Story 4.2: Fix lint errors and code review findings

- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-05-24 01:25:30 +02:00
parent 2d898f6818
commit 20d13fc678
460 changed files with 68054 additions and 22 deletions
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/**
* Epic 2: Player Notifications & Director's Board - Tests E2E
*
* FR-9: GM opens Director's Board via sidebar button + keyboard shortcut
* FR-10: Director's Board displays full Visibility Matrix in seating-chart layout
* FR-11: Per-Participant visibility toggle from Director's Board
* FR-12: Bulk Show All / Hide All with one-step Undo
* FR-13: Spotlight action with pre-spotlight snapshot and Restore
* FR-14: Full keyboard shortcuts for Director's Board actions
* FR-20: Toast notification to all participants on GM visibility change
* FR-21: Notification verbosity configuration per user
*/
import { test, expect } from '@playwright/test';
import {
waitForFoundryReady,
waitForVVMModule,
openDirectorsBoard,
clickFoundryButton,
toggleParticipantInBoard,
waitForNotification,
hideParticipant,
showParticipant,
} from '../utils/foundry-helpers';
const TEST_PLAYERS = ['Player1', 'Player2', 'Player3'];
test.describe('Epic 2: Player Notifications & Director\'s Board', () => {
test.setTimeout(120000);
test.beforeEach(async ({ page }) => {
await page.goto('https://localhost:31000', {
waitUntil: 'domcontentloaded',
timeout: 30000,
});
await waitForFoundryReady(page);
await waitForVVMModule(page);
const isGM = await page.evaluate(() => game.user?.isGM || false);
if (!isGM) {
test.skip(true, 'Test requires GM user');
}
});
// ============================================================================
// FR-9: GM opens Director's Board via sidebar button
// ============================================================================
test.describe('FR-9: Director\'s Board Access', () => {
test('GM can open Director\'s Board via sidebar button', async ({ page }) => {
await openDirectorsBoard(page);
// Vérifier que le board est visible
await page.waitForSelector('.scrying-pool-directors-board', {
state: 'visible',
timeout: 10000,
});
});
test('Director\'s Board is a resizable, draggable ApplicationV2 window', async ({ page }) => {
await openDirectorsBoard(page);
const board = page.locator('.scrying-pool-directors-board');
// Vérifier qu'il a la classe window-content (ApplicationV2)
await expect(board).toHaveClass(/window-content/);
// Vérifier qu'il est redimensionnable
const resizeHandle = board.locator('.window-resizable-handle');
await expect(resizeHandle).toBeVisible();
});
test('Director\'s Board opens as floating window', async ({ page }) => {
await openDirectorsBoard(page);
const board = page.locator('.scrying-pool-directors-board');
// Vérifier la position (devrait être flottante, pas fixed)
const position = await board.evaluate(el => {
return window.getComputedStyle(el).position;
});
expect(position).toBe('absolute');
});
});
// ============================================================================
// FR-10: Director's Board displays full Visibility Matrix
// ============================================================================
test.describe('FR-10: Visibility Matrix Display', () => {
test('Board displays all connected participants in seating-chart layout', async ({ page }) => {
await openDirectorsBoard(page);
// Attendre que les cartes des participants soient chargées
await page.waitForSelector('.sp-participant-card', {
state: 'visible',
timeout: 10000,
});
// Vérifier qu'il y a des cartes de participants
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
expect(count).toBeGreaterThan(0);
});
test('Each participant card shows name, portrait, current state', async ({ page }) => {
await openDirectorsBoard(page);
const card = page.locator('.sp-participant-card').first();
// Vérifier le nom
await expect(card.locator('.sp-participant-name')).toBeVisible();
// Vérifier le portrait
await expect(card.locator('.sp-participant-avatar')).toBeVisible();
// Vérifier l'état
await expect(card.locator('.sp-state-badge')).toBeVisible();
});
test('Visibility State updates appear within 500ms', async ({ page }) => {
await openDirectorsBoard(page);
const startTime = Date.now();
// Changer l'état via le context menu
await hideParticipant(page, 'Player1');
// Attendre la mise à jour dans le board
await page.waitForFunction((playerName) => {
const card = document.querySelector('.sp-participant-card:has-text("Player1")');
