-bulk-action states.
|
|
* No-op if no snapshot exists. Ghost participants are skipped.
|
|
*/
|
|
async undo() {
|
|
if (!this._undoSnapshot) return;
|
|
const snapshot = this._undoSnapshot;
|
|
// Do not clear the snapshot until actions have completed successfully
|
|
const promises = [];
|
|
for (const [userId, targetState] of snapshot) {
|
|
// Check current state to avoid restoring ghost users that have transitioned
|
|
if (this._stateStore.getState(userId) === 'ghost') continue;
|
|
if (this._controller.hasPendingOp?.(userId)) continue;
|
|
const opId = generateOpId();
|
|
const baseRevision = this._controller.getRevision?.(userId) ?? 0;
|
|
const p = Promise.resolve(this._controller.action('board', userId, targetState, opId, baseRevision))
|
|
.catch(err => ({ __err: err, userId }));
|
|
promises.push(p);
|
|
}
|
|
|
|
const results = await Promise.all(promises);
|
|
const failures = results.filter(r => r && r.__err);
|
|
if (failures.length > 0) {
|
|
console.error('[ScryingPool] Undo encountered failures:', failures);
|
|
// Keep the snapshot in case the GM wants to retry or investigate
|
|
} else {
|
|
// All succeeded — clear the undo snapshot
|
|
this._undoSnapshot = null;
|
|
}
|
|
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Spotlights a single participant: sets them `active`, all others `hidden`.
|
|
* Captures a pre-spotlight snapshot and clears any undo snapshot.
|
|
* Ghost participants are excluded from all operations.
|
|
* @param {string} userId - The participant to spotlight
|
|
*/
|
|
async spotlight(userId) {
|
|
// Guard: validate userId exists and is not null/undefined
|
|
if (!userId) return;
|
|
|
|
const users = this._adapter.users.all();
|
|
|
|
// Get all user states in a single pass to avoid race conditions
|
|
const userStates = new Map(users.map(u => [u.id, this._stateStore.getState(u.id)]));
|
|
|
|
// Filter to non-ghost users
|
|
const nonGhost = users.filter(u => userStates.get(u.id) !== 'ghost');
|
|
|
|
// Check if the requested userId is valid (exists in non-ghost list)
|
|
const validUserIds = new Set(nonGhost.map(u => u.id));
|
|
if (!validUserIds.has(userId)) {
|
|
console.warn(`[ScryingPool] spotlight: userId "${userId}" not found or is ghost`);
|
|
return;
|
|
}
|
|
|
|
// Capture pre-spotlight snapshot for ALL users (including ghost for completeness)
|
|
this._spotlightSnapshot = new Map(users.map(u => [u.id, userStates.get(u.id)]));
|
|
this._undoSnapshot = null;
|
|
|
|
const promises = [];
|
|
for (const u of nonGhost) {
|
|
if (this._controller.hasPendingOp?.(u.id)) continue;
|
|
const targetState = u.id === userId ? 'active' : 'hidden';
|
|
const opId = generateOpId();
|
|
const baseRevision = this._controller.getRevision?.(u.id) ?? 0;
|
|
const p = Promise.resolve(this._controller.action('board', u.id, targetState, opId, baseRevision))
|
|
.catch(err => ({ __err: err, userId: u.id }));
|
|
promises.push(p);
|
|
}
|
|
|
|
const results = await Promise.all(promises);
|
|
const failures = results.filter(r => r && r.__err);
|
|
if (failures.length > 0) {
|
|
console.error('[ScryingPool] Spotlight encountered failures:', failures);
|
|
// Keep snapshot in case GM wants to retry or investigate
|
|
}
|
|
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Restores participants to their pre-spotlight states.
|
|
* No-op if no spotlight snapshot exists. Ghost participants are skipped.
