CLose story 1.2

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2026-05-21 23:08:34 +02:00
commit 110b295a7b
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/**
* styles/tokens/_base.less
*
* Layer 1 — SP Semantic Alias Tokens
*
* Thin alias layer mapping to Foundry CSS tokens in one place.
* If Foundry renames or shifts token semantics between versions,
* only this layer needs updating.
*
* RULE: All Foundry --color-* / --font-* / --border-* tokens are FORBIDDEN
* inside .scrying-pool CSS. Always use --sp-* aliases. This is the sole
* enforcement point for the semantic layer.
*
* Every token includes a hardcoded fallback for environments where the
* upstream Foundry token is absent.
*/
:root {
/* Surface & structure */
--sp-surface: var(--sp-theme-surface, var(--color-bg-option, #141618));
--sp-surface-raised: var(--sp-theme-surface-raised, #1c1f22);
--sp-border: var(--sp-theme-border, var(--color-border, #282c30));
/* Typography */
--sp-text-primary: var(--sp-theme-text-primary, var(--color-text-primary, #dde2e8));
--sp-text-secondary: var(--sp-theme-text-secondary,var(--color-text-secondary, #7a8390));
--sp-text-muted: var(--sp-theme-text-muted, #555d66);
/* Accent & interaction */
--sp-accent: var(--sp-theme-accent, var(--color-warm-2, #4a9e6b));
--sp-surface-interactive: var(--sp-theme-interactive, #242830);
--sp-control-bg: var(--sp-theme-control, #1a1d20);
/* Focus ring — module-wide keyboard navigation anchor */
--sp-focus: var(--sp-theme-focus, var(--color-focus-outline, #63c287));
--sp-focus-ring: 0 0 0 2px var(--sp-focus);
/* Badge */
--sp-badge-bg: rgba(0, 0, 0, 0.72);
--sp-badge-text: var(--sp-text-primary);
/* Background operations = no toast ever (silent by design) */
}
/* Theme overrides — dark theme defaults */
.scrying-pool,
:root[data-color-scheme="dark"] {
--sp-theme-surface: #141618;
--sp-theme-surface-raised: #1c1f22;
--sp-theme-border: #282c30;
--sp-theme-text-primary: #dde2e8;
--sp-theme-text-secondary: #7a8390;
--sp-theme-text-muted: #555d66;
--sp-theme-accent: #4a9e6b;
--sp-theme-interactive: #242830;
--sp-theme-control: #1a1d20;
--sp-theme-focus: #63c287;
--sp-theme-urgency: #c8982a;
}
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/**
* styles/tokens/_focus.less
*
* Module-wide focus ring pattern.
*
* High-contrast outer ring + inner offset that must survive all 9 state
* background combinations and both Foundry dark/light themes.
* Never rely on browser default focus outline alone.
*
* Applied via: .scrying-pool *:focus-visible
*/
.scrying-pool {
*:focus-visible {
outline: none; /* suppress browser default - visible fallback via box-shadow */
box-shadow: var(--sp-focus-ring), 0 0 0 4px var(--sp-surface);
/* Inner offset (--sp-surface) creates separation so the ring is visible
against any state background. The outer ring uses --sp-focus (#63c287).
NOTE: Parent containers must NOT have overflow:hidden to avoid clipping. */
}
/* Elevated contrast for interactive elements with state backgrounds */
[role="button"]:focus-visible,
button:focus-visible {
outline: none;
box-shadow:
0 0 0 2px var(--sp-surface), /* inner offset */
0 0 0 4px var(--sp-focus); /* outer ring */
}
}
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/**
* styles/tokens/_motion.less
*
* Layer 3/4 — SP Urgency Tier & Motion Tokens
*
* ALL animated token usages MUST be inside:
* @media (prefers-reduced-motion: no-preference) { ... }
*
* Fallback (reduced motion): instant state change with icon/state signal only.
* No layout/size animations — only opacity, background-color, border-color.
*
* Motion tokens:
* --sp-fade-hide : Player client opacity fade on hide (300500ms ease-out)
* --sp-pulse-reconnecting : StateRing pulse for reconnecting state (lighthouse rhythm)
* --sp-shimmer-degraded : cam-lost shimmer (single blink, not looping)
* --sp-toast-delay : Director-cue toast delay after hide action
*/
/* ─── Motion token values ─────────────────────────────────────────────────── */
:root {
--sp-fade-hide: 300ms ease-out; /* Player only — GM sees instant state change */
--sp-pulse-reconnecting: 1.5s ease-in-out infinite;
--sp-shimmer-degraded: 800ms ease-in-out 1; /* single blink, not looping */
--sp-toast-delay: 1s; /* Director-cue toast delay */
--sp-transition-state: 200ms ease-out; /* Generic state token transition */
/* Urgency tokens (Layer 3 per AC7) — NEVER inherit Foundry error/warn colours */
/* Director cues = deliberate stage direction, not a failure. */
--sp-urgency-director: var(--sp-theme-urgency, #c8982a);
--sp-urgency-awareness: var(--sp-text-secondary);
}
/* ─── Keyframe animations ─────────────────────────────────────────────────── */
@media (prefers-reduced-motion: no-preference) {
@keyframes sp-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.45; }
}
@keyframes sp-shimmer {
0% { opacity: 1; }
50% { opacity: 0.3; }
100% { opacity: 1; }
}
@keyframes sp-fade-out {
from { opacity: 1; }
to { opacity: 0; }
}
/* Reconnecting ring pulse — applied via .sp-state-ring--pulse */
.sp-state-ring--pulse {
animation: sp-pulse var(--sp-pulse-reconnecting);
}
/* cam-lost shimmer — applied via .sp-state-cam-lost */
.sp-state-cam-lost .sp-state-ring--dashed {
animation: sp-shimmer var(--sp-shimmer-degraded);
}
}
/* ─── Reduced motion overrides (global) ──────────────────────────────────── */
@media (prefers-reduced-motion: reduce) {
/* Target specific animated elements instead of universal selector */
.sp-state-ring--pulse,
.sp-state-cam-lost .sp-state-ring--dashed {
animation: none;
transition: none;
}
}
/* ─── Allowed transitions (opacity, background-color, border-color only) ─── */
/*
Transitions on layout properties (width, height, max-height, transform) are
forbidden except for the ScryingPoolStrip collapsed ↔ expanded toggle which
uses max-width exclusively (never width animation).
