Files
mgt2-compendium-amiral-denisov/scripts/sector.js
T
uberwald 7fc8d2c09c feat: batch NPC import, ally/enemy gen, map sync, UI shortcuts
- batch NPC creator: import images from dir → actors (dedup, folder)
- ally/enemy generator: data tables, D66 specials, tests (39 pass)
- sector map sync: DialogV2 player view, socket v13/v14, sync click pos
- actor/scene directory: shortcut buttons (Commerce, PNJ, Map, Sync vue)
- closeImagePopout: GM closes player portraits via socket
- canvasSync: force same canvas view on all players
- FilePicker: v14 folder picker support with v13 fallback
- cleanup: debug logs, template dedup, return guards
2026-07-09 07:49:12 +02:00

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5.6 KiB
JavaScript
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/**
* MGT2 Commandes /sector et /subsector
*
* Ouvre l'application interactive SectorMapApp (IFRAME Traveller Map).
* Compatible Foundry VTT v13 et v14
*/
import { SectorMapApp } from './SectorMapApp.js';
import { postWorldCardToChat } from './worldCard.js';
import { CommerceDialog } from './CommerceDialog.js';
const MODULE_ID = 'mgt2-compendium-amiral-denisov';
const ChatLogV2 = foundry.applications?.sidebar?.tabs?.ChatLog;
let _pendingHandle = false;
/* ───── Fonctions partagées ───── */
async function openMap(sector, subsector, { readOnly = false } = {}) {
const app = new SectorMapApp(sector, subsector, { readOnly });
await app.render({ force: true });
return app;
}
async function handleSectorCommand(sector, subsector) {
if (_pendingHandle) return;
_pendingHandle = true;
try {
if (!game.user?.isGM) {
ui.notifications.error('Seul le MJ peut utiliser cette commande');
return;
}
await openMap(sector?.trim());
} catch (err) {
console.error(`${MODULE_ID} | Erreur /sector :`, err);
ui.notifications.error(`Erreur : ${err.message}`);
} finally {
_pendingHandle = false;
}
}
async function handleSystemCommand(sector, hex) {
if (!sector || !hex) {
ui.notifications.warn('Usage : /system <secteur> <hex> (ex: /system "Spinward Marches" 1910)');
return;
}
await postWorldCardToChat(sector, hex);
}
async function handleSubsectorCommand(raw) {
if (_pendingHandle) return;
_pendingHandle = true;
try {
const parts = raw?.trim().split(/\s+/);
if (!parts || parts.length < 2) {
ui.notifications.warn('Usage : /subsector <secteur> <sous-secteur> (ex: /subsector "Spinward Marches" C)');
return;
}
const sub = parts.pop();
const sector = parts.join(' ');
if (!sector || !sub) {
ui.notifications.warn('Usage : /subsector <secteur> <sous-secteur>');
return;
}
if (!game.user?.isGM) {
ui.notifications.error('Seul le MJ peut utiliser cette commande');
return;
}
await openMap(sector.trim(), sub.trim());
} catch (err) {
console.error(`${MODULE_ID} | Erreur /subsector :`, err);
ui.notifications.error(`Erreur : ${err.message}`);
} finally {
_pendingHandle = false;
}
}
/* ───── Commande /sector ───── */
if (ChatLogV2?.CHAT_COMMANDS) {
ChatLogV2.CHAT_COMMANDS['sector'] = {
rgx: /^\/sector(?:\s+(.*))?$/i,
fn: function() {
const raw = arguments[1]?.[1]?.trim?.();
handleSectorCommand(raw || undefined);
return false;
},
};
console.log(`${MODULE_ID} | Commande /sector enregistrée`);
ChatLogV2.CHAT_COMMANDS['subsector'] = {
rgx: /^\/subsector(?:\s+(.*))?$/i,
fn: function() {
const raw = arguments[1]?.[1]?.trim?.();
if (raw) {
handleSubsectorCommand(raw);
return false;
}
return true;
},
};
console.log(`${MODULE_ID} | Commande /subsector enregistrée`);
ChatLogV2.CHAT_COMMANDS['system'] = {
rgx: /^\/system\s+(.+?)\s+(\d{4})\s*$/i,
fn: function() {
const sector = arguments[1]?.[1]?.trim?.();
const hex = arguments[1]?.[2]?.trim?.();
if (sector && hex) {
handleSystemCommand(sector, hex);
return false;
}
return true;
},
};
console.log(`${MODULE_ID} | Commande /system enregistrée`);
}
/* ───── Hooks de secours (v13 / fallback v14) ───── */
Hooks.on('preCreateChatMessage', (message, data, options) => {
const c = message.content?.trim();
let m = c?.match(/^\/sector(?:\s+(.*))?$/i);
if (m) {
handleSectorCommand(m[1]?.trim());
return false;
}
m = c?.match(/^\/subsector(?:\s+(.*))?$/i);
if (m) {
handleSubsectorCommand(m[1]?.trim());
return false;
}
m = c?.match(/^\/system\s+(.+?)\s+(\d{4})\s*$/i);
if (m) {
handleSystemCommand(m[1]?.trim(), m[2]?.trim());
return false;
}
});
/* ───── Socket (synchronisation MJ → joueurs) ───── voir sectorSocket.js ───── */
Hooks.once('ready', () => {
document.addEventListener('click', (event) => {
const link = event.target.closest('.mgt2-world-link');
if (!link) return;
event.preventDefault();
const sector = link.dataset.sector;
const hex = link.dataset.hex;
if (sector && hex) {
handleSystemCommand(sector, hex);
}
});
// Clics sur le bouton Commerce dans les cartes de monde
document.addEventListener('click', (event) => {
const btn = event.target.closest('.mgt2-world-commerce');
if (!btn) return;
event.preventDefault();
const uwp = btn.dataset.uwp;
const zone = btn.dataset.zone;
const name = btn.dataset.name;
const sector = btn.dataset.sector;
const hex = btn.dataset.hex;
if (uwp) {
const existing = Object.values(ui.windows).find(w => w.id === 'mgt2-commerce');
if (existing) { existing.bringToTop(); return; }
const dialog = new CommerceDialog({
defaultWorld: { uwp, zone, name, sector, hex },
initialTab: 'trade',
});
dialog.render({ force: true });
}
});
});
Hooks.on('chatMessage', (...args) => {
let msg;
if (args[0]?.content !== undefined) msg = args[0].content;
else if (typeof args[1] === 'string') msg = args[1];
else return;
let m = msg?.trim()?.match(/^\/sector(?:\s+(.*))?$/i);
if (m) {
handleSectorCommand(m[1]?.trim());
return false;
}
m = msg?.trim()?.match(/^\/subsector(?:\s+(.*))?$/i);
if (m) {
handleSubsectorCommand(m[1]?.trim());
return false;
}
m = msg?.trim()?.match(/^\/system\s+(.+?)\s+(\d{4})\s*$/i);
if (m) {
handleSystemCommand(m[1]?.trim(), m[2]?.trim());
return false;
}
});