523 lines
18 KiB
JavaScript
523 lines
18 KiB
JavaScript
/**
|
|
* L5R Character generator base object
|
|
*/
|
|
export class CharacterGenerator {
|
|
//<editor-fold desc="Config Datas">
|
|
static clansAndFamilies = {
|
|
// Majors
|
|
imperial: ["Miya", "Otomo", "Seppun"],
|
|
crab: ["Hida", "Kaiu", "Hiruma", "Yasuki", "Kuni"],
|
|
crane: ["Asahina", "Daidoji", "Doji", "Kakita"],
|
|
dragon: ["Kitsuki", "Mirumoto", "Togashi"],
|
|
lion: ["Akodo", "Ikoma", "Kitsu", "Matsu"],
|
|
phoenix: ["Agasha", "Asako", "Isawa", "Shiba"],
|
|
scorpion: ["Bayushi", "Shosuro", "Soshi", "Yogo"],
|
|
unicorn: ["Ide", "Iuchi", "Moto", "Shinjo", "Utaku"],
|
|
mantis: ["(mantis)"], // no family name, boat name
|
|
|
|
// Minors
|
|
ronin: ["(ronin)"], // can be anything
|
|
badger: ["Ichiro"],
|
|
bat: ["Komori"],
|
|
boar: ["Heichi"],
|
|
dragonfly: ["Tonbo"],
|
|
firefly: ["Hotaru"],
|
|
hare: ["Ujina", "Usagi"],
|
|
monkey: ["Toku", "Fuzake"],
|
|
oriole: ["Tsi"],
|
|
ox: ["Morito"],
|
|
sparrow: ["Suzume"],
|
|
tortoise: ["Kasuga"],
|
|
// ivory_kingdoms
|
|
// qamarist
|
|
// ujik
|
|
};
|
|
|
|
static demeanorList = [
|
|
{ id: "adaptable", mod: { fire: 2, earth: -2 } },
|
|
{ id: "adaptable", mod: { water: 2, earth: -2 } },
|
|
{ id: "aggressive", mod: { fire: 2, air: -2 } },
|
|
{ id: "aggressive", mod: { fire: 2, water: -2 } },
|
|
{ id: "ambitious", mod: { fire: 2, water: -2 } },
|
|
{ id: "amiable", mod: { air: 2, earth: -2 } },
|
|
{ id: "analytical", mod: { fire: 2, air: -2 } },
|
|
{ id: "angry", mod: { fire: 2, air: -2 } },
|
|
{ id: "arrogant", mod: { fire: 2, water: -2 } },
|
|
{ id: "assertive", mod: { earth: 2, air: -2 } },
|
|
{ id: "assertive", mod: { earth: 2, air: 2 } },
|
|
{ id: "beguiling", mod: { air: 2, earth: -2 } },
|
|
{ id: "beguiling", mod: { fire: 2, earth: -2 } },
|
|
{ id: "bitter", mod: { fire: 2, air: -2 } },
|
|
{ id: "bold", mod: { fire: 1, earth: -1 } },
|
|
{ id: "calculating", mod: { air: 2, fire: -2 } },
|
|
{ id: "calm", mod: { fire: 2, air: -2 } },
|
|
{ id: "capricious", mod: { air: 2, earth: -2 } },
|
|
{ id: "cautious", mod: { air: 2, earth: -2 } },
|
|
{ id: "clever", mod: { air: 2, earth: -2 } },
|
|
{ id: "confused", mod: { fire: 1, void: 1, air: -2 } },
|
|
{ id: "courageous", mod: { air: 2, earth: -2 } },
|
|
{ id: "cowardly", mod: { earth: 2, fire: -2 } },
|
|
{ id: "curious", mod: { earth: 1, void: -2 } },
|
|
{ id: "curious", mod: { fire: 1, void: 1, air: -2 } },
|
|
{ id: "dependable", mod: { fire: 1, water: 1, earth: -2 } },
|
|
{ id: "detached", mod: { earth: 1, fire: 1, void: -2 } },
|
|
{ id: "disheartened", mod: { fire: 1, earth: -1 } },
|
|
{ id: "enraged", mod: { air: 1, fire: -2 } },
