1.9 KiB
⚠ Warning: This module is outdated and the project has been abandoned. If you are using more current versions of Foundry (v11+), it is not recommended that you continue to use Combat Utility Belt.
Using Combat Utility Belt (CUB) for Modifiers
⚠ The module Combat Utility Belt is required.
Attributes modifiers
Replace <attribute> with the actual system attribute (i.e. endurance, vigilance, focus, composure) and <number> with actual number to be added.
When setup in CUB this would modify PC-derived attributes to increase or reduce them by the number given.
This allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
For character type
Syntax:
system.modifiers.character.
<attribute>+=<number>
Examples:
system.modifiers.character.endurance += 1 // add 1
system.modifiers.character.focus += -2 // remove 2
For adversary or minion types
Syntax:
system.
<attribute>+=<number>
Examples:
system.vigilance += 1 // add 1
system.composure += -2 // remove 2
Rings/Skills modifiers
Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW).
Syntax:
system.rings.
<ring>+=<number>
system.skills.<skillGroup>.<skill>+=<number>// for PCs
system.skills.<skillGroup>+=<number>// for NPCs
Examples:
system.rings.earth += 1
system.skills.artisan.aesthetics += 1 // for PCs
system.skills.martial += -1 // for NPCs
The above has to be set up as conditions using CUB at the moment so that they can be added/removed as required.
Regarding skills and rings modifiers, you may need to remove them temporarily for advancements as it might cause extra XP to be spent. This has not been fully tested.