if (!card) return false;
const badge = card.querySelector('.sp-state-badge');
if (!badge) return false;
return badge.textContent.includes('Hidden');
}, { timeout: 1000 });
const endTime = Date.now();
const elapsed = endTime - startTime;
expect(elapsed).toBeLessThan(500);
});
});
// ============================================================================
// FR-11: Per-Participant visibility toggle from Director's Board
// ============================================================================
test.describe('FR-11: Per-Participant Toggle', () => {
test('Clicking participant card toggles visibility', async ({ page }) => {
await openDirectorsBoard(page);
const participantName = 'Player1';
const card = page.locator(`.sp-participant-card:has-text("${participantName}")`);
// Obtenir l'état initial
const initialState = await card.locator('.sp-state-badge').textContent();
// Cliquer pour toggler
await card.click();
await page.waitForTimeout(500);
// Obtenir l'état après toggle
const newState = await card.locator('.sp-state-badge').textContent();
// Les états devraient être différents
expect(initialState).not.toBe(newState);
});
test('Toggle via card works same as context menu', async ({ page }) => {
const participantName = 'Player1';
// Cacher via le board
await toggleParticipantInBoard(page, participantName);
const card = page.locator(`.sp-participant-card:has-text("${participantName}")`);
const boardState = await card.locator('.sp-state-badge').textContent();
// Vérifier via l'AV Tile
const tile = page.locator(`.av-tile:has-text("${participantName}")`);
const tileBadge = tile.locator('.sp-visibility-badge');
const tileState = await tileBadge.textContent();
// Les deux devraient montrer "Hidden"
expect(boardState).toContain('Hidden');
expect(tileState).toContain('Hidden');
});
test('Pending state shows pulse animation (reduced motion: static)', async ({ page }) => {
await openDirectorsBoard(page);
// Toggling rapidement devrait montrer l'état pending
const card = page.locator('.sp-participant-card').first();
await card.click();
await card.click();
// Vérifier l'animation de pulse
const stateRing = card.locator('.sp-state-ring--pending');
// En mode normal, devrait avoir l'animation
// En mode reduced motion, devrait être statique
const prefersReduced = await page.evaluate(() => {
return window.matchMedia('(prefers-reduced-motion: reduce)').matches;
});
if (!prefersReduced) {
await expect(stateRing).toBeVisible({ timeout: 2000 });
}
});
});
// ============================================================================
// FR-12: Bulk Show All / Hide All with one-step Undo
// ============================================================================
test.describe('FR-12: Bulk Actions', () => {
test('Show All button shows all participants', async ({ page }) => {
await openDirectorsBoard(page);
// D'abord cacher tous les participants
for (const player of TEST_PLAYERS) {
await toggleParticipantInBoard(page, player);
}
// Cliquer sur Show All
await clickFoundryButton(page, 'button:has-text("Show All")');
// Vérifier que tous sont visibles
for (const player of TEST_PLAYERS) {
const card = page.locator(`.sp-participant-card:has-text("${player}")`);
const state = await card.locator('.sp-state-badge').textContent();
expect(state).toContain('Active');
}
});
test('Hide All button hides all participants', async ({ page }) => {
await openDirectorsBoard(page);
// Cliquer sur Hide All
await clickFoundryButton(page, 'button:has-text("Hide All")');
// Vérifier que tous sont cachés
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
for (let i = 0; i < count; i++) {
const card = cards.nth(i);
const state = await card.locator('.sp-state-badge').textContent();
expect(state).toContain('Hidden');
}
});
test('Undo restores Visibility Matrix to previous state', async ({ page }) => {
await openDirectorsBoard(page);
// État initial: tous visibles
// Exécuter Hide All
await clickFoundryButton(page, 'button:has-text("Hide All")');
// Exécuter Undo
await clickFoundryButton(page, 'button:has-text("Undo")');
// Vérifier que tous sont revenus à l'état initial (visible)
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
for (let i = 0; i < count; i++) {
const card = cards.nth(i);
const state = await card.locator('.sp-state-badge').textContent();
expect(state).toContain('Active');
}
});
test('Second undo is unavailable after first (no-op)', async ({ page }) => {