|
|
*/
|
|
async restoreSpotlight() {
|
|
if (!this._spotlightSnapshot) return;
|
|
const snapshot = this._spotlightSnapshot;
|
|
// Do not clear the snapshot until actions succeed
|
|
const promises = [];
|
|
for (const [userId, targetState] of snapshot) {
|
|
// Check current state to avoid restoring ghost users that have transitioned
|
|
if (this._stateStore.getState(userId) === 'ghost') continue;
|
|
if (this._controller.hasPendingOp?.(userId)) continue;
|
|
const opId = generateOpId();
|
|
const baseRevision = this._controller.getRevision?.(userId) ?? 0;
|
|
const p = Promise.resolve(this._controller.action('board', userId, targetState, opId, baseRevision))
|
|
.catch(err => ({ __err: err, userId }));
|
|
promises.push(p);
|
|
}
|
|
|
|
const results = await Promise.all(promises);
|
|
const failures = results.filter(r => r && r.__err);
|
|
if (failures.length > 0) {
|
|
console.error('[ScryingPool] RestoreSpotlight encountered failures:', failures);
|
|
// Keep the snapshot in case the GM wants to retry
|
|
} else {
|
|
this._spotlightSnapshot = null;
|
|
}
|
|
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Spotlights the currently focused participant (keyboard shortcut target).
|
|
* No-op if no participant is focused.
|
|
*/
|
|
spotlightFocused() {
|
|
if (!this._focusedUserId) return;
|
|
this.spotlight(this._focusedUserId);
|
|
}
|
|
|
|
/** @inheritdoc */
|
|
async _prepareContext() {
|
|
const base = buildBoardContext(this._stateStore, this._controller, this._adapter, this._playerPrivacyManager);
|
|
const presetCount = this._scenePresetManager?.list?.().length ?? 0;
|
|
|
|
// Get auto-apply config for current scene (Story 3.2)
|
|
let autoApplyConfig = { enabled: false, presetName: null, preDelay: 0 };
|
|
try {
|
|
const scenes = this._adapter.scenes;
|
|
const currentScene = scenes?.current?.();
|
|
if (currentScene) {
|
|
const flagData = this._scenePresetManager?._getSceneFlagData?.(currentScene);
|
|
autoApplyConfig = this._scenePresetManager?._getAutoApplyConfig?.(flagData) ?? autoApplyConfig;
|
|
}
|
|
} catch (err) {
|
|
console.warn('[ScryingPool] Failed to get auto-apply config for context:', err);
|
|
}
|
|
|
|
// Dock layout selector
|
|
const currentDockLayout = this._adapter.settings?.get?.('dockLayout') ?? 'vertical-sm';
|
|
const DOCK_LAYOUTS = [
|
|
{ key: 'vertical-sm', icon: 'fa-grip-vertical', size: 'S', sepAfter: false },
|
|
{ key: 'vertical-md', icon: 'fa-grip-vertical', size: 'L', sepAfter: true },
|
|
{ key: 'horizontal-sm', icon: 'fa-grip-horizontal', size: 'S', sepAfter: false },
|
|
{ key: 'horizontal-md', icon: 'fa-grip-horizontal', size: 'L', sepAfter: true },
|
|
{ key: 'mosaic-sm', icon: 'fa-border-all', size: 'S', sepAfter: false },
|
|
{ key: 'mosaic-md', icon: 'fa-border-all', size: 'L', sepAfter: false },
|
|
];
|
|
const dockLayouts = DOCK_LAYOUTS.map(l => ({
|
|
...l,
|
|
isActive: l.key === currentDockLayout,
|
|
label: (typeof game !== 'undefined' ? game.i18n?.localize?.(`scrying-pool.directorsBoard.dockLayout.${l.key}`) : null) ?? l.key,
|
|
}));
|
|
|
|
// Story 5.2: Video widget width customization
|
|
// Defaults match the settings registration in module.js
|
|
const widgetWidthSm = this._adapter.settings?.get?.('widgetWidthSm') ?? '83';
