Files
l5rx-chiaroscuro/system/scripts/settings.js

96 lines
3.1 KiB
JavaScript

/**
* Custom system settings register
*/
export const RegisterSettings = function () {
/* ------------------------------------ */
/* User settings */
/* ------------------------------------ */
game.settings.register("l5r5e", "rnk.deleteOldMessage", {
name: "SETTINGS.RollNKeep.DeleteOldMessage",
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
scope: "world",
config: true,
default: true,
type: Boolean,
});
game.settings.register("l5r5e", "initiative.setTn1OnTypeChange", {
name: "SETTINGS.Initiative.SetTn1OnTypeChange",
hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
scope: "world",
config: true,
type: Boolean,
default: true,
});
game.settings.register("l5r5e", "token.reverseFatigueBar", {
name: "SETTINGS.ReverseFatigueBar",
scope: "world",
config: true,
type: Boolean,
default: false,
});
/* ------------------------------------ */
/* Update */
/* ------------------------------------ */
game.settings.register("l5r5e", "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: 0,
});
/* ------------------------------------ */
/* Initiative Roll Dialog (GM only) */
/* ------------------------------------ */
game.settings.register("l5r5e", "initiative.difficulty.hidden", {
name: "Initiative difficulty is hidden",
scope: "world",
config: false,
type: Boolean,
default: false,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative.difficulty.value", {
name: "Initiative difficulty value",
scope: "world",
config: false,
type: Number,
default: 2,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative.encounter", {
name: "Initiative encounter type",
scope: "world",
config: false,
type: String,
default: "skirmish",
onChange: () => {
if (game.settings.get("l5r5e", "initiative.setTn1OnTypeChange")) {
game.settings.set("l5r5e", "initiative.difficulty.value", 1);
}
},
});
game.settings.register("l5r5e", "initiative.prepared.character", {
name: "Initiative PC prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
game.settings.register("l5r5e", "initiative.prepared.adversary", {
name: "Initiative NPC adversary are prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
game.settings.register("l5r5e", "initiative.prepared.minion", {
name: "Initiative NPC minion are prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
};