|
|
{ id: "feral", mod: { air: 2, fire: -2 } },
|
|
{ id: "fickle", mod: { fire: 2, air: -2 } },
|
|
{ id: "fierce", mod: { fire: 2, earth: -2 } },
|
|
{ id: "flighty", mod: { air: 2, fire: -2 } },
|
|
{ id: "flighty", mod: { water: 2, fire: -2 } },
|
|
{ id: "flippant", mod: { fire: 2, air: -2 } },
|
|
{ id: "friendly", mod: { fire: 1, earth: -2, water: -2 } },
|
|
{ id: "gruff", mod: { water: 2, earth: -2 } },
|
|
{ id: "hungry", mod: { fire: 2, air: -2 } },
|
|
{ id: "intense", mod: { air: 2, water: -2 } },
|
|
{ id: "intense", mod: { fire: 2, water: -2 } },
|
|
{ id: "intimidating", mod: { fire: 2, air: -2 } },
|
|
{ id: "irritable", mod: { fire: 2, air: -1, water: -1 } },
|
|
{ id: "loyal", mod: { air: 1, earth: -2, fire: -2 } },
|
|
{ id: "loyal", mod: { water: 2, fire: -2 } },
|
|
{ id: "mischievous", mod: { fire: 2, air: -2 } },
|
|
{ id: "mischievous", mod: { air: 2, earth: -2 } },
|
|
{ id: "mischievous", mod: { earth: 2, fire: -2 } },
|
|
{ id: "morose", mod: { water: 2, fire: -2 } },
|
|
{ id: "nurturing", mod: { earth: 2, fire: -2 } },
|
|
{ id: "obstinate", mod: { earth: 2, air: -2 } },
|
|
{ id: "obstinate", mod: { water: 2, air: -2 } },
|
|
{ id: "opportunistic", mod: { water: 2, fire: -2 } },
|
|
{ id: "passionate", mod: { earth: 2, air: -2 } },
|
|
{ id: "playful", mod: { earth: 2, water: -2 } },
|
|
{ id: "playful", mod: { fire: 1, air: 1, void: -2 } },
|
|
{ id: "power_hungry", mod: { fire: 2, earth: -2 } },
|
|
{ id: "proud", mod: { fire: 2, earth: -2 } },
|
|
{ id: "restrained", mod: { earth: 2, air: -2 } },
|
|
{ id: "scheming", mod: { air: 2, void: -2 } },
|
|
{ id: "serene", mod: { fire: 2, void: -2 } },
|
|
{ id: "serene", mod: { void: 2, fire: -2 } },
|
|
{ id: "serious", mod: { fire: 2, earth: -2 } },
|
|
{ id: "shrewd", mod: { air: 2, fire: -2 } },
|
|
{ id: "stubborn", mod: { earth: 2, water: -2 } },
|
|
{ id: "suspicious", mod: { air: 2, earth: -2 } },
|
|
{ id: "teasing", mod: { air: 2, earth: -2 } },
|
|
{ id: "territorial", mod: { fire: 2, air: -2 } },
|
|
{ id: "uncertain", mod: { air: 2, fire: -2 } },
|
|
{ id: "unenthused", mod: { earth: 2, fire: -2 } },
|
|
{ id: "vain", mod: { earth: 2, air: -2 } },
|
|
{ id: "wary", mod: { earth: 2, fire: -2 } },
|
|
];
|
|
//</editor-fold>
|
|
|
|
/**
|
|
* Payload Object
|
|
*/
|
|
data = {
|
|
avgRingsValue: 3, // 1-5
|
|
clan: "random",
|
|
family: "",
|
|
gender: "male",
|
|
age: 15,
|
|
honor: 30,
|
|
glory: 30,
|
|
status: 30,
|
|
maritalStatus: "",
|
|
};
|
|
|
|
/**
|
|
* Initialize the generator
|
|
* @param {number} avgRingsValue number between 1 and 5
|
|
* @param {string} clanName random|crab|crane...
