Files
l5rx-chiaroscuro/system/scripts/items/advancement-sheet.js
2024-05-24 18:44:24 +02:00

154 lines
5.5 KiB
JavaScript

import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
/**
* Sub Types of advancements
*/
static types = [
{ id: "ring", label: "l5r5e.rings.label" },
{ id: "skill", label: "l5r5e.skills.label" },
// others have theirs own xp count
];
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "advancement"],
template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html",
});
}
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// const currentType = this.object.system.advancement_type;
const currentRing = this.object.system.ring;
const currentSkill = this.object.system.skill;
html.find("#advancement_type").on("change", (event) => {
const targetEvt = $(event.target);
targetEvt.prop("disabled", true);
if (targetEvt.val() === "skill") {
this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
targetEvt.prop("disabled", false)
);
} else if (targetEvt.val() === "ring") {
this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
targetEvt.prop("disabled", false)
);
}
});
html.find("#advancement_ring").on("change", (event) => {
const targetEvt = $(event.target);
targetEvt.prop("disabled", true);
this._updateChoice({ ring: currentRing }, { ring: targetEvt.val() }).then(
targetEvt.prop("disabled", false)
);
});
html.find("#advancement_skill").on("change", (event) => {
const targetEvt = $(event.target);
targetEvt.prop("disabled", true);
this._updateChoice({ skill: currentSkill }, { skill: targetEvt.val() }).then(
targetEvt.prop("disabled", false)
);
});
}
/**
* Update Actor and Object to the current choice
* @private
*/
async _updateChoice(oldChoice, newChoice) {
let xp_used = this.object.system.xp_used;
let name = this.object.name;
let img = this.object.img;
// Modify image to reflect choice
if (newChoice.ring) {
name = game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) + "+1";
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
} else if (newChoice.skill) {
name =
game.i18n.localize(`l5r5e.skills.${CONFIG.l5r5e.skills.get(newChoice.skill)}.${newChoice.skill}`) +
"+1";
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
}
// Object embed in actor ?
const actor = this.document.actor;
if (actor) {
const actorData = foundry.utils.duplicate(actor.system);
let skillCatId = null;
// Old choices
if (oldChoice.ring) {
actorData.rings[oldChoice.ring] = Math.max(1, actorData.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actorData.skills[skillCatId][oldChoice.skill] = Math.max(
0,
actorData.skills[skillCatId][oldChoice.skill] - 1
);
}
// new choices
if (newChoice.ring) {
actorData.rings[newChoice.ring] = actorData.rings[newChoice.ring] + 1;
xp_used = actorData.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
name =
game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
` +1 (${actorData.rings[newChoice.ring] - 1} -> ${actorData.rings[newChoice.ring]})`;
}
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actorData.skills[skillCatId][newChoice.skill] = actorData.skills[skillCatId][newChoice.skill] + 1;
xp_used = actorData.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
name =
game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
` +1 (${actorData.skills[skillCatId][newChoice.skill] - 1} -> ${
actorData.skills[skillCatId][newChoice.skill]
})`;
}
// Update Actor
await actor.update({
system: foundry.utils.diffObject(actor.system, actorData),
});
}
// Update object
await this.object.update({
name: name,
img: img,
system: {
xp_used: xp_used,
},
});
}
}