Files
l5rx-chiaroscuro/CHANGELOG.md
Vlyan fc86f328fa - 20Q template sync on the actor for old ronin
- Added ability to drop a (Curriculum) Journal to have a button in school experience tab.
2021-06-29 14:13:32 +02:00

14 KiB

Changelog

1.3.2 - Ronin's Bubble

  • Replaced moving description in items by a big popup on hover.
  • Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
  • Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
  • Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract).
  • Added FoV Terrain Compendium.
  • Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names.
  • Added ability to drop a (Curriculum) Journal to have a button in school experience tab.
  • Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
  • Fixed roll for RollTable not showing the text.
  • Fixed some Pdf Copy-Paste error in school cursus that make L instead of I: Lkoma/Lsawa/Luchi...

1.3.1 - Empty Sheet Scholar Helper

  • Added English/French Journal Compendiums for School Curriculums.
  • Added English/French Curriculums in description for Titles.
  • Added English Compendiums for Field of Victory (thanks to mdosantos).
  • Added English "Blessed Treasures" in items for Field of Victory (thanks to PlatFleece)
  • Added English/French "Blessed Treasures" and "Concealed Horror" in items for Shadowlands.
  • Added new icons for titles, links, items pattern and scroll signatures.
  • QoL : Added label for grips in Weapon sheet (thanks to TesserWract).
  • QoL : Added buttons to Add or Subtract money.
  • Fixed the "empty sheet" bug (I hope).
  • Fixed the "bought_at_rank" does not change according to the PC rank value when an Item is drop on a sheet.
  • Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
  • Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.

1.3.0 - Foundry 0.8 Compatibility

! Be certain to carefully back up any critical user data before installing this update !

  • Updated the System to the new version of Foundry VTT (a lot of things broke).
  • NPC can now have strengths/weaknesses with all rings.
  • Added "Title", "Bond", "Signature Scroll" and "Item Pattern":
    • The item types.
    • Theirs compendiums entries.
    • A new list in experience tab to not mess with school cursus.
    • Item patterns :
      • Can be dropped on another item to add the associated property.
      • To change the linked property, drop any property on the item pattern sheet.
  • Added an optional "Specificity" technique type to serve as a catch-all.
  • Added Mantis clan compendium entries.
  • Added a "Description" in PC/NPC sheet: this field is used in limited view ("description" are public, "notes" are private).
  • PC/NPC : Removed the "titles" field in social.
  • NPC : Moved the "note" field in social to gain some space, and uniformize with PC.
  • Fix : rnkMessage not passing on actor object for NPCs (thanks to Bragma).
  • Fix : The "Crescent Moon Style" technique rank from 4 to 2.
  • Fix : Drop an advancement on a PC/NPC sheet now correctly add the bonus to the Actor (ex Air +1), and the same with remove.
  • QoL : RnK button is now black in chat if no actions are left in roll (new messages only).
  • QoL : Added symbols legend in RnK dialog as reminder.
  • QoL : Added "(x Max)" display in RnK picker for max number of dice to keep (thanks to Bragma).
  • QoL : When DiceSoNice is enabled, the display of the RnK dialog is delayed by 2s before show-up.
  • Others minor optimizations (ex: 20q saving multiple item at once).

1.2.1 - Praised be Firefox

  • Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
  • Fix new items list on firefox who deformed the sheets

1.2.0 - Roll n Keep

  • Added Roll n Keep 1st iteration !
    • Ability to Keep, Discard, Re-roll and Swap:
      • Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
      • Discard: Self explain, do not keep this die for the next step.
      • Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
      • Swap (Face): Set a desired face for this die (Some weird techniques stuff)
    • Usage:
      • All these actions are done by drag and drop a die result into a target action
      • A colored icon symbolize the choice made on the dice
      • You can always change choices for the current step until you clic next
      • Please note all dice without choice will be discarded for the next step
    • The GM has the ability to undo choices by left-clicking in the status headers
    • Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
  • Fix image's behavior on create for all items sub classes
  • Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
  • Added a booster for loading compendium's core items (speed up 20Q)
  • Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
  • Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
  • Token's bar:
    • The strife bar is now displayed in red if the actor is compromised
    • Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
  • Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
  • Split Techniques & Items by category in actor sheet (pc & npc) for better readability
  • Armor & Weapon added in the conflict tab now set the "equipped" property by default
  • Added Tabs on NPC sheets
  • New styles for dice results