|
|
* @param {string} gender random|male|female
|
|
*/
|
|
constructor({ avgRingsValue = 3, clanName = "random", gender = "random" }) {
|
|
if (!CharacterGenerator.clansAndFamilies[clanName]) {
|
|
clanName = "random";
|
|
}
|
|
if (clanName === "random") {
|
|
clanName = CharacterGenerator._getRandomArrayValue(Object.keys(CharacterGenerator.clansAndFamilies));
|
|
}
|
|
if (gender === "random" || !["male", "female"].includes(gender)) {
|
|
gender = Math.random() > 0.5 ? "male" : "female";
|
|
}
|
|
|
|
this.data.avgRingsValue = CharacterGenerator._sanitizeMinMax(avgRingsValue);
|
|
this.data.clan = clanName;
|
|
this.data.family = CharacterGenerator._getRandomFamily(clanName);
|
|
this.data.gender = gender;
|
|
this.data.age = CharacterGenerator._randomInt(15, this.data.avgRingsValue * 10 + 15);
|
|
this.genSocialStanding();
|
|
this.data.maritalStatus = this.genMaritalStatus();
|
|
}
|
|
|
|
/**
|
|
* Return true if the gender is male
|
|
* @return {boolean}
|
|
*/
|
|
get isMale() {
|
|
return this.data.gender === "male";
|
|
}
|
|
|
|
/**
|
|
* Return a random value for this array
|
|
* @param array
|
|
* @return {*}
|
|
* @private
|
|
*/
|
|
static _getRandomArrayValue(array) {
|
|
return array[Math.floor(Math.random() * array.length)];
|
|
}
|
|
|
|
/**
|
|
* Return a random value between min and max
|
|
* @param {number} min
|
|
* @param {number} max
|
|
* @return {number}
|
|
* @private
|
|
*/
|
|
static _randomInt(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1) + min);
|
|
}
|
|
|
|
/**
|
|
* Always return a number between 1 and 5
|
|
* @param {number} number
|
|
* @return {number}
|
|
* @private
|
|
*/
|
|
static _sanitizeMinMax(number) {
|
|
return Math.min(5, Math.max(1, number));
|
|
}
|
|
|
|
/**
|
|
* Return a Item from this pack (by id if provided, or random otherwise)
|
|
* @param {string} packName
|
|
* @param {string} id
|
|
* @return {Promise<Document|undefined>}
|
|
* @private
|
|
*/
|
|
static async _getItemFromPack(packName, id = null) {
|
|
const comp = await game.packs.get(packName);
|
|
if (!comp) {
|
|
console.log(`L5R5E | Pack not found[${packName}]`);
|
|
return;
|
|
}
|
|
if (id) {
|
|
return comp.getDocument(id);
|
|
}
|
|
if (!comp.indexed) {
|
|
await comp.getDocuments();
|
|
}
|
|
return comp.getDocument(CharacterGenerator._getRandomArrayValue(Array.from(comp.keys())));
|
|
}
|
|
|
|
/**
|
|
* Generate and return a family name for this clan
|
|
* @param {string} clanName
|
|
* @return {string}
|
|
* @private
|
|
*/
|
|
static _getRandomFamily(clanName) {
|
|
let originClan = clanName;
|
|
|
|
// Ronin specific, can be any other family name
|
|
if (clanName === "ronin") {
|
|
originClan = CharacterGenerator._getRandomArrayValue(
|
|
Object.keys(CharacterGenerator.clansAndFamilies).filter((e) => e !== "ronin")
|
|
);
|
|
}
|
|
return CharacterGenerator._getRandomArrayValue(CharacterGenerator.clansAndFamilies[originClan]);
|
|
}
|
|
|
|
/**
|
|
* Generate and return a full name
