Mise à jour des compendiums et scripts pour v14
- Mise à jour des manifestes et logs des packs - Modification des scripts NPC (NpcDialog.js, travellerNpcGenerator.js, npc.js) - Mise à jour de la description du module pour refléter l'onglet 'PNJ Détaillé' Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
+174
-2
@@ -1,6 +1,19 @@
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import { formatCredits } from './tradeHelper.js';
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import { createNpcActor, generateClientMission, generateEncounter, generateQuickNpc } from './npcHelper.js';
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import { NPC_RELATIONS } from './data/npcTables.js';
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import { generateAndCreateTravellerNpc } from './travellerNpcGenerator.js';
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import { generateRandomName } from './data/travellerNpcGenerator.js';
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import {
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CITIZEN_CATEGORY_LIST,
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EXPERIENCE_LEVEL_LIST,
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ROLE_LIST,
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GENDER_LIST,
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DEFAULT_OPTIONS,
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CITIZEN_CATEGORY_LABELS_FR,
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EXPERIENCE_LEVEL_LABELS_FR,
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ROLE_LABELS_FR,
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GENDER_LABELS_FR
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} from './data/travellerNpcGenerator.js';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const MODULE_ID = 'mgt2-compendium-amiral-denisov';
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@@ -41,6 +54,19 @@ export class NpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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context: options.context ?? 'starport',
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includeFollowUp: true,
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},
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mission: {},
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traveller: {
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citizenCategory: DEFAULT_OPTIONS.citizenCategory,
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experience: DEFAULT_OPTIONS.experience,
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role: DEFAULT_OPTIONS.role,
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gender: DEFAULT_OPTIONS.gender,
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firstName: '',
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surname: '',
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useRandomName: true,
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createActor: DEFAULT_OPTIONS.createActor,
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actorName: '',
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openCreatedActor: DEFAULT_OPTIONS.openCreatedActor,
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},
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};
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}
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@@ -50,6 +76,25 @@ export class NpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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...this._formData,
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activeTab: this._activeTab,
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relations: Object.entries(NPC_RELATIONS).map(([key, value]) => ({ key, label: value.label })),
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citizenCategories: CITIZEN_CATEGORY_LIST.map(c => ({
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key: c.key,
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label: CITIZEN_CATEGORY_LABELS_FR[c.key] || c.label,
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description: c.description
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})),
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experienceLevels: EXPERIENCE_LEVEL_LIST.map(e => ({
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key: e.key,
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label: EXPERIENCE_LEVEL_LABELS_FR[e.key] || e.label,
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description: e.description
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})),
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roles: ROLE_LIST.map(r => ({
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key: r.key,
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label: ROLE_LABELS_FR[r.key] || r.label,
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description: r.description
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})),
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genders: GENDER_LIST.map(g => ({
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key: g.key,
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label: GENDER_LABELS_FR[g.key] || g.label
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})),
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};
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}
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@@ -84,6 +129,27 @@ export class NpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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this._readForm(html);
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this._activateTab($(event.currentTarget).data('tab'));
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});
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// Gestion des événements pour l'onglet PNJ Détaillé (Traveller)
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html.find('[data-action="generate-traveller-npc"]').on('click', async (event) => {
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event.preventDefault();
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this._readForm(html);
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await this._handleTravellerNpc();
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});
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html.find('[data-action="randomize-name"]').on('click', (event) => {
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event.preventDefault();
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this._randomizeTravellerName(html);
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});
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html.find('[name="traveller.useRandomName"]').on('change', (event) => {
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const useRandom = event.target.checked;
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this._formData.traveller.useRandomName = useRandom;
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html.find('.traveller-name-fields').toggleClass('hidden', useRandom);
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});
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// Initialiser l'affichage des champs de nom pour l'onglet Traveller
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html.find('.traveller-name-fields').toggleClass('hidden', this._formData.traveller.useRandomName);
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}
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_getForm() {
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@@ -137,6 +203,18 @@ export class NpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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this._formData.npc.openCreatedActor = html.find('[name="npc.openCreatedActor"]').is(':checked');
