Files
l5rx-chiaroscuro/system/scripts/items/advancement-sheet.js
Vlyan c874caec1a Some automatisations on advancements
Added xp cost for technique
2020-12-27 12:20:07 +01:00

138 lines
4.1 KiB
JavaScript

import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
/**
* Sub Types of advancements
*/
static types = ["ring", "skill"]; // "peculiarity" and "technique" have theirs own xp count
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "advancement"],
template: CONFIG.l5r5e.paths.templates + "items/advancement/advancement-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
async getData() {
const sheetData = await super.getData();
sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) {
return;
}
// const currentType = this.object.data.data.advancement_type;
const currentRing = this.object.data.data.ring;
const currentSkill = this.object.data.data.skill;
html.find("#advancement_type").on("change", (event) => {
if ($(event.target).val() === "skill") {
this._updateChoice(
{
ring: currentRing,
},
{
skill: currentSkill,
}
);
} else {
this._updateChoice(
{
skill: currentSkill,
},
{
ring: currentRing,
}
);
}
});
html.find("#advancement_ring").on("change", (event) => {
this._updateChoice(
{
ring: currentRing,
},
{
ring: $(event.target).val(),
}
);
});
html.find("#advancement_skill").on("change", (event) => {
this._updateChoice(
{
skill: currentSkill,
},
{
skill: $(event.target).val(),
}
);
});
}
/**
* Update Actor and Object to the current choice
* @private
*/
_updateChoice(oldChoice, newChoice) {
let skillCatId = null;
const actor = duplicate(this.actor.data.data);
let xp_used = this.object.data.data.xp_used;
// Old choices
if (oldChoice.ring) {
actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1);
}
// new choices
if (newChoice.ring) {
actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1;
xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
}
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1;
xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
// Update object
this.object.update({
data: {
xp_used: xp_used,
},
});
// Re render
this.render(false);
}
}