7fc8d2c09c
- batch NPC creator: import images from dir → actors (dedup, folder) - ally/enemy generator: data tables, D66 specials, tests (39 pass) - sector map sync: DialogV2 player view, socket v13/v14, sync click pos - actor/scene directory: shortcut buttons (Commerce, PNJ, Map, Sync vue) - closeImagePopout: GM closes player portraits via socket - canvasSync: force same canvas view on all players - FilePicker: v14 folder picker support with v13 fallback - cleanup: debug logs, template dedup, return guards
301 lines
11 KiB
JavaScript
301 lines
11 KiB
JavaScript
import { CommerceDialog } from './CommerceDialog.js';
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import { NpcDialog } from './NpcDialog.js';
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import { SectorMapApp } from './SectorMapApp.js';
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const MODULE_ID = 'mgt2-compendium-amiral-denisov';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const IMAGE_EXTENSIONS = new Set(['png', 'webp', 'jpg', 'jpeg', 'gif', 'svg', 'avif', 'bmp', 'tiff', 'tif']);
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class BatchNpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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id: 'mgt2-batch-npc',
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classes: ['mgt2-npc-dialog'],
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position: { width: 540, height: 'auto' },
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window: { title: 'Création de PNJs par lots', resizable: true },
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form: { submitOnClose: false, closeOnSubmit: false },
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};
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static PARTS = {
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main: {
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template: `modules/${MODULE_ID}/templates/batch-npc-dialog.hbs`,
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root: true,
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},
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};
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constructor(options = {}) {
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super(options);
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this._formData = {
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batch: {
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directory: '',
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folderName: 'PNJs importés',
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openSheets: false,
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},
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};
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}
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async _prepareContext() {
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return { ...this._formData };
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}
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async _onRender(context, options) {
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await super._onRender(context, options);
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const html = $('#' + this.id).find('.window-content');
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this._applyTheme(html);
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html.find('[data-action="browse-directory"]').on('click', async () => {
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// Foundry v14: FilePicker avec pickFolders pour sélectionner un répertoire
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try {
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const fp = new FilePicker({
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type: 'folder',
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current: this._formData.batch.directory || '',
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callback: (path) => {
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this._formData.batch.directory = path;
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html.find('[name="batch.directory"]').val(path);
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},
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pickFolders: true,
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field: null,
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button: null,
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});
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fp.render(true);
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return;
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} catch (_e) { /* fallback v13 */ }
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// Fallback v13: selection d'un fichier → extraction du dossier parent
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const fp = new FilePicker({
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type: 'image',
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current: this._formData.batch.directory || '',
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callback: (path) => {
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const dir = path.split('/').slice(0, -1).join('/');
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this._formData.batch.directory = dir;
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html.find('[name="batch.directory"]').val(dir);
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},
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});
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fp.render(true);
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});
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html.find('[data-action="batch-create"]').on('click', async () => {
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this._readForm(html);
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await this._executeBatch(html);
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});
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}
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_readForm(html) {
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this._formData.batch.directory = (html.find('[name="batch.directory"]').val()?.trim() || '').replace(/\/+$/, '');
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this._formData.batch.folderName = html.find('[name="batch.folderName"]').val()?.trim() || 'PNJs importés';
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this._formData.batch.openSheets = html.find('[name="batch.openSheets"]').is(':checked');
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}
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_applyTheme(html) {
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html.find('h3').css({ color: '#5f4300', 'border-bottom-color': '#b78f26', 'text-shadow': 'none' });
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html.find('legend').css({ color: '#7a5c00', 'text-shadow': 'none' });
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}
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async _executeBatch(html) {
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const { directory, folderName, openSheets } = this._formData.batch;
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if (!directory) {
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ui.notifications.warn('Veuillez spécifier un répertoire source.');
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return;
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}
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const $progress = html.find('#batch-progress');