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this._formData.encounter.context = html.find('[name="encounter.context"]').val();
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this._formData.encounter.includeFollowUp = html.find('[name="encounter.includeFollowUp"]').is(':checked');
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// Données pour l'onglet PNJ Détaillé (Traveller)
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this._formData.traveller.citizenCategory = html.find('[name="traveller.citizenCategory"]').val();
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this._formData.traveller.experience = html.find('[name="traveller.experience"]').val();
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this._formData.traveller.role = html.find('[name="traveller.role"]').val();
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this._formData.traveller.gender = html.find('[name="traveller.gender"]').val();
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this._formData.traveller.firstName = html.find('[name="traveller.firstName"]').val();
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this._formData.traveller.surname = html.find('[name="traveller.surname"]').val();
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this._formData.traveller.useRandomName = html.find('[name="traveller.useRandomName"]').is(':checked');
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this._formData.traveller.createActor = html.find('[name="traveller.createActor"]').is(':checked');
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this._formData.traveller.actorName = html.find('[name="traveller.actorName"]').val();
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this._formData.traveller.openCreatedActor = html.find('[name="traveller.openCreatedActor"]').is(':checked');
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}
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async _handleNpc() {
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@@ -162,14 +240,75 @@ export class NpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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await this._postToChatResult(result);
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}
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async _handleTravellerNpc() {
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const button = $(this.element).find('[data-action="generate-traveller-npc"]');
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const originalLabel = button.html();
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try {
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button.prop('disabled', true).html('<i class="fas fa-spinner fa-spin"></i> Génération...');
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const generateOptions = {
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citizenCategory: this._formData.traveller.citizenCategory,
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experience: this._formData.traveller.experience,
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role: this._formData.traveller.role,
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gender: this._formData.traveller.gender,
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createActor: this._formData.traveller.createActor,
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actorName: this._formData.traveller.actorName,
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openCreatedActor: this._formData.traveller.openCreatedActor
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};
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if (!this._formData.traveller.useRandomName && this._formData.traveller.firstName && this._formData.traveller.surname) {
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generateOptions.firstName = this._formData.traveller.firstName;
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generateOptions.surname = this._formData.traveller.surname;
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}
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const result = await generateAndCreateTravellerNpc(generateOptions);
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if (result.success) {
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await this._postToChatResult(result);
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if (result.createdActor) {
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ui.notifications.info(`Fiche PNJ Traveller créée : ${result.createdActor.name}`);
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}
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} else {
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ui.notifications.error('Erreur lors de la génération du PNJ Traveller');
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}
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} catch (error) {
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console.error(`${MODULE_ID} | Erreur lors de la génération du PNJ Traveller:`, error);
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ui.notifications.error(`Erreur: ${error.message}`);
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} finally {
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button.prop('disabled', false).html(originalLabel);
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}
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}
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_randomizeTravellerName(html) {
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const name = generateRandomName(this._formData.traveller.gender);
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html.find('[name="traveller.firstName"]').val(name.firstName);
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html.find('[name="traveller.surname"]').val(name.surname);
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this._formData.traveller.firstName = name.firstName;
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this._formData.traveller.surname = name.surname;
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this._formData.traveller.useRandomName = false;
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html.find('[name="traveller.useRandomName"]').prop('checked', false);
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html.find('.traveller-name-fields').removeClass('hidden');
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}
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async _postToChatResult(data) {
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registerHandlebarsHelpers();
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const html = await foundry.applications.handlebars.renderTemplate(`modules/${MODULE_ID}/templates/npc-result.hbs`, data);
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// Déterminer quel template utiliser en fonction du type de données
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let template = `modules/${MODULE_ID}/templates/npc-result.hbs`;
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let resultType = 'npc-result';
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if (data.type === 'traveller-npc' || data?.flags?.[MODULE_ID]?.type === 'traveller-npc-result') {
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template = `modules/${MODULE_ID}/templates/traveller-npc-result.hbs`;
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resultType = 'traveller-npc-result';
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}
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const html = await foundry.applications.handlebars.renderTemplate(template, data);
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await ChatMessage.create({
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content: html,