1.1.2 - One Compendium to bring them all

  • Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
    • Shadowlands
    • Emerald Empire
    • Courts of Stone
    • Path of Waves
    • Celestial Realms
  • English cleanup, thanks to Mark Zeman !
  • Fix css for Spanish
  • Fix js error when Advancement is not embed in a actor
  • Click on a weapon show the DicePicker with the weapon skill selected
  • Display Rarity in Compendiums for Items, Armors and Weapons
  • Minion can now choose a stance and if they are prepared
  • Other minors fix

1.1.1 - The Huns War

  • Fix Minion initiative
  • Fix textarea ninjo/giri

1.1.0 - Initiative first !

  • Added initiative system :
    • Now use the score rule (the real one if you prefer)
    • Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
    • Added sheet modifiers for Characters and Adversary: Prepared
    • Initiative buttons in character sheet now display the DicePicker and do the initiative roll
    • Change the actor stance on initiative roll in DicePicker
    • Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
  • Spanish real translation by Alejabar (thanks !)
  • Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
  • Compendium now display Ring and Rank if any in list view
  • DicePicker :
    • Fixed the initial display of "use a void point"
    • No free void point anymore
  • PC/NPC Sheet :
    • Added a visual indicator for equipped / readied
    • Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
    • Xp not in curriculum are now rounded up (down before, due to a translation error)
    • No more automation in stats for Npc (these cheaters !)
  • 20Q Pushed the step3 item's limit to 20 (10 previous)
  • Added System migration stuff

1.0.0 - First public release

  • Removed the 0ds if no skill point
  • Added initiative roll (only tactics for the moment)
  • Change color of keikogi and add on compendium
  • Machine translation for ES
  • Update Translation for 1.0.0 Release
  • 20Q added step 7 and 17 no point rule
  • Add price icon
  • Set vigilance to 1 if compromised
  • Seamless update for 20Q (deleted refresh button)
  • Update translation for npc + fix h1
  • Update compendium : Remove accent on uppercase 1st letter

0.9.0 - Helper & Firefox Update

  • Fix for npc note
  • Chat texture and status
  • Fix add void point on hidden -> only if added is check
  • Add icons keikogi + 4 status for equipment
  • Change background Compendium and padding on windows + Svg adjustements
  • Updated weapons images
  • Add new svg for weapon
  • Ajustement css marging/padding and float
  • Update item style for flex stretch css
  • Pass for number and focus on click
  • Xp, added some parseInt
  • Fix for babele and properties
  • Add type peculiarity in item entry
  • Fix for cross-loaded French compendium
  • 20Q : Scroll on top on next button
  • V-Align for Vlyan pleasure !

0.8.0 - 20Q Polish

  • 20Q better refresh, stay in same tab
  • Advancement: Change the name and img according to the selection
  • Fix for logo on Firefox
  • Visual fix for Firefox and end 20Q edit
  • Fix for no actor dice picker
  • Added "add a void point" checkbox, and some fixes
  • Added code fr module translation on README.md
  • Babele is better in setup hook ?
  • Added babele french translation into system
  • Removed DicePiker bulk macro as it was unnecessary now
  • Fix for Q13: "skill and disadv" OR "adv"
  • Added some text for 20Q 2dn dice
  • Stop some missing propagation
  • Fix adv tooltip
  • Fix 20Q wrong var for summary
  • Added a real app fo helper/info button (dialog before)
  • Added next bt in 20Q
  • Fix nav 20Q for all screen
  • Fix marge on sheet + fix nav on 20Q + clean imgs
  • 20Q added step18 status, honor and glory for modifier
  • Add BG and first style for 20Q
  • Added class "roll" for roll in chat
  • Some styles
  • Add style for skill types checkboxes
  • Add roll to global game var
  • Change file to md
  • Added a icon for "void point used" in chat log
  • Fix for 20Q: constructCache only once
  • Fix EN vigilante -> vigilance
  • Update actor for using/get a void point
  • Fix for rounded vigilance (now ceil instead of floor)
  • 20Q added a summary
  • Update Compendiums
  • Fix for 20Q and some warn console for debug
  • Fix img for drag n drop on compendium
  • Added translation for Item and Actor combobox
  • Add ronin svg + font for ring and skill

