CLose story 1.2
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// @ts-nocheck — Module entry point with FoundryVTT globals, no exports needed
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/**
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* module.js — Entry point and wiring diagram for Video View Manager (Scrying Pool).
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*
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* This file is the wiring diagram ONLY. It imports all modules, constructs them
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* with injected dependencies, and holds NO business logic.
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*
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* Initialisation order:
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* Hooks.once('init') → register world settings → construct FoundryAdapter
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* → StateStore → SocketHandler (queue+drain)
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* Hooks.once('ready') → VisibilityManager → SocketHandler.setReady()
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* → NotificationBus → RoleRenderer → RosterStrip
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* → DirectorsBoard (lazy, GM only)
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*/
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Hooks.once("init", () => {
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console.log("[ScryingPool] init — module loading");
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// OQ-1 resolved (Story 1.2 spike): probe result is 'css-fallback' — see FoundryAdapter.js
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game.settings.register("scrying-pool", "webrtcMode", {
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scope: "world",
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config: false,
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type: String,
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default: "css-fallback",
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choices: {
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"track-disable": "Track Disable (bandwidth-saving)",
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"css-fallback": "CSS Fallback (cosmetic hiding)",
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"unsupported": "Unsupported (AV not available)",
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},
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});
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// Story 1.3+: register remaining world settings, construct FoundryAdapter, StateStore, SocketHandler
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});
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Hooks.once("ready", () => {
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console.log("[ScryingPool] ready — module active");
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// Story 1.3+: construct VisibilityManager, NotificationBus, RoleRenderer, RosterStrip
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// Story 1.5+: register DirectorsBoard (lazy, GM only)
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});
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