|
|
* @return {Promise<string>}
|
|
*/
|
|
async getRandomizedName() {
|
|
let table = `Japanese names (${this.isMale ? "Male" : "Female"})`;
|
|
// switch (this.data.clan) {
|
|
// case "ivory_kingdoms": table = 'Ivory kingdoms names'; break;
|
|
// case "qamarist": table = 'Qamarist names'; break;
|
|
// case "ujik": table = 'Ujik names'; break;
|
|
// }
|
|
|
|
const randomNames = await game.l5r5e.HelpersL5r5e.drawManyFromPack("l5r5e.core-name-tables", table, 1, {
|
|
displayChat: false,
|
|
});
|
|
return this.data.family + " " + randomNames?.results[0]?.data.text || "";
|
|
}
|
|
|
|
/**
|
|
* Generate Honor, Glory and Status values
|
|
*/
|
|
genSocialStanding() {
|
|
const karma = Math.random() < 0.66 ? 1 : -1;
|
|
const rng = (initial, variation) => {
|
|
return initial + CharacterGenerator._randomInt(5, variation) * karma;
|
|
};
|
|
|
|
let honor = rng(34, this.data.age / 2);
|
|
switch (this.data.clan) {
|
|
case "lion":
|
|
honor += 10;
|
|
break;
|
|
case "scorpion":
|
|
honor -= 10;
|
|
break;
|
|
}
|
|
this.data.honor = honor;
|
|
this.data.glory = rng(40, this.data.age / 3);
|
|
this.data.status = rng(30, this.data.age / 4);
|
|
}
|
|
|
|
/**
|
|
* Return the marriage state
|
|
* @return {string} unmarried|betrothed|married|widowed
|
|
*/
|
|
genMaritalStatus() {
|
|
const rng = Math.random();
|
|
if (this.data.age < 20) {
|
|
return rng < 0.1 ? "married" : rng < 0.4 ? "betrothed" : "unmarried";
|
|
}
|
|
if (this.data.age < 30) {
|
|
return rng < 0.4 ? "married" : rng < 0.7 ? "betrothed" : "unmarried";
|
|
}
|
|
return rng < 0.8 ? "married" : rng < 0.9 ? "widowed" : "unmarried";
|
|
}
|
|
|
|
/**
|
|
* Modify the current actor datas with selected options
|
|
*
|
|
* @param {ActorL5r5e} actor Actor object
|
|
* @param {boolean} generateName If true generate a new name
|
|
* @param {boolean} generateAttributes If true generate rings, attributes, skills and confrontation ranks
|
|
* @param {boolean} generateSocial If true generate Social Standing
|
|
* @param {boolean} generateDemeanor If true generate Demeanor and rings affinities
|
|
* @param {boolean} generatePeculiarities If true generate Advantage and Disadvantage
|
|
* @param {boolean} generateItems If true generate Armor, Weapons and Items
|
|
* @param {boolean} generateNarrative If true generate Narrative and fluff
|
|
* @return {Promise<Object>}
|
|
*/
|
|
async toActor(
|
|
actor,
|
|
{
|
|
generateName = true,
|
|
generateAttributes = true,
|
|
generateSocial = true,
|
|
generateDemeanor = true,
|
|
generatePeculiarities = true,
|
|
generateItems = true,
|
|
generateNarrative = true,
|
|
} = {}
|
|
) {
|
|
const actorDatas = actor.data.data;
|
|
|
|
// Name
|
|
const newName = generateName ? await this.getRandomizedName() : actor.data.name;
|
|
|
|
// Img (only if default)
|
|
const folder = "systems/l5r5e/assets/icons/actors";
|
|
const newImg = [
|
|
`${folder}/npc.svg`,
|
|
`${folder}/traditional-japanese-man.svg`,