|
|
const widgetWidthMd = this._adapter.settings?.get?.('widgetWidthMd') ?? '150';
|
|
const SM_WIDTH_OPTIONS = [
|
|
{ value: '60', label: '60px' },
|
|
{ value: '70', label: '70px' },
|
|
{ value: '80', label: '80px' },
|
|
{ value: '90', label: '90px' },
|
|
{ value: '100', label: '100px' },
|
|
{ value: '120', label: '120px' },
|
|
{ value: '140', label: '140px' },
|
|
{ value: '160', label: '160px' },
|
|
{ value: '180', label: '180px' },
|
|
{ value: '200', label: '200px' },
|
|
];
|
|
const MD_WIDTH_OPTIONS = [
|
|
{ value: '60', label: '60px' },
|
|
{ value: '80', label: '80px' },
|
|
{ value: '100', label: '100px' },
|
|
{ value: '120', label: '120px' },
|
|
{ value: '150', label: '150px' },
|
|
{ value: '200', label: '200px' },
|
|
{ value: '250', label: '250px' },
|
|
{ value: '300', label: '300px' },
|
|
{ value: '350', label: '350px' },
|
|
{ value: '400', label: '400px' },
|
|
];
|
|
|
|
// Tile shape selector
|
|
const currentTileShape = this._adapter.settings?.get?.('tileShape') ?? 'circle';
|
|
const TILE_SHAPES = [
|
|
{ key: 'rounded', icon: 'fa-square', isActive: currentTileShape === 'rounded', label: 'Rounded' },
|
|
{ key: 'circle', icon: 'fa-circle', isActive: currentTileShape === 'circle', label: 'Circle' },
|
|
{ key: 'hexagon', icon: 'fa-hexagon', isActive: currentTileShape === 'hexagon', label: 'Hexagon' },
|
|
{ key: 'octagon', icon: 'fa-shapes', isActive: currentTileShape === 'octagon', label: 'Octagon' },
|
|
];
|
|
|
|
// Tile border around video shapes
|
|
const currentTileBorderWidth = this._adapter.settings?.get?.('tileBorderWidth') ?? 0;
|
|
const currentTileBorderColor = this._adapter.settings?.get?.('tileBorderColor') ?? '#ffffff';
|
|
const TILE_BORDER_WIDTHS = [
|
|
{ value: 0, label: 'None', isActive: currentTileBorderWidth === 0 },
|
|
{ value: 1, label: '1px', isActive: currentTileBorderWidth === 1 },
|
|
{ value: 2, label: '2px', isActive: currentTileBorderWidth === 2 },
|
|
{ value: 4, label: '4px', isActive: currentTileBorderWidth === 4 },
|
|
];
|
|
|
|
return {
|
|
...base,
|
|
hasUndo: this._undoSnapshot !== null,
|
|
hasRestore: this._spotlightSnapshot !== null,
|
|
presetCount,
|
|
hasPresets: presetCount > 0,
|
|
hasScene: !!this._adapter.scenes?.current?.(),
|
|
autoApplyEnabled: autoApplyConfig.enabled,
|
|
autoApplyPresetName: autoApplyConfig.presetName,
|
|
autoApplyPreDelay: autoApplyConfig.preDelay,
|
|
presets: this._scenePresetManager?.list?.() ?? [],
|
|
// A/V mode — reflects current world AV state (0 = disabled, 3 = audio+video)
|
|
avModeEnabled: (game.webrtc?.settings?.world?.mode ?? 0) !== 0,
|
|
// Dock layout selector
|
|
dockLayouts,
|
|
// Tile shape selector
|
|
tileShape: currentTileShape,
|
|
tileShapes: TILE_SHAPES,
|
|
// Tile border
|
|
tileBorderWidth: currentTileBorderWidth,
|
|
tileBorderColor: currentTileBorderColor,
|
|
tileBorderWidths: TILE_BORDER_WIDTHS,
|
|
// Story 5.2: Video widget width customization
|
|
smWidthOptions: SM_WIDTH_OPTIONS,
|
|
mdWidthOptions: MD_WIDTH_OPTIONS,
|
|
widgetWidthSm,
|
|
widgetWidthMd,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* ApplicationV2 lifecycle — sets up event delegation on every render.
|
|
* Removes old listeners first to prevent memory leaks.
