Files
l5rx-chiaroscuro/system/scripts/main-l5r5e.js
2021-01-17 16:29:26 +01:00

208 lines
8.0 KiB
JavaScript

// Import Commons Modules
import { L5R5E } from "./config.js";
import { HelpersL5r5e } from "./helpers.js";
import { SocketHandlerL5r5e } from "./socket-handler.js";
import { RegisterSettings } from "./settings.js";
import { PreloadTemplates } from "./preloadTemplates.js";
import { HelpDialog } from "./help/help-dialog.js";
import HooksL5r5e from "./hooks.js";
// Actors
import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
// Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js";
import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { CombatL5r5e } from "./combat.js";
import { GmToolsDialog } from "./dice/gm-tools-dialog.js";
// Items
import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
import { PropertySheetL5r5e } from "./items/property-sheet.js";
import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
/* ------------------------------------ */
/* Initialize system */
/* ------------------------------------ */
Hooks.once("init", async function () {
// ***** Initializing l5r5e *****
// Ascii art :p
console.log(
" _ ___ ___ ___\n" +
" | | | __| _ \\ | __| ___ \n" +
" | |__|__ \\ / |__ \\/ -_)\n" +
" |____|___/_|_\\ |___/\\___|\n" +
" "
);
// ***** Config *****
// Global access to L5R Config
CONFIG.l5r5e = L5R5E;
// Assign custom classes and constants here
CONFIG.Combat.entityClass = CombatL5r5e;
CONFIG.Actor.entityClass = ActorL5r5e;
CONFIG.Actor.sheetClasses = CharacterSheetL5r5e;
CONFIG.Item.entityClass = ItemL5r5e;
CONFIG.JournalEntry.entityClass = JournalL5r5e;
CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
// Define custom Roll class
CONFIG.Dice.rolls.push(CONFIG.Dice.rolls[0]);
CONFIG.Dice.rolls[0] = RollL5r5e;
// Define DiceTerms
CONFIG.Dice.terms["s"] = AbilityDie;
CONFIG.Dice.terms["r"] = RingDie;
// Add some classes in game
game.l5r5e = {
L5rBaseDie,
RingDie,
AbilityDie,
HelpersL5r5e,
RollL5r5e,
DicePickerDialog,
RollnKeepDialog,
GmToolsDialog,
ActorL5r5e,
HelpDialog,
sockets: new SocketHandlerL5r5e(),
};
// Register custom system settings
RegisterSettings();
// Preload Handlebars templates
await PreloadTemplates();
// ***** Register custom sheets *****
// Actors
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("l5r5e", CharacterSheetL5r5e, { types: ["character"], makeDefault: true });
Actors.registerSheet("l5r5e", NpcSheetL5r5e, { types: ["npc"], makeDefault: true });
// Items
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("l5r5e", ItemSheetL5r5e, { types: ["item"], makeDefault: true });
Items.registerSheet("l5r5e", ArmorSheetL5r5e, { types: ["armor"], makeDefault: true });
Items.registerSheet("l5r5e", WeaponSheetL5r5e, { types: ["weapon"], makeDefault: true });
Items.registerSheet("l5r5e", TechniqueSheetL5r5e, { types: ["technique"], makeDefault: true });
Items.registerSheet("l5r5e", PropertySheetL5r5e, { types: ["property"], makeDefault: true });
Items.registerSheet("l5r5e", PeculiaritySheetL5r5e, { types: ["peculiarity"], makeDefault: true });
Items.registerSheet("l5r5e", AdvancementSheetL5r5e, { types: ["advancement"], makeDefault: true });
// Journal
Items.unregisterSheet("core", JournalSheet);
Items.registerSheet("l5r5e", BaseJournalSheetL5r5e, { makeDefault: true });
// ***** Handlebars *****
// for debug
Handlebars.registerHelper("json", function (...objects) {
objects.pop(); // remove this function call
return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
});
// Add props "checked" if a and b are equal ({{radioChecked a b}}
Handlebars.registerHelper("radioChecked", function (a, b) {
return a === b ? new Handlebars.SafeString('checked="checked"') : "";
});
Handlebars.registerHelper("localizeSkill", function (categoryId, skillId) {
const key = "l5r5e.skills." + categoryId.toLowerCase() + "." + skillId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeSkillId", function (skillId) {
const key = "l5r5e.skills." + L5R5E.skills.get(skillId.toLowerCase()) + "." + skillId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeRing", function (ringId) {
const key = "l5r5e.rings." + ringId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeStanceTip", function (ringId) {
const key = "l5r5e.conflict.stances." + ringId.toLowerCase() + "tip";
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeTechnique", function (techniqueName) {
return game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase());
});
// Utility conditional, usable in nested expression
// {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
// {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
let result = false;
switch (operator) {
case "==":
result = a == b;
break;
case "===":
result = a === b;
break;
case "!=":
result = a != b;
break;
case "!==":
result = a !== b;
break;
case "<":
result = a < b;
break;
case "<=":
result = a <= b;
break;
case ">":
result = a > b;
break;
case ">=":
result = a >= b;
break;
case "&&":
result = a && b;
break;
case "||":
result = a || b;
break;
case "includes":
result = a && b && a.includes(b);
break;
default:
break;
}
if (typeof options.fn === "function") {
return result ? options.fn(this) : options.inverse(this);
}
return result;
});
});
/* ------------------------------------ */
/* Hooks Once */
/* ------------------------------------ */
Hooks.once("setup", HooksL5r5e.setup);
Hooks.once("ready", HooksL5r5e.ready);
Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d));
/* ------------------------------------ */
/* Hooks On */
/* ------------------------------------ */
Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data));
Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));