Some language refactoring Allow toggle even without editing perm Fix DnD on school rank with npc as they don't have it
387 lines
16 KiB
JSON
387 lines
16 KiB
JSON
{
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"i18n.language": "English",
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"i18n.maintainers": ["Team L5R"],
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"settings.simplemacroshorthandn": "Shortened Macro Syntax",
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"settings.simplemacroshorthandl": "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
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"settings.simpleinitformulan": "Initiative Formula",
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"settings.simpleinitformulal": "Enter an initiative formula, such as d20+@dex",
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"simple.notifyinitformulaupdated": "Initiative formula was updated to:",
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"simple.notifyinitformulainvalid": "Initiative formula was invalid:",
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"hexa.color": "Enter a hexadecimal color (such as #FFFFFF).",
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"ic.bg.color": "IC Background Color",
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"ic.text.color": "IC Text Color",
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"emote.bg.color": "Emote Background Color",
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"emote.text.color": "Emote Text Color",
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"roll.bg.color": "Roll Background Color",
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"roll.text.color": "Roll Text Color",
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"other.bg.color": "Other Background Color",
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"other.text.color": "Other Text Color",
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"def.chat.pref": "Default Chat Prefix",
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"spe.chat.pref": "If specified, this string will be prefixed to all chat messages that are not already commands (such as /emote.)",
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"ACTOR.TypeCharacter": "Player Character",
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"ACTOR.TypeNpc": "Non-Player Character",
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"ITEM.TypeItem": "Item",
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"ITEM.TypeArmor": "Armor",
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"ITEM.TypeWeapon": "Weapon",
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"ITEM.TypeTechnique": "Technique",
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"ITEM.TypeProperty": "Property",
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"ITEM.TypePeculiarity": "Peculiarity",
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"ITEM.TypeAdvancement": "Advancement",
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"l5r5e": {
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"global": {
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"ok": "OK",
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"add": "Add",
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"edit": "Edit",
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"delete": "Delete",
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"drop_here": "Drop here"
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},
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"logo": {
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"title": "Need help?",
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"content": "Follow the guide :",
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"edge": "Go to the Edge-Studio website",
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"drive": "Buy a PDF of the game...",
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"discord": "FoundryVTT Official Discord",
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"src": "systems/l5r5e/assets/l5r-logo.webp",
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"alt": "Online Help",
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"edge-info": "your browser will open the EDGE STUDIO website",
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"edge-link": "https://edge-studio.net/",
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"drive-info": "your browser will open the DriveThruRpg site of Edge Studio",
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"drive-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
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"discord-info": "Your browser will open on the official Foundry discord",
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"discord-link": "https://discordapp.com/invite/DDBZUDf"
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},
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"rings": {
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"title": "Rings",
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"earth": "Earth",
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"air": "Air",
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"water": "Water",
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"fire": "Fire",
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"void": "Void"
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},
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"narrative": "Narrative",
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"experience": "Experience",
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"clan": "Clan",
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"family": "Family",
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"school": "School",
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"schoolrank": "Rank",
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"roles": "Roles",
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"distinctions": "Distinctions",
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"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
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"adversities": "Adversities",
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"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
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"anxieties": "Anxieties",
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"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
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"passions": "Passions",
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"passionstip": "After performing a check related to your passion, remove 3 strife.",
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"personality": "Personality",
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"description": "Description",
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"bought_at_rank": "Bought at rank",
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"effects": "Effects",
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"types": "Types",
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"book_reference": "Reference",
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"value": "Value",
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"rarity": "Rarity",
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"chatdices": {
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"successes": "Successes",
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"explosives": "Explosives",
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"opportunities": "Opportunities",
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"strives": "Strives",
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"difficulty": "TN",
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"difficulty_hidden": "TN ???",
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"dicepicker": "Dice Picker"
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},
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"dicepicker": {
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"difficulty_title": "Difficulty",
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"difficulty_hidden_label": "Hide TN",
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"use_void_point_label": "Spend a Void point",
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"roll_label": "Roll",
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"bt_add_macro": "Add a macro"
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},
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"max": "Max",
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"current": "Current",
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"quantity": "Quantity",
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"weight": "Weight",
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"properties": "Properties",
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"weapons": {
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"title": "Weapons",
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"title_new": "New Weapon",
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"damage": "Damage",
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"range": "Range",
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"stats": "Stats",
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"sheathed": "Equipped / Sheathed",
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"readied": "Readied",
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"category": "Category",
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"deadliness": "Deadliness",
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"grips": "Grips"
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},
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"armors": {
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"title": "Armors",
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"title_new": "New Armor",
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"type": "Defence",
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"physical": "physical",
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"supernatural": "supernatural",
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"equipped": "Equipped"
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},
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"items": {
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"title": "Items",
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"title_new": "New Item"
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},
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"feats": "Feats",
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"techniques": {
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"title": "Techniques",
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"title_new": "New Technique",
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"not_allowed": "Your character does not use this type of technique.",
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"only_one": "Your character can possess only one of theses technique.",
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"type": "Allowed Techniques",
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"kata": "Kata",
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"kiho": "Kihõ",
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"invocation": "Invocation",
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"ritual": "Ritual",
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"shuji": "Shuji",
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"maho": "Mahõ",
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"ninjutsu": "Ninjutsu",
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"school_ability": "School Ability",
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"mastery_ability": "Mastery Ability"
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},
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"peculiarities": {
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"title_new": "New peculiarity",
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"types": {
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"distinction": "Distinction",
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"passion": "Passion",
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"adversity": "Adversity",
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"anxiety": "Anxiety"
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}
