Auto-import PNJ3

This commit is contained in:
2026-07-07 18:59:34 +02:00
parent a53c7ace53
commit 746f9e23bb
80 changed files with 509 additions and 254 deletions
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const MODULE_ID = 'mgt2-compendium-amiral-denisov';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
const IMAGE_EXTENSIONS = new Set(['png', 'webp', 'jpg', 'jpeg', 'gif', 'svg', 'avif', 'bmp', 'tiff', 'tif']);
class BatchNpcDialog extends HandlebarsApplicationMixin(ApplicationV2) {
static DEFAULT_OPTIONS = {
id: 'mgt2-batch-npc',
classes: ['mgt2-npc-dialog'],
position: { width: 540, height: 'auto' },
window: { title: 'Création de PNJs par lots', resizable: true },
form: { submitOnClose: false, closeOnSubmit: false },
};
static PARTS = {
main: {
template: `modules/${MODULE_ID}/templates/batch-npc-dialog.hbs`,
root: true,
},
};
constructor(options = {}) {
super(options);
this._formData = {
batch: {
directory: '',
folderName: 'PNJs importés',
openSheets: false,
},
};
}
async _prepareContext() {
return { ...this._formData };
}
async _onRender(context, options) {
await super._onRender(context, options);
const html = $('#' + this.id).find('.window-content');
this._applyTheme(html);
html.find('[data-action="browse-directory"]').on('click', async () => {
const fp = new FilePicker({
type: 'image',
current: this._formData.batch.directory || '',
callback: (path) => {
const dir = path.split('/').slice(0, -1).join('/');
this._formData.batch.directory = dir;
html.find('[name="batch.directory"]').val(dir);
},
});
fp.render(true);
});
html.find('[data-action="batch-create"]').on('click', async () => {
this._readForm(html);
await this._executeBatch(html);
});
}
_readForm(html) {
this._formData.batch.directory = (html.find('[name="batch.directory"]').val()?.trim() || '').replace(/\/+$/, '');
this._formData.batch.folderName = html.find('[name="batch.folderName"]').val()?.trim() || 'PNJs importés';
this._formData.batch.openSheets = html.find('[name="batch.openSheets"]').is(':checked');
}
_applyTheme(html) {
html.find('h3').css({ color: '#5f4300', 'border-bottom-color': '#b78f26', 'text-shadow': 'none' });
html.find('legend').css({ color: '#7a5c00', 'text-shadow': 'none' });
}
async _executeBatch(html) {
const { directory, folderName, openSheets } = this._formData.batch;
if (!directory) {
ui.notifications.warn('Veuillez spécifier un répertoire source.');
return;
}
const $progress = html.find('#batch-progress');
const $fill = html.find('#batch-progress-fill');
const $text = html.find('#batch-progress-text');
$progress.show();
try {
$text.text('Analyse du répertoire...');
let files;
try {
const result = await FilePicker.browse('data', directory);
files = result.files || [];
} catch (e) {
$progress.hide();
ui.notifications.error(`Impossible de lire le répertoire « ${directory} » : ${e.message}`);
return;
}
const imageFiles = files.filter(f => {
const ext = f.split('.').pop()?.toLowerCase();
return ext && IMAGE_EXTENSIONS.has(ext);
});
if (imageFiles.length === 0) {
$progress.hide();
ui.notifications.warn(`Aucune image trouvée dans « ${directory} ».`);
return;
}
$text.text(`${imageFiles.length} image(s) trouvée(s). Vérification des doublons...`);
const normalizePath = (p) => p.replace(/^[\\/]+/, '').replace(/[\\/]+/g, '/').toLowerCase();
const existingImages = new Set();
for (const actor of game.actors) {
if (actor.img && actor.img !== 'icons/svg/mystery-man.svg') {
existingImages.add(normalizePath(actor.img));
}
}
const toCreate = imageFiles.filter(f => !existingImages.has(normalizePath(f)));
if (toCreate.length === 0) {
$progress.hide();
ui.notifications.info('Tous les PNJs existent déjà (aucune nouvelle image à traiter).');
return;
}
let folder = null;
if (folderName) {
folder = game.folders.find(f => f.name === folderName && f.type === 'Actor');
if (!folder) {
folder = await Folder.create({ name: folderName, type: 'Actor', parent: null });
}
}
$text.text(`Création de ${toCreate.length} PNJ(s)...`);
const chunkSize = 10;
let created = 0;
const allCreated = [];
for (let i = 0; i < toCreate.length; i += chunkSize) {
const chunk = toCreate.slice(i, i + chunkSize);
const actorsData = chunk.map(path => {
const name = path.split('/').pop().replace(/\.[^/.]+$/, '');
return {
name,
type: 'npc',
img: path,
folder: folder?.id || null,
token: {
name,
img: path,
actorLink: true,
disposition: 0,
sight: { enabled: false },
},
system: {
settings: { hideUntrained: true, lockCharacteristics: true },
characteristics: {},
hits: {},
skills: {},
},
flags: {
[MODULE_ID]: { batchImported: true, sourceImage: path },
},
};
});
const actors = await Actor.create(actorsData, { renderSheet: false });
allCreated.push(...actors);
created += actors.length;
const pct = Math.min(100, Math.round((i + chunkSize) / toCreate.length * 100));
$fill.css('width', pct + '%');
$text.text(`${created}/${toCreate.length} PNJ(s) créé(s)...`);
}
ui.actors?.render(false);
$fill.css('width', '100%');
$text.text(`${created} PNJ(s) créé(s) avec succès dans le dossier « ${folderName} » !`);
ui.notifications.info(`${created} PNJ(s) créé(s) à partir des images.`);
if (openSheets && allCreated.length > 0) {
const lastActor = allCreated[allCreated.length - 1];
if (lastActor) lastActor.sheet?.render(true);
}
} catch (error) {
console.error(`${MODULE_ID} | Batch NPC creation error:`, error);
$text.text(`Erreur : ${error.message}`);
ui.notifications.error(`Erreur lors de la création : ${error.message}`);
}
}
}
Hooks.on('renderActorDirectory', (app, html, data) => {
if (!game.user?.isGM) return;
if (html.find('.mgt2-batch-npc-btn').length) return;
const btn = $(`<button class="mgt2-batch-npc-btn" style="margin:4px 8px;flex:0;background:#2c2c3e;color:#d9b24c;border:1px solid #c9a227;">
<i class="fas fa-users"></i> Importer PNJs par lots
</button>`);
const footer = html.find('.directory-footer');
if (footer.length) {
footer.append(btn);
} else {
html.find('.directory-header').after(btn);
}
btn.on('click', () => {
new BatchNpcDialog().render({ force: true });
});
});