feat: batch NPC import, ally/enemy gen, map sync, UI shortcuts
- batch NPC creator: import images from dir → actors (dedup, folder) - ally/enemy generator: data tables, D66 specials, tests (39 pass) - sector map sync: DialogV2 player view, socket v13/v14, sync click pos - actor/scene directory: shortcut buttons (Commerce, PNJ, Map, Sync vue) - closeImagePopout: GM closes player portraits via socket - canvasSync: force same canvas view on all players - FilePicker: v14 folder picker support with v13 fallback - cleanup: debug logs, template dedup, return guards
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@@ -1,3 +1,7 @@
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import { CommerceDialog } from './CommerceDialog.js';
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import { NpcDialog } from './NpcDialog.js';
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import { SectorMapApp } from './SectorMapApp.js';
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const MODULE_ID = 'mgt2-compendium-amiral-denisov';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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@@ -41,6 +45,23 @@ class BatchNpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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this._applyTheme(html);
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html.find('[data-action="browse-directory"]').on('click', async () => {
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// Foundry v14: FilePicker avec pickFolders pour sélectionner un répertoire
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try {
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const fp = new FilePicker({
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type: 'folder',
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current: this._formData.batch.directory || '',
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callback: (path) => {
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this._formData.batch.directory = path;
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html.find('[name="batch.directory"]').val(path);
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},
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pickFolders: true,
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field: null,
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button: null,
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});
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fp.render(true);
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return;
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} catch (_e) { /* fallback v13 */ }
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// Fallback v13: selection d'un fichier → extraction du dossier parent
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const fp = new FilePicker({
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type: 'image',
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current: this._formData.batch.directory || '',
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@@ -205,14 +226,75 @@ Hooks.on('renderActorDirectory', (app, html, data) => {
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<i class="fas fa-users"></i> Importer PNJs par lots
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</button>`);
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const shortcuts = [
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{ icon: 'fa-balance-scale', label: 'Commerce', abbr: 'Commerce', action: 'commerce', cls: 'mgt2-shortcut-commerce', title: 'Ouvrir le commerce' },
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{ icon: 'fa-user', label: 'PNJ rapide', abbr: 'PNJ', action: 'npc', cls: 'mgt2-shortcut-pnj', title: 'Générer un PNJ rapide' },
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{ icon: 'fa-random', label: 'Rencontre', abbr: 'Rencontre', action: 'encounter', cls: 'mgt2-shortcut-rencontre', title: 'Générer une rencontre' },
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{ icon: 'fa-briefcase', label: 'Mission', abbr: 'Mission', action: 'mission', cls: 'mgt2-shortcut-mission', title: 'Générer une mission' },
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{ icon: 'fa-image', label: 'Fermer portraits', abbr: 'Fermer img', action: 'closePortraits', cls: 'mgt2-shortcut-closeimg', title: 'Fermer les portraits affichés aux joueurs' },
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];
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const grid = $(`<div style="display:grid;grid-template-columns:1fr 1fr;gap:4px;margin:4px 8px;"></div>`);
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shortcuts.forEach(s => {
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const b = $(`<button class="${s.cls}" title="${s.title}" style="background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;padding:4px 6px;font-size:0.78em;cursor:pointer;border-radius:3px;text-align:center;">
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<i class="fas ${s.icon}"></i> ${s.abbr}
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</button>`).on('click', () => {
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if (s.action === 'commerce') new CommerceDialog().render({ force: true });
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else if (s.action === 'closePortraits') {
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game.socket.emit(`module.${MODULE_ID}`, { _type: 'closeImagePopout' });
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ui.notifications.info('Fermeture des portraits envoyée aux joueurs');
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}
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else new NpcDialog({ initialTab: s.action }).render({ force: true });
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});
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grid.append(b);
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});
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const footer = $html.find('.directory-footer');
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if (footer.length) {
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footer.append(btn);
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footer.append(grid);
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} else {
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$html.find('.directory-header').after(btn);
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$html.find('.directory-header').after(grid);
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}
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btn.on('click', () => {
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new BatchNpcDialog().render({ force: true });
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});
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});
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Hooks.on('renderSceneDirectory', (app, html, data) => {
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if (!game.user?.isGM) return;
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const $html = html instanceof jQuery ? html : $(html);
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if ($html.find('.mgt2-sector-btn').length) return;
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const sectorBtn = $(`<button class="mgt2-sector-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;cursor:pointer;">
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<i class="fas fa-map"></i> Traveller Map
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</button>`).on('click', () => {
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new SectorMapApp().render({ force: true });
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});
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const canvasBtn = $(`<button class="mgt2-canvas-sync-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;cursor:pointer;">
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<i class="fas fa-eye"></i> Sync vue MJ
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</button>`).on('click', () => {
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const pivot = canvas.stage?.pivot;
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const scale = canvas.stage?.scale?.x;
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if (!pivot || !scale) { ui.notifications.warn('Canvas pas encore prêt'); return; }
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const players = game.users.filter(u => !u.isGM && u.active).map(u => u.id);
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if (!players.length) { ui.notifications.warn('Aucun joueur connecté'); return; }
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game.socket.emit(`module.${MODULE_ID}`, {
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_type: 'canvasSync',
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x: pivot.x,
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y: pivot.y,
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scale,
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});
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ui.notifications.info(`Vue synchronisée chez ${players.length} joueur(s)`);
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});
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const grid = $(`<div style="display:grid;grid-template-columns:1fr 1fr;gap:4px;margin:4px 8px;"></div>`);
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grid.append(sectorBtn, canvasBtn);
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const footer = $html.find('.directory-footer');
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if (footer.length) footer.append(grid);
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else $html.find('.directory-header').after(grid);
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});
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