Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js - Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks) - Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint - Remove unused _force parameter from GMPlayerPrivacySelector.js render() method - Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super() All 862 unit tests passing. All Story 4.2 acceptance criteria met. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -1,4 +1,5 @@
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// @ts-nocheck — Module entry point with FoundryVTT globals, no exports needed
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/* global Handlebars */
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/**
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* module.js — Entry point and wiring diagram for Video View Manager (Scrying Pool).
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*
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@@ -31,7 +32,6 @@ import { VisibilityBadge } from './src/ui/player/VisibilityBadge.js';
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import { NotificationBus } from './src/notifications/NotificationBus.js';
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import { DirectorsBoard } from './src/ui/gm/DirectorsBoard.js';
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import { ConfirmationBar } from './src/ui/gm/ConfirmationBar.js';
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import { StripOverlayLayer } from './src/ui/shared/StripOverlayLayer.js';
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import { PlayerPrivacyPanelMenu, initPlayerPrivacyPanelMenu } from './src/ui/player/PlayerPrivacyPanelMenu.js';
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import { initGMPlayerPrivacySelector } from './src/ui/gm/GMPlayerPrivacySelector.js';
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import { SOCKET_EVENTS } from './src/contracts/socket-message.js';
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@@ -50,7 +50,6 @@ let roleRenderer;
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let visibilityBadge;
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let notificationBus;
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let directorsBoard;
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let stripOverlayLayer;
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let confirmationBar;
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/** @type {boolean} Flag to prevent duplicate scene control button addition */
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let directorsBoardButtonAdded = false;
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