|
|
`${folder}/traditional-japanese-woman.svg`,
|
|
].includes(actor.data.img)
|
|
? `${folder}/traditional-japanese-${this.isMale ? "man" : "woman"}.svg`
|
|
: actor.data.img;
|
|
|
|
// Generate attributes (rings, attributes, skills, confrontation ranks)
|
|
if (generateAttributes) {
|
|
this._generateAttributes(actorDatas);
|
|
}
|
|
|
|
// Social Standing
|
|
if (generateSocial) {
|
|
actorDatas.social.honor = this.data.honor;
|
|
actorDatas.social.glory = this.data.glory;
|
|
actorDatas.social.status = this.data.status;
|
|
}
|
|
|
|
// Demeanor (npc only)
|
|
if (generateDemeanor && actor.type === "npc") {
|
|
this._generateDemeanor(actorDatas);
|
|
}
|
|
|
|
// Items types
|
|
if (generatePeculiarities || generateItems) {
|
|
const newItemsData = [];
|
|
|
|
// Advantage / Disadvantage
|
|
if (generatePeculiarities) {
|
|
await this._generatePeculiarities(actor, newItemsData);
|
|
}
|
|
|
|
// Items
|
|
if (generateItems) {
|
|
await this._generateItems(actor, newItemsData);
|
|
}
|
|
|
|
// Add to actor
|
|
if (newItemsData.length > 0) {
|
|
await actor.createEmbeddedDocuments("Item", newItemsData);
|
|
}
|
|
}
|
|
|
|
// Narrative
|
|
if (generateNarrative) {
|
|
this._generateNarrative(actorDatas);
|
|
}
|
|
|
|
// return actor data
|
|
return {
|
|
img: newImg,
|
|
name: newName,
|
|
data: actorDatas,
|
|
};
|
|
}
|
|
|
|
//<editor-fold desc="toActor generators">
|
|
/**
|
|
* Generate attributes (rings, attributes, skills, confrontation ranks)
|
|
* @param {DocumentData.data} actorDatas
|
|
* @private
|
|
*/
|
|
_generateAttributes(actorDatas) {
|
|
const stats = { min: 5, max: 1 };
|
|
|
|
// Rings
|
|
CONFIG.l5r5e.stances.forEach((ringName) => {
|
|
// avgRingsValue + (-1|0|1)
|
|
actorDatas.rings[ringName] = CharacterGenerator._sanitizeMinMax(
|
|
this.data.avgRingsValue - 1 + Math.floor(Math.random() * 3)
|
|
);
|
|
stats.min = Math.min(stats.min, actorDatas.rings[ringName]);
|
|
stats.max = Math.max(stats.max, actorDatas.rings[ringName]);
|
|
});
|
|
|
|
// Attributes
|
|
game.l5r5e.ActorL5r5e.computeDerivedAttributes(actorDatas);
|
|
|
|
// Skills
|
|
Object.keys(actorDatas.skills).forEach(
|
|
(skillName) => (actorDatas.skills[skillName] = Math.floor(Math.random() * stats.max))
|
|
);
|
|
|
|
// Confrontation ranks
|
|
actorDatas.conflict_rank.martial = this.data.avgRingsValue + actorDatas.skills.martial;
|
|
actorDatas.conflict_rank.social = this.data.avgRingsValue + actorDatas.skills.social;
|
|
}
|
|
|
|
/**
|
|
* Generate Demeanor (npc only)
|
|
* @param {DocumentData.data} actorDatas
|
|
* @private
|
|
*/
|
|
_generateDemeanor(actorDatas) {
|
|
// demeanor { id: "adaptable", mod: { fire: 2, earth: -2 } },
|
|
const demeanor = CharacterGenerator._getRandomArrayValue(CharacterGenerator.demeanorList);
|
|
actorDatas.attitude = game.i18n.localize("l5r5e.demeanor." + demeanor.id);
|
|
actorDatas.rings_affinities = foundry.utils.mergeObject(
|
|
{
|
|
earth: 0,
|
|
air: 0,