|
|
* @inheritdoc
|
|
*/
|
|
_onRender(context, options) {
|
|
super._onRender?.(context, options);
|
|
const root = this.element;
|
|
if (!root) return;
|
|
|
|
// Remove old listeners if they exist (fixes memory leak and broken listeners after reopen)
|
|
if (this._clickHandler) {
|
|
root.removeEventListener('click', this._clickHandler);
|
|
}
|
|
if (this._focusinHandler) {
|
|
root.removeEventListener('focusin', this._focusinHandler);
|
|
}
|
|
if (this._keydownHandler) {
|
|
root.removeEventListener('keydown', this._keydownHandler);
|
|
}
|
|
|
|
// Create new bound handlers
|
|
this._clickHandler = (e) => {
|
|
const btn = e.target.closest('[data-action]');
|
|
if (!btn) return;
|
|
e.stopPropagation();
|
|
|
|
// Handle select element changes (Story 5.2)
|
|
if (e.target.tagName === 'SELECT') {
|
|
const action = e.target.dataset.action;
|
|
if (action === 'set-widget-width-sm') {
|
|
this._onSetWidgetWidth(e.target.value, 'sm');
|
|
return;
|
|
} else if (action === 'set-widget-width-md') {
|
|
this._onSetWidgetWidth(e.target.value, 'md');
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (btn.dataset.action) {
|
|
case 'toggle-participant': this._dispatchToggle(btn.dataset.userId); break;
|
|
case 'show-all': this.showAll(); break;
|
|
case 'hide-all': this.hideAll(); break;
|
|
case 'undo': this.undo(); break;
|
|
case 'restore-spotlight': this.restoreSpotlight(); break;
|
|
case 'open-shortcut-panel': this._openShortcutPanel(); break;
|
|
case 'save-preset': this._onSavePreset(); break;
|
|
case 'load-preset': this._onLoadPreset(); break;
|
|
case 'export-presets': this._onExportPresets(); break;
|
|
case 'import-presets': this._onImportPresets(); break;
|
|
// Story 3.2: Scene auto-apply panel toggle
|
|
case 'toggle-preset-panel': this._togglePresetPanel(); break;
|
|
case 'toggle-av-mode': this._onToggleAVMode(); break;
|
|
case 'open-av-config': this._onOpenAVConfig(); break;
|
|
case 'set-dock-layout': this._onSetDockLayout(btn.dataset.layout); break;
|
|
case 'set-tile-shape': this._onSetTileShape(btn.dataset.shape); break;
|
|
case 'set-tile-border-width': this._onSetTileBorderWidth(parseInt(btn.dataset.width, 10)); break;
|
|
case 'reset-strip-position': this._onResetStripPosition(); break;
|
|
case 'close': this.close(); break;
|
|
}
|
|
};
|
|
this._focusinHandler = (e) => {
|
|
const card = e.target.closest('[data-user-id]');
|
|
this._focusedUserId = card?.dataset?.userId ?? null;
|
|
};
|
|
this._keydownHandler = (e) => this._onKeydown(e);
|
|
|
|
// Add new listeners
|
|
root.addEventListener('click', this._clickHandler);
|
|
root.addEventListener('focusin', this._focusinHandler);
|
|
root.addEventListener('keydown', this._keydownHandler);
|
|
|
|
// Story 5.2: Set selected values on widget width dropdowns
|
|
// Get current values from settings to ensure they're up to date
|
|
const currentSm = this._adapter.settings?.get?.('widgetWidthSm') ?? '83';
|
|
const currentMd = this._adapter.settings?.get?.('widgetWidthMd') ?? '150';
|
|
|
|
const smSelect = root.querySelector('select[data-action="set-widget-width-sm"]');
|
|
if (smSelect) {
|
|
smSelect.value = currentSm;
|
|
// Add change handler for direct select interaction
|
|
smSelect.addEventListener('change', () => this._onSetWidgetWidth(smSelect.value, 'sm'));
|
|
}
|
|
const mdSelect = root.querySelector('select[data-action="set-widget-width-md"]');
|
|
if (mdSelect) {
|
|
mdSelect.value = currentMd;
|
|
// Add change handler for direct select interaction
|
|
mdSelect.addEventListener('change', () => this._onSetWidgetWidth(mdSelect.value, 'md'));
|
|
}
|
|
|
|
// Tile border color picker — Foundry overwrites inline template styles via setPosition,
|
|
// but the color input's value attribute IS preserved. However, click fires when opening
|
|
// the picker (before the user chooses), so listen for 'change' instead.
