208 lines
8.0 KiB
JavaScript
208 lines
8.0 KiB
JavaScript
// Import Commons Modules
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import { L5R5E } from "./config.js";
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import { HelpersL5r5e } from "./helpers.js";
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import { SocketHandlerL5r5e } from "./socket-handler.js";
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import { RegisterSettings } from "./settings.js";
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import { PreloadTemplates } from "./preloadTemplates.js";
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import { HelpDialog } from "./help/help-dialog.js";
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import HooksL5r5e from "./hooks.js";
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// Actors
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import { ActorL5r5e } from "./actor.js";
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import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
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import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
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// Dice and rolls
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import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
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import { AbilityDie } from "./dice/dietype/ability-die.js";
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import { RingDie } from "./dice/dietype/ring-die.js";
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import { RollL5r5e } from "./dice/roll.js";
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import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
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import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
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import { CombatL5r5e } from "./combat.js";
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import { GmToolsDialog } from "./dice/gm-tools-dialog.js";
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// Items
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import { ItemL5r5e } from "./item.js";
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import { ItemSheetL5r5e } from "./items/item-sheet.js";
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import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
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import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
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import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
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import { PropertySheetL5r5e } from "./items/property-sheet.js";
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import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
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import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
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// JournalEntry
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import { JournalL5r5e } from "./journal.js";
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import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
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/* ------------------------------------ */
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/* Initialize system */
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/* ------------------------------------ */
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Hooks.once("init", async function () {
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// ***** Initializing l5r5e *****
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// Ascii art :p
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console.log(
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" _ ___ ___ ___\n" +
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" | | | __| _ \\ | __| ___ \n" +
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" | |__|__ \\ / |__ \\/ -_)\n" +
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" |____|___/_|_\\ |___/\\___|\n" +
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" "
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);
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// ***** Config *****
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// Global access to L5R Config
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CONFIG.l5r5e = L5R5E;
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// Assign custom classes and constants here
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CONFIG.Combat.entityClass = CombatL5r5e;
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CONFIG.Actor.entityClass = ActorL5r5e;
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CONFIG.Actor.sheetClasses = CharacterSheetL5r5e;
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CONFIG.Item.entityClass = ItemL5r5e;
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CONFIG.JournalEntry.entityClass = JournalL5r5e;
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CONFIG.JournalEntry.sheetClass = BaseJournalSheetL5r5e;
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// Define custom Roll class
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CONFIG.Dice.rolls.push(CONFIG.Dice.rolls[0]);
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CONFIG.Dice.rolls[0] = RollL5r5e;
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// Define DiceTerms
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CONFIG.Dice.terms["s"] = AbilityDie;
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CONFIG.Dice.terms["r"] = RingDie;
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// Add some classes in game
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game.l5r5e = {
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L5rBaseDie,
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RingDie,
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AbilityDie,
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HelpersL5r5e,
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RollL5r5e,
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DicePickerDialog,
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RollnKeepDialog,
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GmToolsDialog,
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ActorL5r5e,
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HelpDialog,
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sockets: new SocketHandlerL5r5e(),
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};
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// Register custom system settings
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RegisterSettings();
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// Preload Handlebars templates
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await PreloadTemplates();
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// ***** Register custom sheets *****
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// Actors
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("l5r5e", CharacterSheetL5r5e, { types: ["character"], makeDefault: true });
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Actors.registerSheet("l5r5e", NpcSheetL5r5e, { types: ["npc"], makeDefault: true });
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// Items
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("l5r5e", ItemSheetL5r5e, { types: ["item"], makeDefault: true });
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Items.registerSheet("l5r5e", ArmorSheetL5r5e, { types: ["armor"], makeDefault: true });
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Items.registerSheet("l5r5e", WeaponSheetL5r5e, { types: ["weapon"], makeDefault: true });
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Items.registerSheet("l5r5e", TechniqueSheetL5r5e, { types: ["technique"], makeDefault: true });
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Items.registerSheet("l5r5e", PropertySheetL5r5e, { types: ["property"], makeDefault: true });
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Items.registerSheet("l5r5e", PeculiaritySheetL5r5e, { types: ["peculiarity"], makeDefault: true });
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Items.registerSheet("l5r5e", AdvancementSheetL5r5e, { types: ["advancement"], makeDefault: true });
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// Journal
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Items.unregisterSheet("core", JournalSheet);
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Items.registerSheet("l5r5e", BaseJournalSheetL5r5e, { makeDefault: true });
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// ***** Handlebars *****
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// for debug
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Handlebars.registerHelper("json", function (...objects) {
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objects.pop(); // remove this function call
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return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
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});
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// Add props "checked" if a and b are equal ({{radioChecked a b}}
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Handlebars.registerHelper("radioChecked", function (a, b) {
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return a === b ? new Handlebars.SafeString('checked="checked"') : "";
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});
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Handlebars.registerHelper("localizeSkill", function (categoryId, skillId) {
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const key = "l5r5e.skills." + categoryId.toLowerCase() + "." + skillId.toLowerCase();
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeSkillId", function (skillId) {
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const key = "l5r5e.skills." + L5R5E.skills.get(skillId.toLowerCase()) + "." + skillId.toLowerCase();
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeRing", function (ringId) {
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const key = "l5r5e.rings." + ringId.toLowerCase();
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeStanceTip", function (ringId) {
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const key = "l5r5e.conflict.stances." + ringId.toLowerCase() + "tip";
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return game.i18n.localize(key);
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});
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Handlebars.registerHelper("localizeTechnique", function (techniqueName) {
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return game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase());
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});
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// Utility conditional, usable in nested expression
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// {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
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// {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
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let result = false;
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switch (operator) {
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case "==":
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result = a == b;
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break;
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case "===":
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result = a === b;
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break;
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case "!=":
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result = a != b;
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break;
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case "!==":
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result = a !== b;
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break;
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case "<":
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result = a < b;
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break;
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case "<=":
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result = a <= b;
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break;
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case ">":
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result = a > b;
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break;
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case ">=":
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result = a >= b;
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break;
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case "&&":
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result = a && b;
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break;
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case "||":
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result = a || b;
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break;
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case "includes":
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result = a && b && a.includes(b);
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break;
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default:
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break;
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}
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if (typeof options.fn === "function") {
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return result ? options.fn(this) : options.inverse(this);
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}
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return result;
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});
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});
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/* ------------------------------------ */
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/* Hooks Once */
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/* ------------------------------------ */
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Hooks.once("setup", HooksL5r5e.setup);
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Hooks.once("ready", HooksL5r5e.ready);
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Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d));
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/* ------------------------------------ */
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/* Hooks On */
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/* ------------------------------------ */
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Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data));
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Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
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Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
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Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
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