Files
l5rx-chiaroscuro/system/scripts/dice/roll.js
2021-01-04 17:47:40 +01:00

299 lines
9.4 KiB
JavaScript

import { L5rBaseDie } from "./dietype/l5r-base-die.js";
/**
* Roll for L5R5e
*/
export class RollL5r5e extends Roll {
static CHAT_TEMPLATE = "dice/chat-roll.html";
static TOOLTIP_TEMPLATE = "dice/tooltip.html";
constructor(...args) {
super(...args);
this.l5r5e = {
stance: "",
skillId: "",
skillCatId: "",
actor: null,
dicesTypes: {
std: false,
l5r: false,
},
summary: {
difficulty: 0,
difficultyHidden: false,
success: 0,
explosive: 0,
opportunity: 0,
strife: 0,
voidPointUsed: false,
},
};
// Parse flavor for stance and skillId
const flavors = Array.from(args[0].matchAll(/\d+d(s|r)\[([^\]]+)\]/gmu));
flavors.forEach((res) => {
if (res[1] === "r" && !!res[2] && this.l5r5e.stance === "") {
this.l5r5e.stance = res[2];
}
if (res[1] === "s" && !!res[2] && this.l5r5e.skillId === "") {
this.l5r5e.skillId = res[2];
}
});
// TODO parse difficulty stance skillId from cmd line ?
}
set actor(actor) {
this.l5r5e.actor = actor instanceof Actor && actor.owner ? actor : null;
}
/**
* Execute the Roll, replacing dice and evaluating the total result
* @override
**/
evaluate({ minimize = false, maximize = false } = {}) {
if (this._rolled) {
throw new Error("This Roll object has already been rolled.");
}
if (this.terms.length < 1) {
throw new Error("This Roll object need dice to be rolled.");
}
// Clean terms (trim symbols)
this.terms = this._identifyTerms(this.constructor.cleanFormula(this.terms));
// Roll dices and inner dices
this._total = 0;
// Roll
super.evaluate({ minimize, maximize });
// Current terms - L5R Summary
this.terms.forEach((term) => this._l5rSummary(term));
// Check inner L5R rolls - L5R Summary
this._dice.forEach((term) => this._l5rSummary(term));
// Store final outputs
this._rolled = true;
this.l5r5e.dicesTypes.std = this.dice.some((term) => term instanceof DiceTerm && !(term instanceof L5rBaseDie)); // ignore math symbols
this.l5r5e.dicesTypes.l5r = this.dice.some((term) => term instanceof L5rBaseDie);
return this;
}
/**
* Summarise the total of success, strife... for L5R dices for the current roll
*
* @param term
* @private
*/
_l5rSummary(term) {
if (!(term instanceof L5rBaseDie)) {
return;
}
["success", "explosive", "opportunity", "strife"].forEach((props) => {
this.l5r5e.summary[props] += parseInt(term.l5r5e[props]);
});
// TODO Others advantage/disadvantage
}
/**
* Return the total result of the Roll expression if it has been evaluated, otherwise null
* @override
*/
get total() {
if (!this._rolled) {
return null;
}
let total = "";
// Regular dices total (eg 6)
if (this.l5r5e.dicesTypes.std) {
total = this._total;
}
// Add L5R summary
if (this.l5r5e.dicesTypes.l5r) {
const summary = this.l5r5e.summary;
total +=
(this.l5r5e.dicesTypes.std ? " | " : "") +
["success", "explosive", "opportunity", "strife"]
.map((props) => (summary[props] > 0 ? `<i class="i_${props}"></i> ${summary[props]}` : null))
.filter((c) => !!c)
.join(" | ");
}
return total;
}
/**
* Render the tooltip HTML for a Roll instance and inner rolls (eg [[2ds]])
* @param contexte Used to differentiate render (no l5r dices) or inline tooltip (with l5r dices)
* @override
*/
getTooltip(contexte = null) {
const parts = this.dice.map((term) => {
const cls = term.constructor;
const isL5rDie = term instanceof L5rBaseDie;
return {
formula: term.formula,
total: term.total,
faces: term.faces,
flavor: term.options.flavor,