await openDirectorsBoard(page);
// Exécuter Hide All
await clickFoundryButton(page, 'button:has-text("Hide All")');
// Premier Undo
await clickFoundryButton(page, 'button:has-text("Undo")');
// Vérifier que le bouton Undo est désactivé
const undoButton = page.locator('button:has-text("Undo"):disabled');
await expect(undoButton).toBeVisible({ timeout: 5000 });
});
});
// ============================================================================
// FR-13: Spotlight action
// ============================================================================
test.describe('FR-13: Spotlight Action', () => {
test('Spotlight shows exactly one participant and hides all others', async ({ page }) => {
await openDirectorsBoard(page);
const spotlightTarget = 'Player1';
const card = page.locator(`.sp-participant-card:has-text("${spotlightTarget}")`);
// Cliquer avec majuscule pour spotlight (ou utiliser le bouton dédié)
await card.hover();
await page.keyboard.press('s'); // ou utiliser le bouton contextuel
// Vérifier que seul Player1 est visible
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
for (let i = 0; i < count; i++) {
const c = cards.nth(i);
const name = await c.locator('.sp-participant-name').textContent();
const state = await c.locator('.sp-state-badge').textContent();
if (name.includes(spotlightTarget)) {
expect(state).toContain('Active');
} else {
expect(state).toContain('Hidden');
}
}
});
test('Restore action reverts to pre-spotlight snapshot', async ({ page }) => {
await openDirectorsBoard(page);
// État initial: Player1 caché, Player2 visible
await toggleParticipantInBoard(page, 'Player1');
// Spotlight Player2
const card = page.locator(`.sp-participant-card:has-text("Player2")`);
await card.hover();
await page.keyboard.press('s');
// Restore
await clickFoundryButton(page, 'button:has-text("Restore")');
// Vérifier que Player1 est toujours caché, Player2 visible
const card1 = page.locator(`.sp-participant-card:has-text("Player1")`);
const card2 = page.locator(`.sp-participant-card:has-text("Player2")`);
expect(await card1.locator('.sp-state-badge').textContent()).toContain('Hidden');
expect(await card2.locator('.sp-state-badge').textContent()).toContain('Active');
});
});
// ============================================================================
// FR-14: Keyboard Shortcuts
// ============================================================================
test.describe('FR-14: Keyboard Accessibility', () => {
test('Ctrl+Shift+V opens/closes Director\'s Board', async ({ page }) => {
// Fermer si déjà ouvert
const isOpen = await page.locator('.scrying-pool-directors-board').count();
if (isOpen > 0) {
await page.keyboard.press('Escape');
await page.waitForTimeout(500);
}
// Ouvrir avec le raccourci
await page.keyboard.press('Control+Shift+V');
await page.waitForSelector('.scrying-pool-directors-board', {
state: 'visible',
timeout: 5000,
});
// Fermer avec Escape
await page.keyboard.press('Escape');
await page.waitForSelector('.scrying-pool-directors-board', {
state: 'hidden',
timeout: 5000,
});
});
test('Arrow keys move focus between participant cards', async ({ page }) => {
await openDirectorsBoard(page);
const firstCard = page.locator('.sp-participant-card').first();
await firstCard.focus();
// Appuyer sur la flèche droite
await page.keyboard.press('ArrowRight');
// Le focus devrait être sur la carte suivante
const activeElement = await page.evaluate(() => document.activeElement);
expect(activeElement.classList.contains('sp-participant-card')).toBeTruthy();
});
test('Space/Enter toggles focused participant visibility', async ({ page }) => {
await openDirectorsBoard(page);
const firstCard = page.locator('.sp-participant-card').first();
await firstCard.focus();
const initialState = await firstCard.locator('.sp-state-badge').textContent();
// Appuyer sur Espace
await page.keyboard.press('Space');
const newState = await firstCard.locator('.sp-state-badge').textContent();
expect(initialState).not.toBe(newState);
});
test('Ctrl+Shift+S triggers Show All', async ({ page }) => {
await openDirectorsBoard(page);
// Cacher tous
await clickFoundryButton(page, 'button:has-text("Hide All")');
// Appuyer sur Ctrl+Shift+S
await page.keyboard.press('Control+Shift+S');
// Vérifier que tous sont visibles
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
for (let i = 0; i < count; i++) {
const card = cards.nth(i);
const state = await card.locator('.sp-state-badge').textContent();
