Files
mgt2-compendium-amiral-denisov/scripts/npcHelper.js
T

358 lines
13 KiB
JavaScript

import { GOODS_TABLE } from './data/tradeTables.js';
import {
NPC_RELATIONS,
EXPERIENCE_PROFILES,
ALLIES_ENEMIES_TABLE,
CHARACTER_QUIRKS_TABLE,
RANDOM_CLIENT_TABLE,
RANDOM_MISSION_TABLE,
RANDOM_TARGET_TABLE,
RANDOM_OPPOSITION_TABLE,
ENCOUNTER_CONTEXTS,
} from './data/npcTables.js';
import { localizeSkill, setSkillLevel } from './mgt2eSkills.js';
const MODULE_ID = 'mgt2-compendium-amiral-denisov';
const CORE_CHARACTERISTICS = ['strength', 'dexterity', 'endurance', 'intellect', 'education', 'social'];
const MGT2E_CHARACTERISTICS = {
strength: 'STR',
dexterity: 'DEX',
endurance: 'END',
intellect: 'INT',
education: 'EDU',
social: 'SOC',
};
const DEFAULT_PRIORITIES = {
'Non-combattant': ['intellect', 'education', 'social', 'dexterity', 'endurance', 'strength'],
'Combattant': ['dexterity', 'endurance', 'strength', 'education', 'intellect', 'social'],
};
let mgt2eBaseActorSystemPromise = null;
const ROLE_HINTS = [
{ match: /médecin/i, skills: ['medic', 'science'], priorities: ['education', 'intellect', 'dexterity'] },
{ match: /scientifique|chercheur/i, skills: ['science', 'electronics'], priorities: ['intellect', 'education', 'dexterity'] },
{ match: /diplomate|ambassadeur|attaché culturel/i, skills: ['diplomat', 'language', 'persuade'], priorities: ['social', 'education', 'intellect'] },
{ match: /marchand|franc-marchand|courtier/i, skills: ['broker', 'admin', 'persuade'], priorities: ['social', 'education', 'intellect'] },
{ match: /mercenaire|seigneur de guerre/i, skills: ['guncombat', 'melee', 'recon'], priorities: ['dexterity', 'endurance', 'strength'] },
{ match: /officier de marine|amiral|capitaine/i, skills: ['leadership', 'seafarer', 'tactics'], priorities: ['education', 'social', 'intellect'] },
{ match: /explorateur|éclaireur/i, skills: ['recon', 'survival', 'navigation'], priorities: ['education', 'dexterity', 'endurance'] },
{ match: /interprète|xéno/i, skills: ['language', 'diplomat', 'science'], priorities: ['education', 'intellect', 'social'] },
{ match: /cadre de corpo|agent corpo|administrateur|gouverneur|homme d'état|noble/i, skills: ['admin', 'leadership', 'diplomat'], priorities: ['social', 'education', 'intellect'] },
{ match: /journaliste|enquêteur|inspecteur|agent impérial/i, skills: ['investigate', 'persuade', 'guncombat'], priorities: ['intellect', 'education', 'dexterity'] },
{ match: /conspirateur|criminel|contrebandier/i, skills: ['deception', 'streetwise', 'guncombat'], priorities: ['social', 'dexterity', 'intellect'] },
{ match: /chef religieux|cultiste/i, skills: ['persuade', 'leadership', 'language'], priorities: ['social', 'education', 'intellect'] },
{ match: /joueur|playboy/i, skills: ['gambler', 'carouse', 'persuade'], priorities: ['social', 'intellect', 'education'] },
{ match: /intelligence artificielle/i, skills: ['electronics', 'science', 'profession'], priorities: ['intellect', 'education', 'social'] },
];
function getD66Entry(entries, total) {
return entries.find((entry) => entry.d66 === total) ?? null;
}
async function rollFormula(formula) {
const roll = await new Roll(formula).evaluate();
return { formula, total: roll.total };
}
async function rollD66(entries) {
const tens = await rollFormula('1d6');
const ones = await rollFormula('1d6');
const total = (tens.total * 10) + ones.total;
return {
formula: 'D66',
tens: tens.total,
ones: ones.total,
total,
entry: getD66Entry(entries, total),
};
}
async function rollFlat(entries) {
const roll = await rollFormula(`1d${entries.length}`);
return {
formula: `1d${entries.length}`,
total: roll.total,
entry: entries[roll.total - 1] ?? null,
};
}
function pickGoodsPool(type) {
if (type === 'illegal-goods') return GOODS_TABLE.filter((good) => good.illegal);
if (type === 'trade-goods') return GOODS_TABLE.filter((good) => !good.illegal);
return [];
}
async function resolveSpecialTarget(entry) {
if (!entry?.special) return null;
switch (entry.special) {
case 'client': {
const nested = await rollD66(RANDOM_CLIENT_TABLE);
