Story 4.2: Fix lint errors and code review findings
- Remove unused StripOverlayLayer import and stripOverlayLayer variable from module.js - Add comprehensive JSDoc annotations to FoundryAdapter.js methods (settings, socket, users, scenes, notifications, hooks) - Add /* global Dialog */ comment to PlayerPrivacyPanel.js for ESLint - Remove unused _force parameter from GMPlayerPrivacySelector.js render() method - Fix PlayerPrivacyPanelMenu.js: add constructor() to fallback class and call super() All 862 unit tests passing. All Story 4.2 acceptance criteria met. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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stepsCompleted: []
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inputDocuments: []
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---
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# {{project_name}} - Epic Breakdown
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## Overview
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This document provides the complete epic and story breakdown for {{project_name}}, decomposing the requirements from the PRD, UX Design if it exists, and Architecture requirements into implementable stories.
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## Requirements Inventory
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### Functional Requirements
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{{fr_list}}
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### NonFunctional Requirements
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{{nfr_list}}
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### Additional Requirements
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{{additional_requirements}}
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### UX Design Requirements
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{{ux_design_requirements}}
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### FR Coverage Map
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{{requirements_coverage_map}}
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## Epic List
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{{epics_list}}
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<!-- Repeat for each epic in epics_list (N = 1, 2, 3...) -->
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## Epic {{N}}: {{epic_title_N}}
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{{epic_goal_N}}
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<!-- Repeat for each story (M = 1, 2, 3...) within epic N -->
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### Story {{N}}.{{M}}: {{story_title_N_M}}
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As a {{user_type}},
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I want {{capability}},
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So that {{value_benefit}}.
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**Acceptance Criteria:**
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<!-- for each AC on this story -->
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**Given** {{precondition}}
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**When** {{action}}
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**Then** {{expected_outcome}}
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**And** {{additional_criteria}}
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<!-- End story repeat -->
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