319 lines
11 KiB
JavaScript
319 lines
11 KiB
JavaScript
/**
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* Base Sheet for Actor and Npc
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*/
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export class BaseSheetL5r5e extends ActorSheet {
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/**
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* Commons options
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*/
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["l5r5e", "sheet", "actor"],
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// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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});
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}
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/**
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* Commons datas
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* @override
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*/
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getData() {
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const sheetData = super.getData();
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.stances = CONFIG.l5r5e.stances;
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sheetData.data.techniquesList = CONFIG.l5r5e.techniques;
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return sheetData;
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}
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/**
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* Return a light sheet if in "limited" state
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* @override
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*/
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get template() {
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if (!game.user.isGM && this.actor.limited) {
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return `${CONFIG.l5r5e.paths.templates}actors/limited-sheet.html`;
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}
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return this.options.template;
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}
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/**
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* Activate a named TinyMCE text editor
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* @param {string} name The named data field which the editor modifies.
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* @param {object} options TinyMCE initialization options passed to TextEditor.create
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* @param {string} initialContent Initial text content for the editor area.
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* @override
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*/
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activateEditor(name, options = {}, initialContent = "") {
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if (name === "data.notes.value" && initialContent) {
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initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
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}
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super.activateEditor(name, options, initialContent);
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @returns {Promise} A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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if (formData["data.notes.value"]) {
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formData["data.notes.value"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes.value"], true);
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}
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return super._updateObject(event, formData);
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}
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/**
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* Handle dropped data on the Actor sheet
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*/
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async _onDrop(event) {
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// Check item type and subtype
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (
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!item ||
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item.entity !== "Item" ||
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!["item", "armor", "weapon", "technique", "peculiarity", "advancement"].includes(item.data.type)
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) {
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return;
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}
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// Dropped a item with same "id" as one owned, add qte instead
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if (item.data.data.quantity && this.actor.data.items) {
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const tmpItem = this.actor.data.items.find((e) => e.name === item.name && e.type === item.type);
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if (tmpItem && this._modifyQuantity(tmpItem._id, 1)) {
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return;
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}
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}
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// Item subtype specific
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switch (item.data.type) {
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case "advancement": // no break
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case "peculiarity":
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// Modify the bought at rank to the current actor rank
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if (this.actor.data.data.identity?.school_rank) {
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item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
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}
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break;
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case "technique":
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// School_ability and mastery_ability, allow only 1 per type
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if (CONFIG.l5r5e.techniques_school.includes(item.data.data.technique_type)) {
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if (
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Array.from(this.actor.items).some(
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(e) =>
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e.type === "technique" && e.data.data.technique_type === item.data.data.technique_type
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)
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) {
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ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
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return;
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}
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// No cost for schools
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item.data.data.xp_cost = 0;
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item.data.data.xp_used = 0;
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item.data.data.in_curriculum = true;
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} else {
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// Check if technique is allowed for this character
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if (!game.user.isGM && !this.actor.data.data.techniques[item.data.data.technique_type]) {
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ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
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return;
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}
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// Verify cost
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item.data.data.xp_cost =
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item.data.data.xp_cost > 0 ? item.data.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
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item.data.data.xp_used = item.data.data.xp_cost;
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}
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// Modify the bought at rank to the current actor rank
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if (this.actor.data.data.identity?.school_rank) {
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item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
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}
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break;
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}
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// Ok add item - Foundry override cause props
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const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
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if (allowed === false) {
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return;
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}
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return this._onDropItem(event, item);
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}
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/**
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* Subscribe to events from the sheet.
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* @param html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// Toggle
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html.find(".toggle-on-click").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const elmt = $(event.currentTarget).data("toggle");
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const tgt = html.find("." + elmt);
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tgt.hasClass("toggle-active") ? tgt.removeClass("toggle-active") : tgt.addClass("toggle-active");
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});
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.options.editable) {
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return;
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}
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// *** Dice event on Skills clic ***
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html.find(".dice-picker").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const li = $(event.currentTarget);
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new game.l5r5e.DicePickerDialog({
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skillId: li.data("skill") || null,
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skillCatId: li.data("skillcat") || null,
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difficulty: li.data("diff") || 2,
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actor: this.actor,
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}).render(true);
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});
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// On focus on one numeric element, select all text for better experience
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html.find(".select-on-focus").on("focus", (event) => {
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event.preventDefault();
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event.stopPropagation();
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event.target.select();
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});
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// *** Items : add, edit, delete ***
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html.find(".item-add").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._addSubItem(event);
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});
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html.find(`.item-edit`).on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._editSubItem(event);
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});
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html.find(`.item-delete`).on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._deleteSubItem(event);
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});
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}
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/**
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* Add a generic item with sub type
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* @private
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*/
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async _addSubItem(event) {
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const type = $(event.currentTarget).data("item-type");
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const titles = {
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item: "l5r5e.items.title_new",
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armor: "l5r5e.armors.title_new",
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weapon: "l5r5e.weapons.title_new",
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technique: "l5r5e.techniques.title_new",
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peculiarity: "l5r5e.peculiarities.title_new",
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advancement: "l5r5e.advancements.title_new",
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};
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const created = await this.actor.createEmbeddedEntity("OwnedItem", {
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name: game.i18n.localize(titles[type]),
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type: type,
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img: "icons/svg/mystery-man.svg",
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});
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const item = this.actor.getOwnedItem(created._id);
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// assign current school rank to the new adv/tech
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if (this.actor.data.data.identity?.school_rank && ["advancement", "technique"].includes(item.data.type)) {
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item.data.data.rank = this.actor.data.data.identity.school_rank;
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item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
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}
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item.sheet.render(true);
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}
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/**
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* Edit a generic item with sub type
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* @private
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*/
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_editSubItem(event) {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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}
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/**
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* Delete a generic item with sub type
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* @private
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*/
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_deleteSubItem(event) {
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const itemId = $(event.currentTarget).data("item-id");
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// Remove 1 qty if possible
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const tmpItem = this.actor.getOwnedItem(itemId);
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if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem._id, -1)) {
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return;
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}
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// Specific advancements, remove 1 to selected ring/skill
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if (tmpItem.type === "advancement") {
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const actor = duplicate(this.actor.data.data);
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const itmData = tmpItem.data.data;
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if (itmData.advancement_type === "ring") {
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// Ring
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actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
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} else {
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// Skill
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const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
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if (skillCatId) {
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actor.skills[skillCatId][itmData.skill] = Math.max(0, actor.skills[skillCatId][itmData.skill] - 1);
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}
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}
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// Update Actor
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this.actor.update({
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data: diffObject(this.actor.data.data, actor),
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});
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}
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return this.actor.deleteOwnedItem(itemId);
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}
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/**
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* Switch "in_curriculum"
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* @private
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*/
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_switchSubItemCurriculum(event) {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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if (item.type !== "item") {
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item.update({
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data: {
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in_curriculum: !item.data.data.in_curriculum,
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},
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});
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}
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}
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/**
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* Add or subtract a quantity to a owned item
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* @private
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*/
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_modifyQuantity(itemId, add) {
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const tmpItem = this.actor.getOwnedItem(itemId);
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if (tmpItem) {
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tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
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tmpItem.update({
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data: {
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quantity: tmpItem.data.data.quantity,
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},
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});
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return true;
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}
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return false;
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}
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}
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