return {
label: 'Client tiré',
roll: nested,
text: nested.entry?.text ?? '',
};
}
case 'ally-enemy': {
const nested = await rollD66(ALLIES_ENEMIES_TABLE);
return {
label: 'PNJ tiré',
roll: nested,
text: nested.entry?.text ?? '',
};
}
case 'trade-goods':
case 'illegal-goods': {
const goods = pickGoodsPool(entry.special);
if (!goods.length) return null;
const nested = await rollFlat(goods);
return {
label: entry.special === 'illegal-goods' ? 'Marchandise illicite' : 'Marchandise tirée',
roll: nested,
text: nested.entry?.name ?? '',
};
}
default:
return null;
}
}
function getExperiencePool(mode) {
if (mode === 'combatant') return EXPERIENCE_PROFILES.filter((entry) => entry.category === 'Combattant');
if (mode === 'noncombatant') return EXPERIENCE_PROFILES.filter((entry) => entry.category === 'Non-combattant');
return EXPERIENCE_PROFILES;
}
async function generateExperience(mode = 'random') {
const pool = getExperiencePool(mode);
const roll = await rollFlat(pool);
return {
roll,
profile: roll.entry,
};
}
function findRoleHint(roleName, category) {
const hint = ROLE_HINTS.find((entry) => entry.match.test(roleName));
return hint ?? {
skills: ['profession'],
priorities: DEFAULT_PRIORITIES[category] ?? DEFAULT_PRIORITIES['Non-combattant'],
};
}
function toHex(value) {
return Math.max(0, Math.min(15, value)).toString(16).toUpperCase();
}
function calculateDm(value) {
return Math.floor((value - 6) / 3);
}
function buildCharacteristicValues(result) {
const profile = result.experience.profile;
const hint = findRoleHint(result.role.entry.text, profile.category);
const values = Object.fromEntries(CORE_CHARACTERISTICS.map((key) => [key, 7]));
profile.characteristicBonuses.forEach((bonus, index) => {
const key = hint.priorities[index] ?? hint.priorities.at(-1) ?? CORE_CHARACTERISTICS[0];
values[key] += Number.parseInt(String(bonus).replace('+', ''), 10);
});
return {
values,
hint,
ucp: CORE_CHARACTERISTICS.map((key) => toHex(values[key])).join(''),
};
}
function mergeSkillLevels(profileSkills, roleSkills, baseLevel) {
const levels = new Map();
for (const skill of profileSkills) levels.set(skill, baseLevel);
for (const skill of roleSkills) levels.set(skill, Math.max(levels.get(skill) ?? 0, Math.max(1, baseLevel)));
return levels;
}
function buildMgt2eCharacteristics(existingCharacteristics = {}, values) {
const characteristics = foundry.utils.deepClone(existingCharacteristics);
for (const [legacyKey, targetKey] of Object.entries(MGT2E_CHARACTERISTICS)) {
const value = values[legacyKey] ?? 7;
characteristics[targetKey] = foundry.utils.mergeObject(characteristics[targetKey] ?? {}, {
value,
current: value,
dm: calculateDm(value),
show: true,
default: false,
});
}
return characteristics;
}
function buildMgt2eSkills(existingSkills = {}, result) {
const skills = foundry.utils.deepClone(existingSkills);
const { hint } = buildCharacteristicValues(result);
const skillLevels = mergeSkillLevels(result.experience.profile.skills, hint.skills, result.experience.profile.skillLevel);
for (const [skillFqn, level] of skillLevels.entries()) {
setSkillLevel(skills, skillFqn, level);
}
return skills;
}
function buildActorDescription(result, actorName, ucp) {
const { hint } = buildCharacteristicValues(result);
const notableSkills = mergeSkillLevels(result.experience.profile.skills, hint.skills, result.experience.profile.skillLevel);
return [
`${actorName}${result.role.entry.text}`,
`Relation : ${result.relation.label}`,
`Particularité : ${result.quirk.entry.text}`,
`Expérience : ${result.experience.profile.label}`,
`UPP : ${ucp}`,
`Compétences clés : ${Array.from(notableSkills.keys()).map((skill) => localizeSkill(skill)).join(', ')}`,
].join('\n');
}
async function getMgt2eBaseActorSystem() {
if (!mgt2eBaseActorSystemPromise) {
mgt2eBaseActorSystemPromise = (async () => {
const pack = game.packs.get('mgt2e.base-actors');
if (!pack) return null;
const index = Array.from(await pack.getIndex({ fields: ['name', 'type'] }));
const entry = index.find((document) => document.name === 'DEFAULT TRAVELLER')