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speaker: ChatMessage.getSpeaker(),
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flags: { [MODULE_ID]: { type: 'npc-result' } },
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flags: { [MODULE_ID]: { type: resultType } },
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});
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}
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}
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@@ -180,8 +319,41 @@ function registerHandlebarsHelpers() {
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if (helpersRegistered) return;
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helpersRegistered = true;
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// Helpers existants pour NPC
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Handlebars.registerHelper('eq', (a, b) => a === b);
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Handlebars.registerHelper('join', (arr, sep) => (Array.isArray(arr) ? arr.join(sep) : ''));
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Handlebars.registerHelper('formatCredits', (amount) => formatCredits(amount));
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Handlebars.registerHelper('contains', (text, search) => String(text ?? '').includes(search));
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// Helpers pour Traveller NPC
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Handlebars.registerHelper('gt', (a, b) => a > b);
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// Helper pour afficher le niveau de compétence avec un symbole
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Handlebars.registerHelper('skillLevelSymbol', (level) => {
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if (level === 0) return '';
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if (level === 1) return '★';
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if (level === 2) return '★★';
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if (level === 3) return '★★★';
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return `+${level}`;
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});
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// Helper pour formater le DM (Difficulté Modificateur)
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Handlebars.registerHelper('formatDm', (value) => {
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const dm = Math.floor((value - 6) / 3);
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return dm >= 0 ? `+${dm}` : `${dm}`;
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});
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// Helper pour obtenir la classe CSS du niveau de compétence
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Handlebars.registerHelper('skillLevelClass', (level) => {
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if (level === 3) return 'skill-level-3';
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if (level === 2) return 'skill-level-2';
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if (level === 1) return 'skill-level-1';
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return 'skill-level-0';
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});
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// Helper pour lookup dans un objet
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Handlebars.registerHelper('lookup', (obj, key) => {
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if (!obj || !key) return '';
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return obj[key] !== undefined ? obj[key] : '';
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});
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}
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@@ -774,7 +774,7 @@ export const DEFAULT_OPTIONS = {
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*/
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export const SKILL_LABELS_FR = {
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'Pilot-Spacecraft': 'Pilote – Vaisseau spatial',
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'Pilot-Small Craft': 'Pilote – Aéronef léger',
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'Pilot-Small Craft': 'Pilote – Petits vaisseaux',
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'Pilot': 'Pilote',
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'Flyer': 'Pilote – Aéronef atmosphérique',
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'Astrogation': 'Astrogation',
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@@ -804,7 +804,7 @@ export const SKILL_LABELS_FR = {
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'Advocate': 'Plaidoyer',
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'Diplomat': 'Diplomatie',
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'Streetwise': 'Rues',
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'Leadership': 'Direction',
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'Leadership': 'Leadership',
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'Science-Biology': 'Science – Biologie',
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'Science-Chemistry': 'Science – Chimie',
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'Science': 'Science',
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+1
-38
@@ -1,5 +1,4 @@
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import { NpcDialog } from './NpcDialog.js';
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import { openTravellerNpcDialog } from './TravellerNpcDialog.js';
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import { syncNpcRollTables } from './npcRollTableSync.js';
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import './mgt2eMigration.js';
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@@ -10,10 +9,6 @@ function openNpcDialog(initialTab, options = {}) {
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new NpcDialog({ initialTab, ...options }).render({ force: true });
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}
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function openTravellerNpcGenerator() {
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openTravellerNpcDialog();
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}
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function registerNpcCommand(commandName, initialTab) {
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if (!ChatLogV2?.CHAT_COMMANDS) {
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console.warn(`${MODULE_ID} | ChatLog.CHAT_COMMANDS indisponible, commande /${commandName} non enregistrée`);
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@@ -30,22 +25,6 @@ function registerNpcCommand(commandName, initialTab) {
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console.log(`${MODULE_ID} | Commande /${commandName} enregistrée via ChatLog.CHAT_COMMANDS`);
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}
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function registerTravellerNpcCommand() {
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if (!ChatLogV2?.CHAT_COMMANDS) {
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console.warn(`${MODULE_ID} | ChatLog.CHAT_COMMANDS indisponible, commande /gennpc non enregistrée`);
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return;
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}
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ChatLogV2.CHAT_COMMANDS.gennpc = {
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rgx: new RegExp(`^\\/gennpc(?:\\s+(.*))?$`, 'i'),
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fn: () => {
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openTravellerNpcGenerator();
