Story 4.2: Fix lint errors and code review findings

- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-05-24 01:25:30 +02:00
parent 2d898f6818
commit 20d13fc678
460 changed files with 68054 additions and 22 deletions
+1 -2
View File
@@ -1,4 +1,5 @@
// @ts-nocheck — Module entry point with FoundryVTT globals, no exports needed
/* global Handlebars */
/**
* module.js — Entry point and wiring diagram for Video View Manager (Scrying Pool).
*
@@ -31,7 +32,6 @@ import { VisibilityBadge } from './src/ui/player/VisibilityBadge.js';
import { NotificationBus } from './src/notifications/NotificationBus.js';
import { DirectorsBoard } from './src/ui/gm/DirectorsBoard.js';
import { ConfirmationBar } from './src/ui/gm/ConfirmationBar.js';
import { StripOverlayLayer } from './src/ui/shared/StripOverlayLayer.js';
import { PlayerPrivacyPanelMenu, initPlayerPrivacyPanelMenu } from './src/ui/player/PlayerPrivacyPanelMenu.js';
import { initGMPlayerPrivacySelector } from './src/ui/gm/GMPlayerPrivacySelector.js';
import { SOCKET_EVENTS } from './src/contracts/socket-message.js';
@@ -50,7 +50,6 @@ let roleRenderer;
let visibilityBadge;
let notificationBus;
let directorsBoard;
let stripOverlayLayer;
let confirmationBar;
/** @type {boolean} Flag to prevent duplicate scene control button addition */
let directorsBoardButtonAdded = false;