|
|
const borderColorInput = root.querySelector('input[data-action="set-tile-border-color"]');
|
|
if (borderColorInput) {
|
|
borderColorInput.value = this._adapter.settings?.get?.('tileBorderColor') ?? '#ffffff';
|
|
borderColorInput.addEventListener('change', () => this._onSetTileBorderColor(borderColorInput.value));
|
|
}
|
|
|
|
// Drag grip — custom drag (ApplicationV2 header is hidden)
|
|
const grip = root.querySelector('[data-action="drag-grip"]');
|
|
if (grip) {
|
|
grip.addEventListener('mousedown', e => {
|
|
if (e.button !== 0) return;
|
|
e.preventDefault();
|
|
const startX = e.clientX;
|
|
const startY = e.clientY;
|
|
const { left: startLeft, top: startTop } = this.position;
|
|
const onMove = mv => this.setPosition({
|
|
left: startLeft + (mv.clientX - startX),
|
|
top: startTop + (mv.clientY - startY),
|
|
});
|
|
const onUp = () => {
|
|
document.removeEventListener('mousemove', onMove);
|
|
document.removeEventListener('mouseup', onUp);
|
|
};
|
|
document.addEventListener('mousemove', onMove);
|
|
document.addEventListener('mouseup', onUp);
|
|
});
|
|
}
|
|
|
|
// Story 3.2: Append ScenePresetPanel to DOM and refresh
|
|
this._appendPresetPanel(root);
|
|
this._refreshPresetPanel();
|
|
}
|
|
|
|
/**
|
|
* Appends the ScenePresetPanel to the DirectorsBoard DOM.
|
|
* Story 3.2: Scene Auto-Apply & ConfirmationBar
|
|
* @param {HTMLElement} root - The DirectorsBoard root element.
|
|
* @private
|
|
*/
|
|
_appendPresetPanel(root) {
|
|
const panel = this._getPresetPanel();
|
|
if (!panel || !panel.element) return;
|
|
|
|
// Find where to insert the panel (after content, before footer)
|
|
const content = root.querySelector('.directors-board__content');
|
|
if (content) {
|
|
// Insert after content
|
|
content.after(panel.element);
|
|
} else {
|
|
// Fallback: prepend to root
|
|
root.prepend(panel.element);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Refreshes the ScenePresetPanel content.
|
|
* Story 3.2: Scene Auto-Apply & ConfirmationBar
|
|
* @private
|
|
*/
|
|
_refreshPresetPanel() {
|
|
const panel = this._getPresetPanel();
|
|
if (panel) {
|
|
panel._refresh?.();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Keyboard navigation within the participant grid.
|
|
* ArrowLeft/Right/Up/Down move focus; Space/Enter toggles the focused card.
|
|
* `?` opens the shortcut panel; Ctrl+Shift+P spotlights focused card.
|
|
* @param {KeyboardEvent} e
|
|
*/
|
|
_onKeydown(e) {
|
|
const cards = [...(this.element?.querySelectorAll('[data-user-id]') ?? [])];
|
|
if (cards.length === 0) return;
|
|
const current = document.activeElement;
|
|
const idx = cards.indexOf(current);
|
|
|
|
// Guard against negative index (focus from non-card element)
|
|
if (idx < 0) return;
|
|
|
|
if (e.key === 'ArrowRight' || e.key === 'ArrowDown') {
|
|
e.preventDefault();
|
|
cards[(idx + 1) % cards.length]?.focus();
|
|
} else if (e.key === 'ArrowLeft' || e.key === 'ArrowUp') {
|
|
e.preventDefault();
|
|
cards[(idx - 1 + cards.length) % cards.length]?.focus();
|
|
} else if ((e.key === 'Enter' || e.key === ' ') && current?.dataset?.userId) {
|
|
e.preventDefault();
|
|
this._dispatchToggle(current.dataset.userId);
|
|
} else if (e.key === '?') {
|
|
e.preventDefault();
|
|
this._openShortcutPanel();
|
|
} else if (e.ctrlKey && e.shiftKey && e.code === 'KeyP') {
|
|
e.preventDefault();
|
|
this.spotlightFocused();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Dispatches a visibility toggle for a participant through the controller.
|
|
* Matches FR-1: always goes through controller.action(), never direct setState.
|
|
* @param {string} userId
|
|
*/
|
|
async _dispatchToggle(userId) {
|
|
if (!userId) return;
|
|
if (this._controller.hasPendingOp?.(userId)) return;
|
|
const currentState = this._stateStore.getState(userId) ?? 'active';
|
|
const targetState = resolveToggleTarget(currentState);
|
|
const opId = generateOpId();
|
|
const baseRevision = this._controller.getRevision?.(userId) ?? 0;
|
|
try {
|
|
await Promise.resolve(this._controller.action('board', userId, targetState, opId, baseRevision));
|
|
} catch (err) {
|
|
console.error('[ScryingPool] toggle action failed for', userId, err);
|
|
} finally {
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Hook handler — re-renders the board when a participant state changes.