*/
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/**
* styles/tokens/_states.less
*
* Layer 2 — SP Participant State Tokens
*
* All 8 participant states + 1 pending state (9 total).
* Each state provides three CSS custom properties:
* --sp-state-{name}-text — foreground / icon colour
* --sp-state-{name}-border — ring / border colour
* --sp-state-{name}-bg — background tint colour
*
* SECOND-SIGNAL RULE (WCAG):
* Every state conveys meaning via THREE independent channels:
* colour + icon (Font Awesome codepoint) + shape (ring variant).
* States marked ⚠️ below have low contrast ratios and MUST NOT
* appear as text or small-pill foreground — icon + shape carry the signal.
*
* State precedence (VisibilityManager/RoleRenderer resolves; CSS never handles multi-state):
* pending > cam-lost > reconnecting > offline > never-connected > self-muted > hidden > ghost > active
*
* LESS state map — single source of truth for loop-generated component CSS.
*/
/* ─── State colour variables ─────────────────────────────────────────────── */
:root {
/* active — Intentional / positive */
/* ✅ WCAG AA safe */
--sp-state-active-text: #4a9e6b;
--sp-state-active-border: #4a9e6b;
--sp-state-active-bg: rgba(74, 158, 107, 0.12);
/* hidden — Intentional / deliberate (GM action) */
/* ⚠️ Low contrast (~3.75:1) — icon + dashed ring carry the signal */
--sp-state-hidden-text: #6b7280;
--sp-state-hidden-border: #6b7280;
--sp-state-hidden-bg: rgba(107, 114, 128, 0.10);
/* self-muted — Self / player's own choice */
/* ✅ WCAG AA safe */
--sp-state-self-muted-text: #8b92a5;
--sp-state-self-muted-border: #8b92a5;
--sp-state-self-muted-bg: rgba(139, 146, 165, 0.10);
/* offline — Technical / disconnected */
/* ⚠️ Low contrast (~2.4:1) — icon + no-ring shape carry the signal */
--sp-state-offline-text: #4b5563;
--sp-state-offline-border: #4b5563;
--sp-state-offline-bg: rgba(75, 85, 99, 0.08);
/* cam-lost — Technical / camera failure */
/* ✅ WCAG AA safe */
--sp-state-cam-lost-text: #9ca3af;
--sp-state-cam-lost-border: #9ca3af;
--sp-state-cam-lost-bg: rgba(156, 163, 175, 0.10);
/* reconnecting — Technical / in-progress */
/* ✅ WCAG AA safe */
--sp-state-reconnecting-text: #c8982a;
--sp-state-reconnecting-border: #c8982a;
--sp-state-reconnecting-bg: rgba(200, 152, 42, 0.12);
/* never-connected — Passive / never joined */
/* ⚠️ Low contrast (~1.76:1) — empty circle + no icon carries the signal */
--sp-state-never-connected-text: #374151;
--sp-state-never-connected-border: #374151;
--sp-state-never-connected-bg: rgba(55, 65, 81, 0.06);
/* ghost — Passive / placeholder slot */
/* ⚠️ Very low contrast (~1.24:1) — ghost icon + dotted ring, lowest opacity */
--sp-state-ghost-text: #1f2937;
--sp-state-ghost-border: #1f2937;
--sp-state-ghost-bg: rgba(31, 41, 55, 0.04);
/* pending — Optimistic UI in-flight (transient; never persisted) */
--sp-state-pending-text: #7a8390;
--sp-state-pending-border: #7a8390;
--sp-state-pending-bg: rgba(122, 131, 144, 0.10);
}
/* ─── Font Awesome icon codepoints (used in component CSS via content: "\f...") ── */
/*
active: '\f06e' (eye)
hidden: '\f070' (eye-slash)
self-muted: '\f131' (microphone-slash)
offline: '\f00d' (times / user-slash)
cam-lost: '\f03d' (video-slash / film)
reconnecting: '\f021' (sync/spinner)
never-connected: '\f068' (minus / em-dash)
ghost: '\f2be' (ghost / user-secret)
pending: '\f110' (spinner)
*/
/* ─── State ring shape variants (applied via sp-state-ring--* modifier) ──── */
/*
solid → active, self-muted
dashed → hidden, cam-lost
pulse → reconnecting, pending (animation in _motion.less)
dotted → ghost
none → offline, never-connected
*/