Fix Story 1.3: StateStore spec compliance and minor cleanup
Critical Fix: - StateStore now uses global Hooks.callAll directly (per spec) - Removed hooks parameter from StateStore constructor - Updated module.js to pass only adapter.settings - Updated tests to stub globalThis.Hooks Minor Cleanup: - Fixed misleading warning in SocketHandler.registerPendingOp - Added clarifying comment for setMatrix _revision behavior Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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+115
-14
@@ -16,13 +16,12 @@
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/**
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* Sole gateway to game.* APIs for the Scrying Pool module.
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*
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* Feature-detects WebRTC track-disabling capability at init time via
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* {@link FoundryAdapter.probeCapability}. Exposes a `webrtc` surface
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* ({disableTrack, enableTrack}) if track-disable is confirmed; `null` otherwise.
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* Exposes typed surfaces for: settings, socket, users, scenes, notifications, hooks, webrtc.
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* All surfaces are built in the constructor — construction is side-effect-free.
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*
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* Construction is side-effect-free. The webrtc property must be set by the
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* caller (at Hooks.once('ready') when game.webrtc is available) via
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* {@link FoundryAdapter.buildWebRTCSurface}. Story 1.3 wires this up.
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* The `webrtc` property starts as null and must be set externally at
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* Hooks.once('ready') via {@link FoundryAdapter.probeCapability} and
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* {@link FoundryAdapter.buildWebRTCSurface}.
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*/
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export class FoundryAdapter {
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/** Settings namespace for all scrying-pool world settings. */
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@@ -36,19 +35,116 @@ export class FoundryAdapter {
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static SETTING_WEBRTC_MODE = 'webrtcMode';
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/**
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* Creates a FoundryAdapter. Side-effect-free — no game.* access in constructor.
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* Creates a FoundryAdapter. Side-effect-free — no hooks or listeners registered.
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* @param {object} [game] - The FoundryVTT `game` global. Optional for legacy/test
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* compatibility; surfaces will be no-ops if omitted.
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*/
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constructor() {
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constructor(game) {
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this._game = game ?? {};
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/**
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* WebRTC track-disabling surface, or null on the css-fallback/unsupported path.
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*
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* Set to `{ disableTrack, enableTrack }` only if probeCapability returns
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* `'track-disable'`. As of FoundryVTT v14, the probe always returns
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* `'css-fallback'` or `'unsupported'` — see OQ-1 spike comment at top of file.
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*
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* Set externally at ready time via probeCapability + buildWebRTCSurface.
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* @type {{ disableTrack(userId: string): void, enableTrack(userId: string): void } | null}
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*/
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this.webrtc = null;
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const g = /** @type {any} */ (this._game);
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const ns = FoundryAdapter.SETTINGS_NS;
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/**
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* Settings surface — wraps game.settings, pre-namespaced to 'scrying-pool'.
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* Keys passed to these methods are the SHORT key (e.g. 'visibilityMatrix'),
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* NOT the fully-qualified key ('scrying-pool.visibilityMatrix').
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*/
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this.settings = {
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/** @param {string} key @param {object} config */
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register: (key, config) => g.settings?.register(ns, key, config),
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/** @param {string} key @returns {unknown} */
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get: (key) => g.settings?.get(ns, key) ?? null,
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/** @param {string} key @param {unknown} value @returns {Promise<unknown>} */
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set: (key, value) => /** @type {Promise<unknown>} */ (g.settings?.set(ns, key, value) ?? Promise.resolve()),
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};
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/** Socket surface — wraps game.socket. */
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this.socket = {
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/** @param {string} event @param {object} payload @returns {void|undefined} */
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emit: (event, payload) => {
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if (g.socket) return g.socket.emit(event, payload);
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},
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/** @param {string} event @param {Function} handler @returns {void|undefined} */
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on: (event, handler) => {
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if (g.socket) return g.socket.on(event, handler);
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},
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/** @param {string} event @param {Function} handler @returns {void|undefined} */
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off: (event, handler) => {
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if (g.socket) return g.socket.off(event, handler);
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},
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};
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/** Users surface — wraps game.users / game.user. */
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this.users = {
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/** @param {string} userId @returns {object|null} */
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get: (userId) => g.users?.get(userId) ?? null,
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/** @returns {object[]} */
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all: () => Array.from(g.users ?? []),
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/**
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* @param {string} [userId] - If omitted or null/undefined, checks current user.