isDieL5r: isL5rDie,
isDieStd: !isL5rDie,
display: !isL5rDie || contexte?.from !== "render",
rolls: term.results.map((r) => {
return {
result: cls.getResultLabel(r.result),
classes: [
cls.name.toLowerCase(),
"d" + term.faces,
!isL5rDie && r.rerolled ? "rerolled" : null,
!isL5rDie && r.exploded ? "exploded" : null,
!isL5rDie && r.discarded ? "discarded" : null,
!isL5rDie && r.result === 1 ? "min" : null,
!isL5rDie && r.result === term.faces ? "max" : null,
]
.filter((c) => !!c)
.join(" "),
};
}),
};
});
parts.addedResults = this.addedResults;
const chatData = {
parts: parts,
l5r5e: this.l5r5e,
displaySummary: contexte?.from !== "render",
};
return renderTemplate(CONFIG.l5r5e.paths.templates + this.constructor.TOOLTIP_TEMPLATE, { chatData });
}
/**
* Render a Roll instance to HTML
* @override
*/
async render(chatOptions = {}) {
chatOptions = mergeObject(
{
user: game.user._id,
flavor: null,
template: CONFIG.l5r5e.paths.templates + this.constructor.CHAT_TEMPLATE,
blind: false,
},
chatOptions
);
const isPrivate = chatOptions.isPrivate;
// Execute the roll, if needed
if (!this._rolled) {
this.roll();
}
// Define chat data
const chatData = {
// borderColor: game.user.color, // don't work :/
formula: isPrivate ? "???" : this._formula,
flavor: isPrivate ? null : chatOptions.flavor,
user: chatOptions.user,
isPublicRoll: !isPrivate,
tooltip: isPrivate ? "" : await this.getTooltip({ from: "render" }),
total: isPrivate ? "?" : Math.round(this._total * 100) / 100,
data: this.data,
l5r5e: isPrivate
? {}
: {
...this.l5r5e,
dices: this.dice.map((d) => {
return {
diceTypeL5r: d instanceof L5rBaseDie,
rolls: d.results.map((r) => {
return {
result: d.constructor.getResultLabel(r.result),
};
}),
};
}),
},
};
// Render the roll display template
return renderTemplate(chatOptions.template, chatData);
}
/**
* Transform a Roll instance into a ChatMessage, displaying the roll result.
* This function can either create the ChatMessage directly, or return the data object that will be used to create.
* @override
*/
toMessage(messageData = {}, { rollMode = null, create = true } = {}) {
// Perform the roll, if it has not yet been rolled
if (!this._rolled) {
this.evaluate();
}
const rMode = rollMode || messageData.rollMode || game.settings.get("core", "rollMode");
let template = CONST.CHAT_MESSAGE_TYPES.ROLL;
if (["gmroll", "blindroll"].includes(rMode)) {
messageData.whisper = ChatMessage.getWhisperRecipients("GM");
}
if (rMode === "blindroll") messageData.blind = true;
if (rMode === "selfroll") messageData.whisper = [game.user.id];
// Prepare chat data
messageData = mergeObject(
{
user: game.user._id,
type: template,
content: this._total,
sound: CONFIG.sounds.dice,
speaker: {
actor: this.l5r5e.actor?._id || null,
token: this.l5r5e.actor?.token || null,
alias: this.l5r5e.actor?.name || null,
},
},
messageData
);
messageData.roll = this;
// Prepare message options
const messageOptions = { rollMode: rMode };
// Either create the message or just return the chat data
return create ? CONFIG.ChatMessage.entityClass.create(messageData, messageOptions) : messageData;
}
/** @override */
static fromData(data) {
const roll = super.fromData(data);
roll.data = data.data;
roll.l5r5e = data.l5r5e;
return roll;
}
/**
* Represent the data of the Roll as an object suitable for JSON serialization
* @override
*/
toJSON() {
const json = super.toJSON();
json.data = this.data;
json.l5r5e = this.l5r5e;
return json;
}
}