0.7.0 - Compendiums Update

  • Added (ring) and (skill) symbols
  • Specific case for school_ability and mastery_ability on drop
  • Added convertSymbol for item's desc and actor's notes
  • Fix for "search anywhere" draggable icon
  • Add ul li style for editor + Adjuste stance + marge on sheets and img
  • Remove effects from template.json for tech
  • Update css for item attribute
  • added pack for "school_ability" and "mastery_ability" techniques
  • Added school_ability and mastery_ability types for techniques
  • Update on compendiums
  • Fix properties description
  • More text for effects in techs
  • Fix for Compendium when player do not have the right to create a item
  • Added some check on 20Q, and now rolls fill the form
  • some fix for types and effects
  • Translation for peculiarities types in sheet
  • Last entries of peculiarities
  • Added a img for new item
  • advancements now with tabs
  • Money ! it's a crime

0.6.0 - Item Enhancement

  • fix on 20q
  • tab on 20q and Hide rank 0 (initial) on progession
  • Some checks on 20Q
  • Added a check if this macro id is already in player hotbar
  • Added shortcut for initiative rolls on conflict Tab (character only)
  • Add a macro creator for dice roller
  • Font modif for symbols in text
  • pointer error
  • Added symbols converter
  • Exp with img and cap have now it s own row
  • 20q again, added a refresh bt and fix css
  • added check adv on drop
  • Basic 20Q display
  • Advancements better table display
  • Some automatisations on advancements
  • Some progression work, and fixed start rank level to 1
  • Update Sidebar UI compendium and Letter spacing
  • Fix Img width
  • Quantities update, add and subtract on drop same object, or delete and qty > 1
  • Make compendium droppable
  • Fix for babele and props
  • updated packs name (plural)
  • Vlyan authored 2 weeks ago
  • updated packs fix ranged weapons
  • updated packs
  • Fix fixed word 'Nope!' to a localized word for techniques
  • status -> statut
  • Added translation for npc subtype

0.5.0 - Testbed

  • Fix last bug on items and update json for 0.5.0 Pre-Release
  • fix using id for toggle
  • removed "for" on label
  • Update item with js expanded function
  • toggle hook
  • forced render true on macro
  • no 20Q on observer
  • check on tech type on drop
  • Update item for description
  • Update 0.4.0 style sheet + Clean video + Update Svg for canva error
  • fix formapp constructor
  • Finished styles for items and change npc svg
  • limited sheet for limited rights
  • 20q now working, step one yaw !
  • fix weapons title
  • working on 20Q drag n drop
  • working on 20Q
  • Item first iteration style, added item infos and value
  • added raw book_reference to all items sheet
  • added basics in items templates, and book_reference to all items
  • added techniques type list checkboxes
  • Fix for actor img not linked on token when change
  • use of min/max for fatigue/strife/void point for use on token bars
  • default actor bar fatigue/strife
  • Colored svg for default img
  • Style Npc Sheet v2 + update Charac + delete old ui and add svg
  • fix npc dice roll, and with category id instead of skill id
  • fix roll with new helper
  • added zeni and reworking identity
  • Add npc sheet template + css adjustments
  • working on some parts of Sheets
  • add armor item
  • Update Style for sheet, item list and tab + update ui + add svg dice
  • const for skills map, and raw 20 questions template
  • Using formApp updateObject()
  • Template and raw sheet for npc
  • add color for element in chat
  • Update styles for dice and Vlyan dev
  • Dice picker v2 localization
  • Update sheet for 100% height and make editor functional
  • dialog picker v2
  • modified stance internal usage checkboxes->radio
  • 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
  • 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.