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return false;
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},
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};
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console.log(`${MODULE_ID} | Commande /gennpc enregistrée via ChatLog.CHAT_COMMANDS`);
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}
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Hooks.once('init', () => {
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console.log(`${MODULE_ID} | Outils PNJ initialisés`);
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@@ -64,12 +43,11 @@ Hooks.once('init', () => {
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registerNpcCommand('pnj', 'npc');
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registerNpcCommand('rencontre', 'encounter');
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registerNpcCommand('mission', 'mission');
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registerTravellerNpcCommand();
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});
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Hooks.once('ready', async () => {
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await syncNpcRollTables();
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console.log(`${MODULE_ID} | Outils PNJ prêts – tapez /pnj, /rencontre, /mission ou /gennpc dans le chat`);
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console.log(`${MODULE_ID} | Outils PNJ prêts – tapez /pnj, /rencontre ou /mission dans le chat`);
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});
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/**
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@@ -115,11 +93,6 @@ Hooks.on('renderChatInput', (app, html, data) => {
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event.stopImmediatePropagation();
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openNpcDialog('mission');
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input.val('');
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} else if (content?.startsWith('/gennpc')) {
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event.preventDefault();
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event.stopImmediatePropagation();
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openTravellerNpcGenerator();
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input.val('');
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}
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}
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});
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@@ -147,11 +120,6 @@ Hooks.on('preCreateChatMessage', (message, data, options) => {
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openNpcDialog('mission');
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return false; // Empêche la création du message
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}
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if (content === '/gennpc' || content?.startsWith('/gennpc ')) {
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openTravellerNpcGenerator();
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return false; // Empêche la création du message
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}
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});
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// Gardé pour compatibilité v13
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@@ -186,9 +154,4 @@ Hooks.on('chatMessage', (...args) => {
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openNpcDialog('mission');
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return false;
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}
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if (trimmed === '/gennpc' || trimmed?.startsWith('/gennpc ')) {
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openTravellerNpcGenerator();
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return false;
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}
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});
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@@ -49,61 +49,100 @@ const MODULE_ID = 'mgt2-compendium-amiral-denisov';
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* Mapping des compétences Traveller vers mgt2e
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* @type {Object<string, string>}
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*/
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// Mapping des compétences Traveller vers MgT2e
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// IMPORTANT: MgT2e utilise des noms de compétences EN MINUSCULES (ex: pilot, electronics, gunner)
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// basé sur les références dans npcHelper.js et mgt2eSkills.js
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// Format: 'Compétence-Traveller' -> 'competence_mgt2e' ou 'competence_mgt2e.specialite'
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// Les spécialités sont en minuscules avec underscores
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// Si une spécialité n'existe pas dans MgT2e, setSkillLevel appliquera le niveau à la compétence parente
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const SKILL_MAPPING = {
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'Pilot-Spacecraft': 'pilot.spacecraft',
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'Pilot-Small Craft': 'pilot.smallcraft',
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// Pilotage - MgT2e a une compétence "pilot" (confirmé par les références)
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// Corrigé : Small Craft = Petits vaisseaux (pas Aéronef léger)
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'Pilot-Spacecraft': 'pilot.vaisseau_spatial',
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'Pilot-Small Craft': 'pilot.petits_vaisseaux',
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'Pilot': 'pilot',
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'Flyer': 'pilot.aeronef_atmospherique',
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// Astrogation et Navigation (compétences séparées)
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'Astrogation': 'astrogation',
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'Electronics-Sensors': 'electronics.sensors',
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'Navigation': 'navigation',
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// Électronique - MgT2e a une compétence "electronics" (confirmé par npcHelper.js:34)
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// Révisé : "computers" → "informatique" pour alignement avec le libellé FR
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'Electronics-Sensors': 'electronics.capteurs',
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'Electronics-Communications': 'electronics.communications',
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'Electronics-Computers': 'electronics.computers',
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'Electronics-Computers': 'electronics.informatique',
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'Electronics': 'electronics',
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'Gunner-Turrets': 'gunner.turrets',
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'Gunner-Screens': 'gunner.screens',
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'Gunner': 'gunner',
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'Computers': 'electronics',
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'Communications': 'electronics',
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// Artillerie - MgT2e utilise "gunner" ou "guncombat" ?