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const $fill = html.find('#batch-progress-fill');
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const $text = html.find('#batch-progress-text');
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$progress.show();
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try {
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$text.text('Analyse du répertoire...');
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let files;
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try {
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const result = await FilePicker.browse('data', directory);
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files = result.files || [];
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} catch (e) {
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$progress.hide();
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ui.notifications.error(`Impossible de lire le répertoire « ${directory} » : ${e.message}`);
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return;
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}
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const imageFiles = files.filter(f => {
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const ext = f.split('.').pop()?.toLowerCase();
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return ext && IMAGE_EXTENSIONS.has(ext);
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});
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if (imageFiles.length === 0) {
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$progress.hide();
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ui.notifications.warn(`Aucune image trouvée dans « ${directory} ».`);
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return;
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}
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$text.text(`${imageFiles.length} image(s) trouvée(s). Vérification des doublons...`);
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const normalizePath = (p) => p.replace(/^[\\/]+/, '').replace(/[\\/]+/g, '/').toLowerCase();
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const existingImages = new Set();
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for (const actor of game.actors) {
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if (actor.img && actor.img !== 'icons/svg/mystery-man.svg') {
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existingImages.add(normalizePath(actor.img));
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}
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}
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const toCreate = imageFiles.filter(f => !existingImages.has(normalizePath(f)));
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if (toCreate.length === 0) {
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$progress.hide();
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ui.notifications.info('Tous les PNJs existent déjà (aucune nouvelle image à traiter).');
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return;
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}
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let folder = null;
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if (folderName) {
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folder = game.folders.find(f => f.name === folderName && f.type === 'Actor');
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if (!folder) {
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folder = await Folder.create({ name: folderName, type: 'Actor', parent: null });
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}
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}
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$text.text(`Création de ${toCreate.length} PNJ(s)...`);
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const chunkSize = 10;
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let created = 0;
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const allCreated = [];
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for (let i = 0; i < toCreate.length; i += chunkSize) {
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const chunk = toCreate.slice(i, i + chunkSize);
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const actorsData = chunk.map(path => {
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const name = path.split('/').pop().replace(/\.[^/.]+$/, '');
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return {
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name,
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type: 'npc',
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img: path,
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folder: folder?.id || null,
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token: {
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name,
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img: path,
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actorLink: true,
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disposition: 0,
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sight: { enabled: false },
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},
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system: {
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settings: { hideUntrained: true, lockCharacteristics: true },
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characteristics: {},
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hits: {},
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skills: {},
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},
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flags: {
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[MODULE_ID]: { batchImported: true, sourceImage: path },
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},
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};
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});
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const actors = await Actor.create(actorsData, { renderSheet: false });
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allCreated.push(...actors);
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created += actors.length;
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const pct = Math.min(100, Math.round((i + chunkSize) / toCreate.length * 100));
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$fill.css('width', pct + '%');
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$text.text(`${created}/${toCreate.length} PNJ(s) créé(s)...`);
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}
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ui.actors?.render(false);
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$fill.css('width', '100%');
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$text.text(`${created} PNJ(s) créé(s) avec succès dans le dossier « ${folderName} » !`);
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ui.notifications.info(`${created} PNJ(s) créé(s) à partir des images.`);
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if (openSheets && allCreated.length > 0) {
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const lastActor = allCreated[allCreated.length - 1];
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if (lastActor) lastActor.sheet?.render(true);
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}
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} catch (error) {
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console.error(`${MODULE_ID} | Batch NPC creation error:`, error);
