Story 4.2: Implement full AV replacement with WebRTC stream access
- Update FoundryAdapter to properly detect and expose WebRTC stream access - Modify ScryingPoolStrip to create video elements with WebRTC streams - Add video container to roster-strip.hbs template with conditional rendering - Add CSS to hide Foundry's AV dock (#av and .camera-view) - Add CSS styling for video containers and elements - Fix unused variable in FoundryAdapter.buildWebRTCSurface - Add comprehensive test script for stream access implementation Architecture: Full replacement mode where module hides Foundry's AV dock and creates its own video elements using game.webrtc.client.getMediaStreamForUser() Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -60,3 +60,21 @@
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--sp-badge-surface: var(--sp-badge-bg, rgba(0, 0, 0, 0.72));
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--sp-badge-color: var(--sp-badge-text, #dde2e8);
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}
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// ============================================================
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// Full AV Replacement Mode: Hide Foundry's AV Dock
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// ============================================================
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// When module is active with stream-access mode, completely hide
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// Foundry's native AV dock UI and replace it with our ScryingPoolStrip
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// This implements the full replacement architecture (not overlay)
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// ============================================================
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// Hide the entire AV dock container
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#av {
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display: none !important;
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}
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// Also hide individual camera views in case they're rendered elsewhere
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.camera-view {
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display: none !important;
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}
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