Files
l5rx-chiaroscuro/system/scripts/actors/twenty-questions-dialog.js
Vlyan b1a1430114 Added a commonListeners in helper to avoid repetitions
Added a "compendium-link" listener class to open compendium folder in JournalEntries
2021-06-02 15:05:50 +02:00

454 lines
16 KiB
JavaScript

import { TwentyQuestions } from "./twenty-questions.js";
/**
* L5R Twenty Questions form
*
* @extends {FormApplication}
*/
export class TwentyQuestionsDialog extends FormApplication {
/**
* Current actor data
*/
actor = null;
/**
* Summary & Errors
*/
summary = {
errors: [],
summary: {
rings: [],
skills: [],
},
};
/**
* Cache for items (techniques, adv...)
*/
cache = null;
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "l5r5e-twenty-questions-dialog",
classes: ["l5r5e", "twenty-questions-dialog"],
template: CONFIG.l5r5e.paths.templates + "actors/twenty-questions-dialog.html",
title: game.i18n.localize("l5r5e.twenty_questions.title"),
width: 700,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "part0" }],
resizable: true,
closeOnSubmit: false,
submitOnClose: false,
submitOnChange: true,
});
}
/**
* Define a unique and dynamic element ID for the rendered ActorSheet application
*/
get id() {
return `l5r5e-twenty-questions-dialog-${this.actor.id}`;
}
/**
* Create dialog
*/
constructor(actor = null, options = {}) {
super({}, options);
this._initialize(actor);
}
/**
* Refresh data (used from socket)
*/
async refresh() {
if (!this.actor) {
return;
}
this._initialize(game.actors.get(this.actor.id));
await this._constructCache();
this.render(false);
}
/**
* Initialize actor and object for dialog
* @private
*/
_initialize(actor) {
this.actor = actor;
this.object = new TwentyQuestions(actor);
this.summary = this.object.validateForm();
}
/**
* Construct async cache here
* @override
*/
async _render(force = false, options = {}) {
if (this.cache === null) {
await this._constructCache();
}
return super._render(force, options);
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dragSelector: ".item",
dropSelector: ".items",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "item") },
}),
new DragDrop({
dragSelector: ".technique",
dropSelector: ".techniques",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "technique") },
}),
new DragDrop({
dragSelector: ".peculiarity",
dropSelector: ".peculiarities",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: {
dragstart: this._onDragStart.bind(this),
drop: this._onDropItem.bind(this, "peculiarity"),
},
}),
];
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
*/
async getData(options = null) {
const skillsPoints = this.object.summariesRingsOrSkills("skillList");
const skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
const skillsListStep7 = this._getSkillZero(skillsList, skillsPoints, "step7.skill");
const skillsListStep17 = this._getSkillZero(skillsList, skillsPoints, "step17.skill");
return {
...super.getData(options),
ringsList: game.l5r5e.HelpersL5r5e.getRingsList(),
skillsList,
skillsListStep7,
skillsListStep17,
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
techniquesList: game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true }),
data: this.object.data,
cache: this.cache,
summary: {
...this.summary,
errors: this.summary.errors.join(", "),
},
};
}
/**
* Listen to html elements
* @param {jQuery} html HTML content of the sheet.
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html);
// BT Next
html.find(".next").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const tab = this._tabs.find((e) => e._navSelector === ".sheet-tabs");
const next = parseInt(tab.active.replace(/[^0-9]/g, "")) + 1;
tab.activate("part" + next);
$(event.currentTarget).closest(".window-content").scrollTop(0);
});
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Heritage Roll (step 18)
html.find(".inline-roll").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const diceRoll = $(event.currentTarget);
const stepKey = diceRoll.data("step");
const formula = diceRoll.data("formula");
const flavor = diceRoll.data("flavor");
this._rollHeritage(stepKey, formula, flavor).then(() => this.render(false));
});
// Delete a dnd element
html.find(".property-delete").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const stepKey = $(event.currentTarget).parents(".tq-drag-n-drop").data("step");
const itemId = $(event.currentTarget).parents(".property").data("propertyId");
this._deleteOwnedItem(stepKey, itemId);
this.submit();
});
// Submit button
html.find("#generate").on("click", async (event) => {
event.preventDefault();
event.stopPropagation();
$(event.currentTarget).prop("disabled", true);
await this.object.toActor(this.actor, flattenObject(this.cache));
await this.close({ submit: true, force: true });
});
}
/**
* Handle dropped items
*/
async _onDropItem(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
if (!["item", "technique", "peculiarity"].includes(type)) {
return;
}
const stepKey = $(event.target).data("step");
if (!stepKey) {
console.warn("event stepKey is undefined");
return;
}
try {
// Get item
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (item.documentName !== "Item" || !item) {
console.warn("forbidden item for this drop zone", type, item.data.type);
return;
}
// Specific step18_heritage, all item/tech allowed
if (stepKey === "step18.heritage_item") {
type = item.data.type;
}
if (
(type !== "item" && item.data.type !== type) ||
(type === "item" && !["item", "weapon", "armor"].includes(item.data.type))
) {
console.warn("forbidden item for this drop zone", type, item.data.type);
return;
}
// TODO Check if this item id already exist ?