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$text.text(`Erreur : ${error.message}`);
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ui.notifications.error(`Erreur lors de la création : ${error.message}`);
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}
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}
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}
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Hooks.on('renderActorDirectory', (app, html, data) => {
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if (!game.user?.isGM) return;
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const $html = html instanceof jQuery ? html : $(html);
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if ($html.find('.mgt2-batch-npc-btn').length) return;
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const btn = $(`<button class="mgt2-batch-npc-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;">
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<i class="fas fa-users"></i> Importer PNJs par lots
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</button>`);
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const shortcuts = [
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{ icon: 'fa-balance-scale', label: 'Commerce', abbr: 'Commerce', action: 'commerce', cls: 'mgt2-shortcut-commerce', title: 'Ouvrir le commerce' },
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{ icon: 'fa-user', label: 'PNJ rapide', abbr: 'PNJ', action: 'npc', cls: 'mgt2-shortcut-pnj', title: 'Générer un PNJ rapide' },
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{ icon: 'fa-random', label: 'Rencontre', abbr: 'Rencontre', action: 'encounter', cls: 'mgt2-shortcut-rencontre', title: 'Générer une rencontre' },
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{ icon: 'fa-briefcase', label: 'Mission', abbr: 'Mission', action: 'mission', cls: 'mgt2-shortcut-mission', title: 'Générer une mission' },
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{ icon: 'fa-image', label: 'Fermer portraits', abbr: 'Fermer img', action: 'closePortraits', cls: 'mgt2-shortcut-closeimg', title: 'Fermer les portraits affichés aux joueurs' },
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];
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const grid = $(`<div style="display:grid;grid-template-columns:1fr 1fr;gap:4px;margin:4px 8px;"></div>`);
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shortcuts.forEach(s => {
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const b = $(`<button class="${s.cls}" title="${s.title}" style="background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;padding:4px 6px;font-size:0.78em;cursor:pointer;border-radius:3px;text-align:center;">
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<i class="fas ${s.icon}"></i> ${s.abbr}
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</button>`).on('click', () => {
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if (s.action === 'commerce') new CommerceDialog().render({ force: true });
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else if (s.action === 'closePortraits') {
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game.socket.emit(`module.${MODULE_ID}`, { _type: 'closeImagePopout' });
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ui.notifications.info('Fermeture des portraits envoyée aux joueurs');
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}
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else new NpcDialog({ initialTab: s.action }).render({ force: true });
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});
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grid.append(b);
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});
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const footer = $html.find('.directory-footer');
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if (footer.length) {
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footer.append(btn);
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footer.append(grid);
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} else {
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$html.find('.directory-header').after(btn);
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$html.find('.directory-header').after(grid);
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}
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btn.on('click', () => {
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new BatchNpcDialog().render({ force: true });
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});
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});
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Hooks.on('renderSceneDirectory', (app, html, data) => {
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if (!game.user?.isGM) return;
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const $html = html instanceof jQuery ? html : $(html);
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if ($html.find('.mgt2-sector-btn').length) return;
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const sectorBtn = $(`<button class="mgt2-sector-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;cursor:pointer;">
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<i class="fas fa-map"></i> Traveller Map
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</button>`).on('click', () => {
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new SectorMapApp().render({ force: true });
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});
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const canvasBtn = $(`<button class="mgt2-canvas-sync-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;cursor:pointer;">
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<i class="fas fa-eye"></i> Sync vue MJ
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</button>`).on('click', () => {
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const pivot = canvas.stage?.pivot;
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const scale = canvas.stage?.scale?.x;
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if (!pivot || !scale) { ui.notifications.warn('Canvas pas encore prêt'); return; }
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const players = game.users.filter(u => !u.isGM && u.active).map(u => u.id);
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if (!players.length) { ui.notifications.warn('Aucun joueur connecté'); return; }
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game.socket.emit(`module.${MODULE_ID}`, {
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_type: 'canvasSync',
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x: pivot.x,
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y: pivot.y,
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scale,
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});
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ui.notifications.info(`Vue synchronisée chez ${players.length} joueur(s)`);
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});
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const grid = $(`<div style="display:grid;grid-template-columns:1fr 1fr;gap:4px;margin:4px 8px;"></div>`);
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grid.append(sectorBtn, canvasBtn);
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const footer = $html.find('.directory-footer');
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if (footer.length) footer.append(grid);
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else $html.find('.directory-header').after(grid);
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});
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