100 lines
2.8 KiB
JavaScript
100 lines
2.8 KiB
JavaScript
/**
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* L5R Socket Handler
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*/
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export class SocketHandlerL5r5e {
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/**
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* Namespace in FVTT
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*/
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static SOCKET_NAME = "system.l5r5e";
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constructor() {
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this.registerSocketListeners();
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}
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/**
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* registers all the socket listeners
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*/
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registerSocketListeners() {
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game.socket.on(SocketHandlerL5r5e.SOCKET_NAME, (data) => {
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switch (data.type) {
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case "deleteChatMessage":
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this._onDeleteChatMessage(data);
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break;
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case "refreshAppId":
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this._onRefreshAppId(data);
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break;
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case "updateMessageIdAndRefresh":
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this._onUpdateMessageIdAndRefresh(data);
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break;
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default:
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console.warn(new Error("L5R5E | This socket event is not supported"), data);
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break;
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}
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});
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}
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deleteChatMessage(messageId) {
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game.socket.emit(SocketHandlerL5r5e.SOCKET_NAME, {
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type: "deleteChatMessage",
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messageId,
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userId: game.userId,
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});
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}
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_onDeleteChatMessage(data) {
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// Only delete the message if the user is a GM (otherwise it has no real effect)
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// Currently only used in RnK
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if (!game.user.isFirstGM || !game.settings.get("l5r5e", "rnk-deleteOldMessage")) {
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return;
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}
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const message = game.messages.get(data.messageId);
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if (message) {
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message.delete();
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}
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}
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/**
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* Refresh a app by it's htmlId, not windowsId (ex "l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe", not "65")
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* usage : game.l5r5e.sockets.refreshAppId(appId);
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* @param appId
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*/
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refreshAppId(appId) {
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game.l5r5e.HelpersL5r5e.debounce(appId, () => {
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game.socket.emit(SocketHandlerL5r5e.SOCKET_NAME, {
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type: "refreshAppId",
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appId,
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});
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})();
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}
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_onRefreshAppId(data) {
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const app = Object.values(ui.windows).find((e) => e.id === data.appId);
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if (!app || typeof app.refresh !== "function") {
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return;
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}
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app.refresh();
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}
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/**
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* Change in app message and refresh (used in RnK)
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* @param appId
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* @param msgId
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*/
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updateMessageIdAndRefresh(appId, msgId) {
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game.socket.emit(SocketHandlerL5r5e.SOCKET_NAME, {
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type: "updateMessageIdAndRefresh",
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appId,
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msgId,
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});
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}
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_onUpdateMessageIdAndRefresh(data) {
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const app = Object.values(ui.windows).find((e) => e.id === data.appId);
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if (!app || !app.message || typeof app.refresh !== "function") {
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return;
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}
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app.message = game.messages.get(data.msgId);
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app.refresh();
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}
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}
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