274 lines
8.6 KiB
JavaScript
274 lines
8.6 KiB
JavaScript
import { BaseSheetL5r5e } from "./base-sheet.js";
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/**
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* Sheet for Army "actor"
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*/
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export class ArmySheetL5r5e extends BaseSheetL5r5e {
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/**
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* Commons options
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*/
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "actor", "army"],
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template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
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});
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}
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/** @override */
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constructor(options = {}) {
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super(options);
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this._initialize();
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}
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/**
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* Initialize once
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* @private
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*/
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_initialize() {
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const data = this.object.data.data;
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// update linked actor datas
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if (data.commander_actor_id) {
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const commander = game.actors.get(data.commander_actor_id);
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if (commander) {
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this._updateLinkedActorData("commander", commander);
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} else {
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this._removeLinkedActorData("commander");
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}
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}
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if (data.warlord_actor_id) {
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const warlord = game.actors.get(data.warlord_actor_id);
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if (warlord) {
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this._updateLinkedActorData("warlord", warlord);
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} else {
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this._removeLinkedActorData("warlord");
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}
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}
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}
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @return An array of DragDrop handlers
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*/
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_createDragDropHandlers() {
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return [
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new DragDrop({
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dropSelector: ".warlord",
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callbacks: { drop: this._onDropActors.bind(this, "warlord") },
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}),
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new DragDrop({
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dropSelector: ".commander",
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callbacks: { drop: this._onDropActors.bind(this, "commander") },
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}),
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new DragDrop({
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dropSelector: null,
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callbacks: { drop: this._onDrop.bind(this) },
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}),
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];
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}
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
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if (!formData[name]) {
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return;
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}
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formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
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});
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return super._updateObject(event, formData);
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Delete the linked Actor (warlord/commander)
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html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
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}
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/** @inheritdoc */
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getData(options = {}) {
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const sheetData = super.getData(options);
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// Split Items by types
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sheetData.data.splitItemsList = this._splitItems(sheetData);
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return sheetData;
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}
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/**
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* Split Items by types for better readability
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* @private
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*/
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_splitItems(sheetData) {
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const out = {
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army_cohort: [],
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army_fortification: [],
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};
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sheetData.items.forEach((item) => {
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if (["army_cohort", "army_fortification"].includes(item.type)) {
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out[item.type].push(item);
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}
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});
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return out;
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}
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/**
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
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// actor dual trigger...
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if (item?.documentName !== "Actor") {
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console.warn("L5R5E | Characters items are not allowed", item?.data?.type, item);
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}
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return;
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}
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// Can add the item - Foundry override cause props
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const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
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if (allowed === false) {
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return;
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}
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let itemData = item.data.toObject(true);
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// Finally, create the embed
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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/**
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* Handle dropped Actor data on the Actor sheet
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* @param {string} type warlord|commander|item
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* @param {DragEvent} event
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*/
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async _onDropActors(type, event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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return this._updateLinkedActorData(type, droppedActor);
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}
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/**
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* Remove the linked actor (commander/warlord)
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* @param {Event} event
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* @return {Promise<void>}
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* @private
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*/
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async _removeLinkedActor(event) {
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event.preventDefault();
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event.stopPropagation();
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const id = $(event.currentTarget).data("actor-id");
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const type = $(event.currentTarget).data("type");
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if (!id || !type) {
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return;
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}
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return this._removeLinkedActorData(type);
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}
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/**
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* Update actor datas for this army sheet
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* @param {string} type commander|warlord
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* @param {ActorL5r5e} actor actor object
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _updateLinkedActorData(type, actor) {
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if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
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console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
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return;
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}
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander = actor.data.name;
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actorData.commander_actor_id = actor.data._id;
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actorData.commander_standing = {
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honor: actor.data.data.social.honor,
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glory: actor.data.data.social.glory,
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status: actor.data.data.social.status,
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};
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break;
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case "warlord":
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actorData.warlord = actor.data.name;
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actorData.warlord_actor_id = actor.data._id;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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/**
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* Clean ActorId for army sheet
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* @param {string} type commander|warlord
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _removeLinkedActorData(type) {
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander_actor_id = null;
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break;
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case "warlord":
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actorData.warlord_actor_id = null;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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}
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