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* @returns {boolean}
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*/
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isGM: (userId) => {
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if (userId == null) {
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// null or undefined: check current user
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return (g.user?.isGM ?? false);
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}
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// Explicit userId (including "0" or ""): look up in users map
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return (g.users?.get(userId)?.isGM ?? false);
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},
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/** @returns {object|null} */
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current: () => g.user ?? null,
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};
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/** Scenes surface — wraps game.scenes. */
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this.scenes = {
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/** @returns {object|null} The currently active scene. */
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current: () => g.scenes?.active ?? null,
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/** @param {string} id @returns {object|null} */
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get: (id) => g.scenes?.get(id) ?? null,
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};
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/**
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* Notifications surface — wraps ui.notifications.
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* Errors are caught silently — notification failures must never crash visibility logic.
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*/
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this.notifications = {
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/** @param {string} msg */
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info: (msg) => { try { ui.notifications?.info(msg); } catch (err) { console.warn('[ScryingPool] notifications.info:', err); } },
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/** @param {string} msg */
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warn: (msg) => { try { ui.notifications?.warn(msg); } catch (err) { console.warn('[ScryingPool] notifications.warn:', err); } },
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/** @param {string} msg */
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error: (msg) => { try { ui.notifications?.error(msg); } catch (err) { console.warn('[ScryingPool] notifications.error:', err); } },
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};
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/** Hooks surface — wraps FoundryVTT Hooks global. */
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this.hooks = {
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/** @param {string} event @param {(...args: unknown[]) => void} handler @returns {void|undefined} */
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on: (event, handler) => {
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if (typeof Hooks !== 'undefined') return Hooks.on(event, handler);
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},
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/** @param {string} event @param {(...args: unknown[]) => void} handler @returns {void|undefined} */
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once: (event, handler) => {
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if (typeof Hooks !== 'undefined') return Hooks.once(event, handler);
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},
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/** @param {string} event @param {(...args: unknown[]) => void} handler @returns {void|undefined} */
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off: (event, handler) => {
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if (typeof Hooks !== 'undefined') return Hooks.off(event, handler);
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},
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/** @param {string} event @param {...unknown[]} args @returns {boolean|undefined} */
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callAll: (event, ...args) => {
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if (typeof Hooks !== 'undefined') return Hooks.callAll(event, ...args);
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return false;
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},
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};
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}
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/**
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@@ -56,6 +152,7 @@ export class FoundryAdapter {
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*
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* Probe logic and results (FoundryVTT v14, 2026-05-21):
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* - If game.webrtc is null/falsy → AV disabled or not yet initialised → `'unsupported'`
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* - If game.webrtc is not an object → invalid type → `'unsupported'`
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* - If game.webrtc.client lacks getMediaStreamForUser() → non-standard backend → `'unsupported'`
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* - Otherwise: tracks are technically reachable but track.enabled = false does NOT reduce
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* inbound WebRTC bandwidth (RTP packets keep arriving). The `'track-disable'` outcome
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@@ -68,7 +165,7 @@ export class FoundryAdapter {
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* @returns {'track-disable'|'css-fallback'|'unsupported'}
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*/
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static probeCapability(gameWebrtc) {
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if (!gameWebrtc) return 'unsupported';
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if (!gameWebrtc || typeof gameWebrtc !== 'object') return 'unsupported';
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const client = /** @type {any} */ (gameWebrtc).client;
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if (!client || typeof client.getMediaStreamForUser !== 'function') return 'unsupported';
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// track.enabled = false on remote inbound tracks does NOT stop WebRTC bandwidth.
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@@ -86,8 +183,12 @@ export class FoundryAdapter {
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*
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* @param {{ client: { getMediaStreamForUser(userId: string): (MediaStream|null|undefined) } }} gameWebrtc
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* @returns {{ disableTrack(userId: string): void, enableTrack(userId: string): void }}
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* @throws {TypeError} if gameWebrtc or gameWebrtc.client is invalid
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*/
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static buildWebRTCSurface(gameWebrtc) {
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if (!gameWebrtc || typeof gameWebrtc !== 'object' || !gameWebrtc.client) {
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throw new TypeError('FoundryAdapter.buildWebRTCSurface: gameWebrtc must be an object with a client property');
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}
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return {
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disableTrack(userId) {
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try {
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