?? index.find((document) => document.type === 'traveller')
?? index[0];
if (!entry?._id) return null;
const document = await pack.getDocument(entry._id);
return document?.toObject()?.system ?? null;
})();
}
const system = await mgt2eBaseActorSystemPromise;
return system ? foundry.utils.deepClone(system) : null;
}
export function formatSigned(value) {
return value >= 0 ? `+${value}` : `${value}`;
}
export async function generateQuickNpc(params = {}) {
const relationKey = params.relation && NPC_RELATIONS[params.relation] ? params.relation : 'contact';
const relation = { key: relationKey, ...NPC_RELATIONS[relationKey] };
const role = await rollD66(ALLIES_ENEMIES_TABLE);
const quirk = await rollD66(CHARACTER_QUIRKS_TABLE);
const experience = await generateExperience(params.experienceBias ?? 'random');
return {
success: true,
type: 'npc',
relation,
role,
quirk,
experience,
};
}
export async function createNpcActor(result, options = {}) {
const requestedName = options.name?.trim();
const { values, ucp } = buildCharacteristicValues(result);
const baseActorSystem = game.system?.id === 'mgt2e' ? await getMgt2eBaseActorSystem() : null;
const npcData = {
name: requestedName || `PNJ — ${result.role.entry.text}`,
type: 'npc',
img: 'systems/mgt2e/icons/cargo/passenger-middle.svg',
system: {
settings: foundry.utils.mergeObject(foundry.utils.deepClone(baseActorSystem?.settings ?? {}), {
hideUntrained: true,
lockCharacteristics: true,
}),
sophont: foundry.utils.mergeObject(foundry.utils.deepClone(baseActorSystem?.sophont ?? {}), {
age: 18,
homeworld: '',
profession: result.role.entry.text,
}),
characteristics: foundry.utils.deepClone(baseActorSystem?.characteristics ?? {}),
hits: foundry.utils.deepClone(baseActorSystem?.hits ?? {}),
skills: foundry.utils.deepClone(baseActorSystem?.skills ?? {}),
description: '',
},
flags: {
[MODULE_ID]: {
generatedNpc: {
relation: result.relation.key,
role: result.role.entry.text,
quirk: result.quirk.entry.text,
experience: result.experience.profile.label,
upp: ucp,
},
},
},
};
npcData.name = requestedName || npcData.name || `PNJ — ${result.role.entry.text}`;
npcData.system.sophont = foundry.utils.mergeObject(npcData.system.sophont ?? {}, {
profession: result.role.entry.text,
});
npcData.system.characteristics = buildMgt2eCharacteristics(npcData.system.characteristics, values);
npcData.system.skills = buildMgt2eSkills(npcData.system.skills, result);
npcData.system.description = buildActorDescription(result, npcData.name, ucp).replace(/\n/g, '<br>');
const actor = await Actor.create(npcData, { renderSheet: false });
if (options.openSheet !== false) actor.sheet?.render(true);
return actor;
}
export async function generateClientMission() {
const client = await rollD66(RANDOM_CLIENT_TABLE);
const mission = await rollD66(RANDOM_MISSION_TABLE);
const target = await rollD66(RANDOM_TARGET_TABLE);
const opposition = await rollD66(RANDOM_OPPOSITION_TABLE);
const targetResolution = await resolveSpecialTarget(target.entry);
return {
success: true,
type: 'client-mission',
client,
mission,
target,
targetResolution,
opposition,
rewardGuidance: "Le PDF ne fournit pas de table de rémunération détaillée : négociez une récompense légèrement supérieure à ce que les Voyageurs gagneraient via le commerce.",
};
}
function getEncounterContext(context) {
return ENCOUNTER_CONTEXTS[context] ?? ENCOUNTER_CONTEXTS.starport;
}
async function resolveEncounterFollowUp(followUp) {
if (followUp === 'client-mission') return generateClientMission();
if (followUp === 'npc-contact') return generateQuickNpc({ relation: 'contact', experienceBias: 'random' });
return null;
}
export async function generateEncounter(params = {}) {
const context = getEncounterContext(params.context);
const encounter = await rollD66(context.entries);
const followUp = params.includeFollowUp === false ? null : await resolveEncounterFollowUp(encounter.entry?.followUp);
return {
success: true,
type: 'encounter',
context: {
key: params.context ?? 'starport',
label: context.label,
},
encounter,
followUp,
};
}