Files
l5rx-chiaroscuro/system/scripts/items/item-sheet.js
2021-04-24 17:16:52 +02:00

206 lines
6.7 KiB
JavaScript

/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class ItemSheetL5r5e extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "item"],
template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
/** @override */
async getData() {
const sheetData = super.getData();
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList();
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList();
// Prepare Properties (id/name => object)
await this._prepareProperties(sheetData);
return sheetData;
}
/**
* Prepare properties list
* @private
*/
async _prepareProperties(sheetData) {
sheetData.data.propertiesList = [];
if (Array.isArray(sheetData.data.data.properties)) {
const props = [];
for (const property of sheetData.data.data.properties) {
const gameProp = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack(property.id, "Item");
if (gameProp) {
sheetData.data.propertiesList.push(gameProp);
props.push({ id: gameProp.id, name: gameProp.name });
}
}
sheetData.data.data.properties = props;
}
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.description" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.description"]) {
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
}
return super._updateObject(event, formData);
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Toggle
html.find(".toggle-on-click").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt);
tgt.toggleClass("toggle-active");
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) {
return;
}
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
event.stopPropagation();
event.target.select();
});
// Delete a property
html.find(`.property-delete`).on("click", this._deleteProperty.bind(this));
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dragSelector: ".property",
dropSelector: null,
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) },
}),
];
}
/**
* Handle dropped data on the Item sheet, only "property" allowed.
* Also a property canot be on another property
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || item.data.type !== "property" || this.item.type === "property") {
return;
}
// Ok add item
this._addProperty(item);
}
/**
* Add a property to the current item
* @private
*/
_addProperty(item) {
if (!Array.isArray(this.document.data.data.properties)) {
this.document.data.data.properties = [];
}
if (this.document.data.data.properties.findIndex((p) => p.id === item.id) !== -1) {
return;
}
this.document.data.data.properties.push({ id: item.id, name: item.name });
this.document.update({
data: {
properties: this.document.data.data.properties,
},
});
}
/**
* Delete a property from the current item
* @private
*/
_deleteProperty(event) {
event.preventDefault();
event.stopPropagation();
if (!Array.isArray(this.document.data.data.properties)) {
return;
}
const id = $(event.currentTarget).parents(".property").data("propertyId");
const tmpProps = this.document.data.data.properties.find((p) => p.id === id);
if (!tmpProps) {
return;
}
const callback = async () => {
this.document.data.data.properties = this.document.data.data.properties.filter((p) => p.id !== id);
this.document.update({
data: {
properties: this.document.data.data.properties,
},
});
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpProps.name }),
callback
);
}
}