expect(state).toContain('Active');
}
});
test('Ctrl+Shift+H triggers Hide All', async ({ page }) => {
await openDirectorsBoard(page);
// Appuyer sur Ctrl+Shift+H
await page.keyboard.press('Control+Shift+H');
// Vérifier que tous sont cachés
const cards = page.locator('.sp-participant-card');
const count = await cards.count();
for (let i = 0; i < count; i++) {
const card = cards.nth(i);
const state = await card.locator('.sp-state-badge').textContent();
expect(state).toContain('Hidden');
}
});
});
// ============================================================================
// FR-20: Toast Notifications
// ============================================================================
test.describe('FR-20: Toast Notifications', () => {
test('GM visibility change generates toast notification', async ({ page }) => {
const participantName = 'Player1';
// Changer la visibilité
await hideParticipant(page, participantName);
// Attendre la notification
await waitForNotification(page, `GM hid ${participantName}'s camera`, 5000);
});
test('Show action generates toast notification', async ({ page }) => {
const participantName = 'Player1';
// D'abord cacher
await hideParticipant(page, participantName);
// Puis montrer
await showParticipant(page, participantName);
// Attendre la notification
await waitForNotification(page, `GM showed ${participantName}'s camera`, 5000);
});
test('Notification uses participant display name', async ({ page }) => {
const participantName = 'Player1';
await hideParticipant(page, participantName);
// Capturer le texte exact de la notification
const notification = page.locator('.notification');
const text = await notification.textContent();
expect(text).toContain(participantName);
expect(text).toContain('hid');
});
test('Notification uses FoundryVTT native notification UI', async ({ page }) => {
const participantName = 'Player1';
await hideParticipant(page, participantName);
// Vérifier que la notification a la classe Foundry
const notification = page.locator('.notification.toast');
await expect(notification).toBeVisible({ timeout: 5000 });
});
});
// ============================================================================
// FR-21: Notification Verbosity
// ============================================================================
test.describe('FR-21: Notification Verbosity Configuration', () => {
test('Notification verbosity can be set to All', async ({ page }) => {
// Ouvrir les paramètres du module
await page.goto('https://localhost:31000', { waitUntil: 'domcontentloaded' });
await waitForFoundryReady(page);
// Naviguer vers les paramètres
await page.locator('button[aria-label="Configure Settings"]').click();
await page.waitForSelector('.app-v2.settings', { state: 'visible' });
// Sélectionner Video View Manager
await page.locator('button:has-text("Video View Manager")').click();
// Trouver le paramètre de verbosité
await page.waitForSelector('.sp-notification-verbosity-select', { timeout: 5000 });
await page.locator('.sp-notification-verbosity-select').selectOption('All');
// Sauvegarder
await page.locator('button:has-text("Save")').click();
});
test('Notification verbosity can be set to GM Only', async ({ page }) => {
// Similaire au test précédent mais avec "GM Only"
await page.goto('https://localhost:31000', { waitUntil: 'domcontentloaded' });
await waitForFoundryReady(page);
await page.locator('button[aria-label="Configure Settings"]').click();
await page.waitForSelector('.app-v2.settings', { state: 'visible' });
await page.locator('button:has-text("Video View Manager")').click();
await page.waitForSelector('.sp-notification-verbosity-select', { timeout: 5000 });
await page.locator('.sp-notification-verbosity-select').selectOption('GM Only');
await page.locator('button:has-text("Save")').click();
});
test('Notification verbosity can be set to Silent', async ({ page }) => {
await page.goto('https://localhost:31000', { waitUntil: 'domcontentloaded' });
await waitForFoundryReady(page);
await page.locator('button[aria-label="Configure Settings"]').click();
await page.waitForSelector('.app-v2.settings', { state: 'visible' });
await page.locator('button:has-text("Video View Manager")').click();
await page.waitForSelector('.sp-notification-verbosity-select', { timeout: 5000 });
await page.locator('.sp-notification-verbosity-select').selectOption('Silent');
await page.locator('button:has-text("Save")').click();
});
});
});