// Specific entry
switch (type) {
case "technique":
// School Ability
if (stepKey === "step3.school_ability") {
if (item.data.data.technique_type !== "school_ability") {
console.warn("This technique is not a school ability", item.data.data.technique_type);
return;
}
} else if (!this.object.data.step3.allowed_techniques?.[item.data.data.technique_type]) {
// Tech not allowed
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
break;
case "peculiarity":
switch (stepKey) {
case "step9.distinction":
if (item.data.data.peculiarity_type !== "distinction") {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step10.adversity":
if (item.data.data.peculiarity_type !== "adversity") {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step11.passion":
if (item.data.data.peculiarity_type !== "passion") {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step12.anxiety":
if (item.data.data.peculiarity_type !== "anxiety") {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step13.advantage":
if (!["distinction", "passion"].includes(item.data.data.peculiarity_type)) {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step13.disadvantage":
if (!["adversity", "anxiety"].includes(item.data.data.peculiarity_type)) {
console.warn("Wrong type", item.data.data.peculiarity_type);
return;
}
break;
}
break;
}
// Add the item (step and cache)
this._addOwnedItem(item, stepKey);
this.submit();
} catch (err) {
console.warn(err);
}
return false;
}
/**
* This method is called upon form submission after form data is validated
* @param event The initial triggering submission event
* @param formData The object of validated form data with which to update the object
* @returns A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// Check "Or" conditions
formData["step7.social_add_glory"] = formData["step7.skill"] === "none" ? 5 : 0;
formData["step8.social_add_honor"] = formData["step8.skill"] === "none" ? 10 : 0;
if (this.object.data.step13.advantage.length > 0) {
formData["step13.skill"] = "none";
foundry.utils.setProperty(this.object.data, "step13.disadvantage", []);
}
// Update 20Q object data
this.object.updateFromForm(formData);
// Get errors if any, and redo summary table
this.summary = this.object.validateForm();
// Store this form datas in actor
this.actor.data.data.twenty_questions = this.object.data;
await this.actor.update({
data: {
twenty_questions: this.object.data,
},
});
// Notify the change to other players
game.l5r5e.sockets.refreshAppId(this.id);
this.render(false);
}
/**
* Construct the cache tree with Items full object
*/
async _constructCache() {
this.cache = {};
for (const stepName of TwentyQuestions.itemsList) {
// Check if current step value is a array
let step = foundry.utils.getProperty(this.object.data, stepName);
if (!step || !Array.isArray(step)) {
step = [];
}
// Init cache if not exist
if (!foundry.utils.hasProperty(this.cache, stepName)) {
foundry.utils.setProperty(this.cache, stepName, []);
}
// Get linked Item, and store it in cache (delete null value and old items)
const newStep = [];
for (const id of step) {
if (!id) {
continue;
}
const item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: id, type: "Item" });
if (!item) {
continue;
}
newStep.push(id);
foundry.utils.getProperty(this.cache, stepName).push(item);
}
foundry.utils.setProperty(this.object.data, stepName, newStep);
}
}
/**
* Roll Heritage dice and fill the form with the result
* @private
*/
async _rollHeritage(stepName, formula, flavor) {
const roll = new game.l5r5e.RollL5r5e(formula);
roll.actor = this._actor;
await roll.roll();
foundry.utils.setProperty(this.object.data, stepName, roll.result);
return roll.toMessage({ flavor: flavor });
}
/**
* Add a owned item reference in step and cache
* @private
*/
_addOwnedItem(item, stepName) {
// Add to Step (uniq id only)
let step = foundry.utils.getProperty(this.object.data, stepName);
if (!step) {
step = [];
}
if (step.some((e) => e === item.id)) {
return;
}
step.push(item.id);
// Add to cache
foundry.utils.getProperty(this.cache, stepName).push(item);
}
/**
* Delete a owned item reference in step and cache
* @private
*/
_deleteOwnedItem(stepName, itemId) {
// Delete from current step
let step = foundry.utils.getProperty(this.object.data, stepName);
step = step.filter((e) => !!e && e !== itemId);
foundry.utils.setProperty(this.object.data, stepName, step);
// Delete from cache
let cache = foundry.utils.getProperty(this.cache, stepName);
cache = cache.filter((e) => !!e && e.id !== itemId);
foundry.utils.setProperty(this.cache, stepName, cache);
}
/**
* Return the list of skill with only zero point (or 1 in this step)
* @private
*/
_getSkillZero(skillsList, skillsPoints, stepName) {
const stepSkillId = foundry.utils.getProperty(this.object.data, stepName);
const out = {};
Object.entries(skillsList).forEach(([cat, val]) => {
out[cat] = val.filter(
(skill) => stepSkillId === skill.id || !skillsPoints[skill.id] || skillsPoints[skill.id] < 1
);
});
return out;
}
}