Files
l5rx-chiaroscuro/system/scripts/actors/character-sheet.js
Vlyan cda02bd8c7 Working on 0.8.x
- NPC with all ring on strengths/weaknesses (CSS TODO).
- Removed Custom tech "Links" as they are in fact "Bonds" and need more work.
- Added Bonds, SignatureScroll, ItemPatterns and working on titles
2021-05-09 14:43:46 +02:00

203 lines
6.4 KiB
JavaScript

import { BaseSheetL5r5e } from "./base-sheet.js";
import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
/**
* Actor / Character Sheet
*/
export class CharacterSheetL5r5e extends BaseSheetL5r5e {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
tabs: [
{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" },
{ navSelector: ".advancements-tabs", contentSelector: ".advancements-body", initial: "last" },
],
});
}
/**
* Add the TwentyQuestions button on top of sheet
* @override
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
if (!this.options.editable || this.actor.limited) {
return buttons;
}
buttons.unshift({
label: game.i18n.localize("l5r5e.twenty_questions.bt_abrev"),
class: "twenty-questions",
icon: "fas fa-graduation-cap",
onclick: async () => {
await new TwentyQuestionsDialog(this.actor).render(true);
},
});
return buttons;
}
/**
* Commons datas
*/
getData() {
const sheetData = super.getData();
// Min rank = 1
this.actor.data.data.identity.school_rank = Math.max(1, this.actor.data.data.identity.school_rank);
// Split Money
sheetData.data.data.money = this._zeniToMoney(this.actor.data.data.zeni);
// Split school advancements by rank, and calculate xp spent
this._prepareSchoolAdvancement(sheetData);
// Titles
this._prepareTitles(sheetData);
// Others
this._prepareOthersAdvancement(sheetData);
// Total
sheetData.data.data.xp_saved = Math.floor(
parseInt(sheetData.data.data.xp_total) - parseInt(sheetData.data.data.xp_spent)
);
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// *** Items : curriculum management ***
html.find(`.item-curriculum`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchSubItemCurriculum(event);
});
html.find(`button[name=validate-curriculum]`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this.actor.data.data.identity.school_rank = this.actor.data.data.identity.school_rank + 1;
this.actor.update({
data: {
identity: {
school_rank: this.actor.data.data.identity.school_rank,
},
},
});
this.render(false);
});
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
this._tabs
.find((e) => e._navSelector === ".advancements-tabs")
.activate("advancement_rank_" + (this.actor.data.data.identity.school_rank || 0));
}
/**
* Prepare Titles, and get xp spend
*/
_prepareTitles(sheetData) {
// TODO
}
/**
* Split the school advancement, calculate the total xp spent and the current total xp spent by rank
*/
_prepareSchoolAdvancement(sheetData) {
const adv = [];
sheetData.data.data.xp_spent = 0;
sheetData.items
.filter((item) => ["peculiarity", "technique", "advancement"].includes(item.type))
.forEach((item) => {
let xp = parseInt(item.data.xp_used) || 0;
sheetData.data.data.xp_spent = parseInt(sheetData.data.data.xp_spent) + xp;
// if not in curriculum, xp spent /2 for this item
if (!item.data.in_curriculum && xp > 0) {
xp = Math.ceil(xp / 2);
}
const rank = Math.max(0, item.data.bought_at_rank);
if (!adv[rank]) {
adv[rank] = {
rank: rank,
spent: 0,
goal: CONFIG.l5r5e.xp.costPerRank[rank] || null,
list: [],
};
}
adv[rank].list.push(item);
adv[rank].spent = adv[rank].spent + xp;
});
sheetData.data.advancementsListByRank = adv;
}
/**
* Prepare Bonds, Item Pattern, Signature Scroll and get xp spend
*/
_prepareOthersAdvancement(sheetData) {
sheetData.data.advancementsOthers = sheetData.items.filter((item) =>
["bond", "item_pattern", "title", "signature_scroll"].includes(item.type)
);
// Sort by rank desc
// sheetData.data.bondsList.sort((a, b) => (b.data.rank || 0) - (a.data.rank || 0));
}
/**
* Update the actor.
* @param event
* @param formData
*/
_updateObject(event, formData) {
// Store money in zeni
formData["data.zeni"] = this._moneyToZeni(
formData["data.money.koku"],
formData["data.money.bu"],
formData["data.money.zeni"]
);
// Remove fake money object
delete formData["data.money.koku"];
delete formData["data.money.bu"];
delete formData["data.money.zeni"];
return super._updateObject(event, formData);
}
_zeniToMoney(zeni) {
const money = {
koku: 0,
bu: 0,
zeni: zeni,
};
if (money.zeni >= CONFIG.l5r5e.money[0]) {
money.koku = Math.floor(money.zeni / CONFIG.l5r5e.money[0]);
money.zeni = Math.floor(money.zeni % CONFIG.l5r5e.money[0]);
}
if (money.zeni >= CONFIG.l5r5e.money[1]) {
money.bu = Math.floor(money.zeni / CONFIG.l5r5e.money[1]);
money.zeni = Math.floor(money.zeni % CONFIG.l5r5e.money[1]);
}
return money;
}
_moneyToZeni(koku, bu, zeni) {
return Math.floor(koku * CONFIG.l5r5e.money[0]) + Math.floor(bu * CONFIG.l5r5e.money[1]) + Math.floor(zeni);
}
}