Story 4.2: Fix lint errors and code review findings

- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js
- Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks)
- Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint
- Remove unused _force parameter from GMPlayerPrivacySelector.js render() method
- Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super()

All 862 unit tests passing. All Story 4.2 acceptance criteria met.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-05-24 01:25:30 +02:00
parent 2d898f6818
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# Story {{epic_num}}.{{story_num}}: {{story_title}}
Status: ready-for-dev
<!-- Note: Validation is optional. Run validate-create-story for quality check before dev-story. -->
## Story
As a {{role}},
I want {{action}},
so that {{benefit}}.
## Acceptance Criteria
1. [Add acceptance criteria from epics/PRD]
## Tasks / Subtasks
- [ ] Task 1 (AC: #)
- [ ] Subtask 1.1
- [ ] Task 2 (AC: #)
- [ ] Subtask 2.1
## Dev Notes
- Relevant architecture patterns and constraints
- Source tree components to touch
- Testing standards summary
### Project Structure Notes
- Alignment with unified project structure (paths, modules, naming)
- Detected conflicts or variances (with rationale)
### References
- Cite all technical details with source paths and sections, e.g. [Source: docs/<file>.md#Section]
## Dev Agent Record
### Agent Model Used
{{agent_model_name_version}}
### Debug Log References
### Completion Notes List
### File List