|
|
water: 0,
|
|
fire: 0,
|
|
void: 0,
|
|
},
|
|
demeanor.mod
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Generate Advantages and Disadvantages
|
|
* @param {ActorL5r5e} actor
|
|
* @param {DocumentData[]} newItemsData
|
|
* @return {Promise<void>}
|
|
* @private
|
|
*/
|
|
async _generatePeculiarities(actor, newItemsData) {
|
|
// Clear actor peculiarities
|
|
const deleteIds = actor.data.items.filter((e) => e.type === "peculiarity").map((e) => e.id);
|
|
if (deleteIds.length > 0) {
|
|
await actor.deleteEmbeddedDocuments("Item", deleteIds);
|
|
}
|
|
|
|
// Add peculiarities
|
|
for (const pack of ["adversities", "distinctions", "passions"]) {
|
|
const item = await CharacterGenerator._getItemFromPack(`l5r5e.core-peculiarities-${pack}`);
|
|
if (item) {
|
|
newItemsData.push(foundry.utils.duplicate(item.data));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate Armor, Weapons, Items
|
|
* @param {ActorL5r5e} actor
|
|
* @param {DocumentData[]} newItemsData
|
|
* @return {Promise<void>}
|
|
* @private
|
|
*/
|
|
async _generateItems(actor, newItemsData) {
|
|
// Clear actor items
|
|
const deleteIds = actor.data.items.filter((e) => ["armor", "weapon", "item"].includes(e.type)).map((e) => e.id);
|
|
|
|
if (deleteIds.length > 0) {
|
|
await actor.deleteEmbeddedDocuments("Item", deleteIds);
|
|
}
|
|
|
|
// Items
|
|
const itemCfg = {
|
|
armors: [
|
|
"L5RCoreArm000009", // Common Clothes
|
|
],
|
|
weapons: [
|
|
"L5RCoreWea000036", // Punch
|
|
"L5RCoreWea000037", // Kick
|
|
"L5RCoreWea000009", // Wakizashi
|
|
"L5RCoreWea000007", // Katana
|
|
"L5RCoreWea000019", // Knife
|
|
],
|
|
items: [
|
|
null, // Random item
|
|
],
|
|
};
|
|
if (this.data.clan === "crab") {
|
|
itemCfg.armors.push("L5RCoreArm000001"); // Ashigaru Armor
|
|
itemCfg.weapons.push("L5RCoreWea000017"); // Tetsubō
|
|
}
|
|
|
|
for (const pack in itemCfg) {
|
|
for (const itemId of itemCfg[pack]) {
|
|
const item = await CharacterGenerator._getItemFromPack(`l5r5e.core-${pack}`, itemId);
|
|
if (item) {
|
|
newItemsData.push(foundry.utils.duplicate(item.data));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate Narrative fluff
|
|
* @param {DocumentData.data} actorDatas
|
|
* @private
|
|
*/
|
|
_generateNarrative(actorDatas) {
|
|
// Fill notes with some values that don't appear in sheet
|
|
actorDatas.notes =
|
|
`<p>${game.i18n.localize("l5r5e.char_generator.age")}: ${this.data.age}</p>` +
|
|
`<p>${game.i18n.localize("l5r5e.gender.title")}: ${game.i18n.localize(
|
|
"l5r5e.gender." + this.data.gender
|
|
)}</p>` +
|
|
`<p>${game.i18n.localize("l5r5e.clan")}: ${game.i18n.localize("l5r5e.clans." + this.data.clan)}</p>` +
|
|
`<p>${game.i18n.localize("l5r5e.char_generator.marital_status.title")}: ${game.i18n.localize(
|
|
"l5r5e.char_generator.marital_status." + this.data.maritalStatus
|
|
)}</p>`;
|
|
|
|
// data: {
|
|
// "notes": "",
|
|
// "description": "",
|
|
// },
|
|
}
|
|
//</editor-fold>
|
|
}
|