|
|
* @param {object} data
|
|
*/
|
|
_onStateChanged(data) {
|
|
// Suppress unused parameter warning - data is intentionally unused
|
|
void data;
|
|
if (this.rendered) {
|
|
this.render({ force: true });
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Opens a Dialog showing all Director's Board keyboard shortcuts and their current bindings.
|
|
* Reads from game.keybindings.bindings when available, falling back to defaults.
|
|
*/
|
|
_openShortcutPanel() {
|
|
try {
|
|
const localize = (key) => game.i18n?.localize(key) ?? key;
|
|
|
|
const getBinding = (actionKey) => {
|
|
// Check both namespaces due to migration from scrying-pool to scrying-pool
|
|
const namespaces = ['scrying-pool', 'scrying-pool'];
|
|
for (const ns of namespaces) {
|
|
const bindings = game.keybindings?.bindings?.get(`${ns}.${actionKey}`);
|
|
if (bindings?.[0]) {
|
|
const b = bindings[0];
|
|
const mods = (b.modifiers ?? []).join('+');
|
|
return mods ? `${mods}+${b.key}` : b.key;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
|
|
const shortcuts = [
|
|
{ label: localize('scrying-pool.directorsBoard.shortcuts.openBoard'), binding: getBinding('openDirectorsBoard') ?? 'Ctrl+Shift+V' },
|
|
{ label: localize('scrying-pool.directorsBoard.shortcuts.showAll'), binding: getBinding('showAll') ?? 'Ctrl+Shift+S' },
|
|
{ label: localize('scrying-pool.directorsBoard.shortcuts.hideAll'), binding: getBinding('hideAll') ?? 'Ctrl+Shift+H' },
|
|
{ label: localize('scrying-pool.directorsBoard.shortcuts.spotlight'), binding: getBinding('spotlightParticipant') ?? 'Ctrl+Shift+P' },
|
|
];
|
|
|
|
// Escape HTML to prevent injection via localised strings or keybinding labels
|
|
const escapeHtml = (str) => String(str ?? '').replace(/[&<>"']/g, (c) => ({'&':'&','<':'<','>':'>','"':'"',"'":"'"}[c]));
|
|
|
|
const rows = shortcuts.map(s => `<tr><td>${escapeHtml(s.label)}</td><td><kbd>${escapeHtml(s.binding)}</kbd></td></tr>`).join('');
|
|
const content = `<table class="directors-board__shortcuts-table"><tbody>${rows}</tbody></table>`;
|
|
|
|
if (typeof Dialog !== 'undefined') {
|
|
new Dialog({
|
|
title: localize('scrying-pool.directorsBoard.shortcuts.title'),
|
|
content,
|
|
buttons: { close: { label: 'Close' } },
|
|
default: 'close',
|
|
}).render(true);
|
|
}
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to open shortcut panel:', err);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Toggles the ScenePresetPanel visibility.
|
|
* Story 3.2: Scene Auto-Apply & ConfirmationBar
|
|
*/
|
|
_togglePresetPanel() {
|
|
const panel = this._getPresetPanel();
|
|
if (panel) {
|
|
panel.toggle();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Toggles Foundry A/V mode between AUDIO_VIDEO (3) and DISABLED (0).
|
|
* The module is the single point of control for A/V activation — Foundry's
|
|
* native AVConfig dialog is redirected here by initScryingPoolCameraViews.
|
|
*
|
|
* Uses reestablish() rather than explicit connect()/disconnect() to avoid
|
|
* racing with Foundry's internal mode-change listeners (AVMaster hooks into
|
|
* the settings change event itself).
|
|
*/
|
|
async _onToggleAVMode() {
|
|
if (!game.webrtc) {
|
|
console.warn('[ScryingPool] DirectorsBoard: game.webrtc not available');
|
|
return;
|
|
}
|
|
const currentMode = game.webrtc.settings?.world?.mode ?? 0;
|
|
// AV_MODES: DISABLED=0, AUDIO=1, VIDEO=2, AUDIO_VIDEO=3
|
|
const newMode = currentMode === 0 ? 3 : 0;
|
|
try {
|
|
await game.webrtc.settings.set('world', 'mode', newMode);
|
|
// reestablish() tears down and rebuilds the WebRTC connection honouring the
|
|
// new mode — same approach used by Foundry's own AVConfig save handler.