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// Dans npcHelper.js:37 on voit "guncombat", donc utilisons ça
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'Gunner-Turrets': 'guncombat.tourelles',
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'Gunner-Screens': 'guncombat.boucliers',
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'Gunner': 'guncombat',
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// Mécanique
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'Mechanic': 'mechanic',
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'Engineer-MDrive': 'engineer.mdrive',
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'Engineer-Power': 'engineer.power',
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'Engineer-JDrive': 'engineer.jdrive',
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'Engineer-Life Support': 'engineer.lifesupport',
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// Ingénierie - MgT2e utilise probablement "engineer"
|
||||
'Engineer-MDrive': 'engineer.propulsion_manoeuvre',
|
||||
'Engineer-Power': 'engineer.energie',
|
||||
'Engineer-JDrive': 'engineer.propulsion_saut',
|
||||
'Engineer-Life Support': 'engineer.support_vie',
|
||||
'Engineer': 'engineer',
|
||||
|
||||
// Social et Administration - tous confirmés dans npcHelper.js
|
||||
'Steward': 'steward',
|
||||
'Carouse': 'carouse',
|
||||
'Persuade': 'persuade',
|
||||
'Broker': 'broker',
|
||||
'Admin': 'admin',
|
||||
'Computers': 'electronics.computers',
|
||||
'Language': 'language',
|
||||
'Advocate': 'advocate',
|
||||
'Leadership': 'leadership',
|
||||
'Medic': 'medic',
|
||||
'Streetwise': 'streetwise',
|
||||
'Diplomat': 'diplomat',
|
||||
'Science-Biology': 'science.biology',
|
||||
'Science-Chemistry': 'science.chemistry',
|
||||
|
||||
// Sciences
|
||||
'Science-Biology': 'science.biologie',
|
||||
'Science-Chemistry': 'science.chimie',
|
||||
'Science': 'science',
|
||||
'Deception': 'deception',
|
||||
'Investigate': 'investigate',
|
||||
|
||||
// Combat - "guncombat" confirmé dans npcHelper.js:37
|
||||
'Gun Combat': 'guncombat',
|
||||
'Heavy Weapons': 'heavyweapons',
|
||||
'Melee-Unarmed': 'melee.unarmed',
|
||||
'Melee-Blade': 'melee.blade',
|
||||
// Mêlée - "melee" confirmé dans npcHelper.js:37
|
||||
'Melee-Unarmed': 'melee.sans_arme',
|
||||
'Melee-Blade': 'melee.arme_blanche',
|
||||
'Melee': 'melee',
|
||||
'Athletics-Strength': 'athletics.strength',
|
||||
'Athletics-Dexterity': 'athletics.dexterity',
|
||||
|
||||
// Athlétisme - probablement "athletics"
|
||||
// Révisé : "dexterite" → "dextérité" (avec accent)
|
||||
'Athletics-Strength': 'athletics.force',
|
||||
'Athletics-Dexterity': 'athletics.dextérité',
|
||||
'Athletics': 'athletics',
|
||||
|
||||
// Tactique et Exploration - "tactics" et "recon" confirmés dans npcHelper.js
|
||||
'Tactics': 'tactics',
|
||||
'Recon': 'recon',
|
||||
'Survival': 'survival',
|
||||
'Navigation': 'navigation',
|
||||
'Stealth': 'stealth',
|
||||
'Explosives': 'explosives',
|
||||
'Communications': 'electronics.communications',
|
||||
'Drive-Grav': 'drive.grav',
|
||||
'Deception': 'deception',
|
||||
'Investigate': 'investigate',
|
||||
|
||||
// Conduite - probablement "drive"
|
||||
// Révisé : "gravite" → "gravité" (avec accent)
|
||||
'Drive-Grav': 'drive.gravité',
|
||||
'Drive': 'drive',
|
||||
|
||||
// Équipement - probablement "vaccsuit" ou similaire
|
||||
'Vacc Suit': 'vaccsuit',
|
||||
'Flyer': 'flyer',
|
||||
'Art-Acting': 'art.acting',
|
||||
|
||||
// Art - probablement "art"
|
||||
// Révisé : "jeu_d_acteur" → "jeu_acteur" (plus naturel)
|
||||
'Art-Acting': 'art.jeu_acteur',
|
||||
'Art-Instrument': 'art.instrument',
|
||||
'Art': 'art'
|
||||
};
|
||||
@@ -114,7 +153,16 @@ const SKILL_MAPPING = {
|
||||
* @returns {string} - Nom au format mgt2e
|
||||
*/
|
||||
function convertSkillToMgt2eFormat(skillName) {
|
||||
return SKILL_MAPPING[skillName] || skillName.toLowerCase().replace(/-| /g, '.');
|
||||
// Vérifier d'abord dans le mapping explicite
|
||||
if (SKILL_MAPPING[skillName]) {
|
||||
return SKILL_MAPPING[skillName];
|
||||
}
|
||||
|
||||
// Si pas dans le mapping, essayer de deviner
|
||||
// MgT2e utilise des noms en minuscules (ex: pilot, electronics, guncombat)
|
||||
// 1. Remplacer les tirets et espaces par des points
|
||||
// 2. Tout mettre en minuscules
|
||||
return skillName.toLowerCase().replace(/-| /g, '.');
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user