# Copilot Instructions ## What this repository is A **FoundryVTT content module** for the MGT2 (Mongoose Traveller 2nd edition) system. It is a pure data module — there is no JavaScript, CSS, or HTML. All content is in **French**. Compatible with FoundryVTT v11–v13, requiring the `mgt2` game system. ## Architecture ``` module.json ← FoundryVTT module manifest (single source of truth for module metadata) packs/ ← Compendium packs stored as LevelDB databases (binary .ldb files) assets/icons/ ← SVG icons, named in French (with accented characters) ``` ### Packs Each subdirectory under `packs/` is a LevelDB database managed by FoundryVTT. **Never edit `.ldb` files directly** — pack content is modified through the FoundryVTT UI and exported via its built-in compendium tools. Current packs and their document types: | Pack folder | Label | Type | |---|---|---| | `armures` | Armures | Item | | `armes` | Armes | Item | | `competences` | Compétences | Item | | `carrieres` | Carrières | Item | | `talents-psioniques` | Talents psioniques | Item | | `maladie-poison-and-blessure` | Maladie, Poison & Blessure | Item | | `equipement` | Équipement | Item | | `ordinateur` | Ordinateur | Item | | `contenant-sac-coffre` | Contenant (sac, coffre) | Item | | `espece` | Espèce | Item | | `objet` | Objets | Item | | `journal` | Journal Psioniques | JournalEntry | > The folders `arme`, `carriere`, and `talent-psy` appear to be legacy/deprecated predecessors of `armes`, `carrieres`, and `talents-psioniques`. ## JavaScript module architecture The module now includes a `/commerce` chat command that opens a trade workflow dialog. Entry point: `scripts/commerce.js` (ES module, declared under `"esmodules"` in `module.json`). ``` scripts/ commerce.js ← entry point; registers /commerce via Hooks.on("chatMessage") CommerceDialog.js ← FormApplication with 3 tabs (passengers / cargo / speculative trade) tradeHelper.js ← business logic: dice rolls (Foundry Roll API), price calculations uwpParser.js ← parses UWP strings (e.g. A788899-C) → trade codes (Ag, In, Ri…) data/ tradeTables.js ← all data tables: goods (D66), passenger/cargo traffic, prices templates/ commerce-dialog.hbs ← Handlebars template for the dialog (3-tab form) commerce-result.hbs ← Handlebars template for the chat result card styles/ commerce.css ← dialog and chat card styles ``` ### Key patterns - **Dice rolls** use `await new Roll(formula).evaluate()` — always async. - **UWP parsing** via `parseUWP(uwp, zone)` in `uwpParser.js`; trade codes are derived automatically. - **Trade code modifiers**: only the highest applicable modifier from each column (buy/sell) is used per the rules (not cumulative). - **Goods table (D66)**: all 30 entries (D66 11–66) are implemented in `tradeTables.js`, including illegal goods (D66 61–65) and the free-form Exotics entry (D66 66). Illegal goods have `illegal: true` and are only surfaced when `blackMarket: true` is passed to `findAvailableGoods()`. - **Template helpers** (`formatCredits`, `join`, `gt`, `gte`, `eq`) are registered lazily in `CommerceDialog.js` on first use. - **FormApplication tabs** use the built-in Foundry tab system (`navSelector`, `contentSelector`, `initial`). ## Key conventions ### module.json Every pack **must** be declared in `module.json` under `"packs"`. The standard ownership for all packs is: ```json "ownership": { "PLAYER": "OBSERVER", "ASSISTANT": "OWNER" } ``` All packs use `"system": "mgt2"`. When adding a new pack, add its entry to `module.json` **and** create the corresponding directory under `packs/` (FoundryVTT will initialise the LevelDB files on first use). ### Icons - Stored in `assets/icons/` as SVG files - File names are in French and may contain accented characters (e.g., `mécanique.svg`, `éclaireur.svg`) - Referenced in item data as relative module paths, e.g.: `modules/mgt2-compendium-amiral-denisov/assets/icons/.svg` ### Version bumps Version is defined once in `module.json` under `"version"`. There is no separate changelog file.