|
|
await game.webrtc.reestablish?.();
|
|
} catch (err) {
|
|
console.error('[ScryingPool] DirectorsBoard: failed to toggle A/V mode:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Opens Foundry's native AVConfig dialog for signaling server configuration.
|
|
* This is separate from the A/V mode toggle — AVConfig is where you set up the
|
|
* LiveKit/WebRTC server address, username, password, etc.
|
|
* The module controls A/V mode (on/off); Foundry's dialog handles infrastructure.
|
|
*/
|
|
_onOpenAVConfig() {
|
|
if (!game.webrtc?.config) {
|
|
console.warn('[ScryingPool] DirectorsBoard: game.webrtc.config not available');
|
|
return;
|
|
}
|
|
game.webrtc.config.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Saves the selected dock layout and re-renders the board.
|
|
* The strip re-renders automatically via the setting's onChange callback.
|
|
* @param {string} layoutKey
|
|
*/
|
|
async _onSetDockLayout(layoutKey) {
|
|
if (!layoutKey) return;
|
|
try {
|
|
await this._adapter.settings?.set?.('dockLayout', layoutKey);
|
|
// Reset per-user size override so the world layout takes effect
|
|
await this._adapter.settings?.set?.('dockLayoutExpanded', '');
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to set dockLayout:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Sets the widget width for small or large tiles.
|
|
* Story 5.2: Video widget width customization
|
|
* @param {string} value - The width value (e.g., '80', '120')
|
|
* @param {'sm'|'md'} size - The size variant
|
|
*/
|
|
async _onSetWidgetWidth(value, size) {
|
|
if (!value) return;
|
|
const settingKey = size === 'sm' ? 'widgetWidthSm' : 'widgetWidthMd';
|
|
try {
|
|
await this._adapter.settings?.set?.(settingKey, value);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to set widget width:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Sets the tile shape for participant avatars.
|
|
* @param {string} shape - 'rounded', 'circle', 'hexagon', or 'octagon'
|
|
*/
|
|
async _onSetTileShape(shape) {
|
|
if (!shape) return;
|
|
try {
|
|
await this._adapter.settings?.set?.('tileShape', shape);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to set tile shape:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Sets the border width around video shapes.
|
|
* @param {number} width - 0, 1, 2, or 4
|
|
*/
|
|
async _onSetTileBorderWidth(width) {
|
|
if (width == null) return;
|
|
try {
|
|
await this._adapter.settings?.set?.('tileBorderWidth', width);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to set tile border width:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Sets the border color around video shapes.
|
|
* @param {string} color - hex color string e.g. '#ff0000'
|
|
*/
|
|
async _onSetTileBorderColor(color) {
|
|
if (!color) return;
|
|
try {
|
|
await this._adapter.settings?.set?.('tileBorderColor', color);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to set tile border color:', err);
|
|
}
|
|
if (this.rendered) this.render({ force: true });
|
|
}
|
|
|
|
/**
|
|
* Clears the saved strip position flag so the strip defaults to its original position.
|
|
*/
|
|
_onResetStripPosition() {
|
|
try {
|
|
game.user?.setFlag?.('scrying-pool', 'stripState', null);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to reset strip position:', err);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Opens the PresetSaveDialog for saving the current visibility matrix as a preset.
|
|
*/
|
|
_onSavePreset() {
|
|
if (!this._scenePresetManager || !this._adapter) {
|
|
console.error('[ScryingPool] DirectorsBoard: scenePresetManager or adapter not available');
|
|
return;
|
|
}
|
|
|
|
// Close any existing dialog first
|
|
this._closePresetDialogs();
|
|
|
|
// Create and render the save dialog
|
|
this._saveDialog = new PresetSaveDialog(this._scenePresetManager, this._adapter);
|
|
this._saveDialog.render(true);
|
|
}
|
|
|
|
/**
|
|
* Opens the PresetLoadDialog for loading a saved preset.
|
|
*/
|
|
_onLoadPreset() {
|
|
if (!this._scenePresetManager || !this._adapter) {
|
|
console.error('[ScryingPool] DirectorsBoard: scenePresetManager or adapter not available');
|
|
return;
|
|
}
|
|
|
|
// Close any existing dialog first
|
|
this._closePresetDialogs();
|
|
|
|
// Create and render the load dialog
|
|
this._loadDialog = new PresetLoadDialog(this._scenePresetManager, this._adapter);
|
|
this._loadDialog.render(true);
|
|
}
|
|
|
|
/**
|
|
* Opens the PresetExportDialog for exporting all presets.
|
|
*/
|
|
_onExportPresets() {
|
|
if (!this._scenePresetManager || !this._adapter) {
|
|
console.error('[ScryingPool] DirectorsBoard: scenePresetManager or adapter not available');
|
|
return;
|
|
}
|
|
|
|
// Close any existing dialog first
|
|
this._closePresetDialogs();
|
|
|
|
// Create and render the export dialog
|
|
this._exportDialog = new PresetExportDialog({
|
|
adapter: this._adapter,
|
|
scenePresetManager: this._scenePresetManager,
|
|
});
|
|
this._exportDialog.render(true);
|
|
}
|
|
|
|
/**
|
|
* Opens the PresetImportDialog for importing presets.
|
|
*/
|
|
_onImportPresets() {
|
|
if (!this._scenePresetManager || !this._adapter) {
|
|
console.error('[ScryingPool] DirectorsBoard: scenePresetManager or adapter not available');
|
|
return;
|
|
}
|
|
|
|
// Close any existing dialog first
|
|
this._closePresetDialogs();
|
|
|
|
// Create and render the import dialog
|
|
this._importDialog = new PresetImportDialog({
|
|
adapter: this._adapter,
|
|
scenePresetManager: this._scenePresetManager,
|
|
});
|
|
this._importDialog.render(true);
|
|
}
|
|
|
|
/**
|
|
* Closes any open preset dialogs.
|
|
* @private
|
|
*/
|
|
_closePresetDialogs() {
|
|
if (this._saveDialog) {
|
|
try {
|
|
this._saveDialog.close();
|
|
} catch {
|
|
// Ignore errors during cleanup
|
|
}
|
|
this._saveDialog = null;
|
|
}
|
|
if (this._loadDialog) {
|
|
try {
|
|
this._loadDialog.close();
|
|
} catch {
|
|
// Ignore errors during cleanup
|
|
}
|
|
this._loadDialog = null;
|
|
}
|
|
if (this._exportDialog) {
|
|
try {
|
|
this._exportDialog.close();
|
|
} catch {
|
|
// Ignore errors during cleanup
|
|
}
|
|
this._exportDialog = null;
|
|
}
|
|
if (this._importDialog) {
|
|
try {
|
|
this._importDialog.close();
|
|
} catch {
|
|
// Ignore errors during cleanup
|
|
}
|
|
this._importDialog = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* ApplicationV2 lifecycle — clean up event listeners when closed.
|
|
* @inheritdoc
|
|
*/
|
|
async _onClose(options) {
|
|
await super._onClose?.(options);
|
|
|
|
// Close any open preset dialogs
|
|
this._closePresetDialogs();
|
|
|
|
// Clean up event listeners to prevent memory leaks
|
|
if (this._clickHandler) {
|
|
this.element?.removeEventListener('click', this._clickHandler);
|
|
this._clickHandler = null;
|
|
}
|
|
if (this._focusinHandler) {
|
|
this.element?.removeEventListener('focusin', this._focusinHandler);
|
|
this._focusinHandler = null;
|
|
}
|
|
if (this._keydownHandler) {
|
|
this.element?.removeEventListener('keydown', this._keydownHandler);
|
|
this._keydownHandler = null;
|
|
}
|
|
|
|
this._savePosition({ open: false });
|
|
}
|
|
|
|
/**
|
|
* ApplicationV2 lifecycle — save window position when repositioned.
|
|
* @inheritdoc
|
|
*/
|
|
_onPosition(position) {
|
|
super._onPosition?.(position);
|
|
const { left, top, width, height } = position;
|
|
this._savePosition({ left, top, width, height, open: true });
|
|
}
|
|
|
|
/**
|
|
* Persists position/open state to GM user flag.
|
|
* @private
|
|
* @param {object} state
|
|
*/
|
|
_savePosition(state) {
|
|
try {
|
|
game.user?.setFlag('scrying-pool', 'directorsBoardState', state);
|
|
} catch (err) {
|
|
console.error('[ScryingPool] Failed to save directors board position:', err);
|
|
}
|
|
}
|
|
}
|