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},
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"skill": "Skill",
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"level": "Level",
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"approaches": "Approaches",
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"notes": "Notes",
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"inventory": "Inventory",
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"money": {
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"title": "Personal money",
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"koku": "Koku",
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"bu": "Bu",
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"zeni": "Zeni"
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},
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"equipment": "Equipment",
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"rank": "Rank",
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"name": "Name",
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"social": {
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"title": "Social Standing",
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"honor": "Honor",
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"glory": "Glory",
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"status": "Status",
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"ninjo": "Ninjo",
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"giri": "Giri",
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"titles": "Titles",
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"attitude": "attitude:",
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"advantages": "Distinctions et Passions",
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"disadvantages": "Adversities et Anxieties"
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},
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"skills": {
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"title": "Skills",
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"artisan": {
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"title": "Artisan",
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"aesthetics": "Aesthetics",
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"composition": "Composition",
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"design": "Design",
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"smithing": "Smithing",
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"air": "Refine",
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"earth": "Restore",
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"fire": "Invent",
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"water": "Adapt",
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"void": "Attune"
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},
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"martial": {
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"title": "Martial",
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"fitness": "Fitness",
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"melee": "Martial Arts [Melee]",
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"ranged": "Martial Arts [Ranged]",
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"unarmed": "Martial Arts [Unarmed]",
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"meditation": "Meditation",
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"tactics": "Tactics",
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"air": "Feint",
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"earth": "Withstand",
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"fire": "Overwhelm",
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"water": "Shift",
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"void": "Sacrifice"
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},
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"scholar": {
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"title": "Scholar",
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"culture": "Culture",
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"government": "Government",
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"medicine": "Medicine",
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"sentiment": "Sentiment",
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"theology": "Theology",
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"air": "Analyze",
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"earth": "Recall",
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"fire": "Theorize",
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"water": "Survey",
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"void": "Sense"
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},
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"social": {
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"title": "Social",
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"command": "Command",
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"courtesy": "Courtesy",
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"games": "Games",
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"performance": "Performance",
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"air": "Trick",
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"earth": "Reason",
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"fire": "Incite",
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"water": "Charm",
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"void": "Enlighten"
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},
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"trade": {
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"title": "Trade",
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"commerce": "Commerce",
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"labor": "Labor",
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"seafaring": "Seafaring",
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"skulduggery": "Skulduggery",
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"survival": "Survival",
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"air": "Con",
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"earth": "Produce",
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"fire": "Innovate",
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"water": "Exchange",
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"void": "Subsist"
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}
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},
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"attributes": {
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"title": "Attributes",
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"endurance": "Endurance",
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"endurancetip": "(Earth + Fire) x2",
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"composure": "Composure",
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"composuretip": "(Earth + Water) x2",
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"focus": "Focus",
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"focustip": "Air + Fire",
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"vigilante": "Vigilante",
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"vigilantetip": "(Air + Water) /2",
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"voidpoints": "Void Points",
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"fatigue": "Fatigue",
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"strife": "Strife"
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},
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"conflict": {
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"title": "Conflict",
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"stance": "Stance",
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"stances": {
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"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
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"earthtip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
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"firetip": "If you succeed, +1 bonus success per Strife symbol.",
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"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
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"voidtip": "You do not receive strife from Strife symbols on checks."
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},
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"initiative": {
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"title": "Initiative",
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"intrigue": "Intrigue",
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"duel": "Duel",
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"skirmish": "Skirmish",
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"mass_battle": "Mass Battle"
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}
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},
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"advancements": {
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"title": "Advancements",
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"title_new": "New advancement",
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"school_rank": "School rank",
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"school_rank_0": "Bg",
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"total": "Total",
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"cost": "Cost",
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"spent": "Used",
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"saved": "Saved",
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"total_xp_rank": "Xp spent",
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"curriculum": "In curriculum",
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"curriculum_validate": "Complete this rank"
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},
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"npc": {
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"types": {
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"adversary": "Adversary",
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"minion": "Minion"
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}
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},
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"twenty_questions": {
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"title": "Twenty questions",
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"bt_abrev": "20Q",
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"bt_refresh": "Refresh",
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"increase_ring1": "Ring increase (1)",
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"increase_ring2": "Ring increase (2)",
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"increase_skill1": "Skill increases (1)",
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"increase_skill2": "Skill increases (2)",
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"increase_skill3": "Skill increases (3-5)",
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"choose_one_ring": "Pick one",
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"choose_one_skill": "Pick one",
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"or": "OR",
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"part0": {
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"intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later!",
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"section": "Legend of the Five Rings Core Rulebook, Chapter 2 : Creating a character, p. 41-95"
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},
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"part1": {
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"title": "Part I: Core Identity (Clan and Family)",
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"q1": "1. What clan does your character belong to ? (p. 41)",
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"status": "Status",
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"q2": "2. What family does your character belong to ? (p. 49)",
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"money": "Starting wealth in Koku :",
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"glory": "Glory :"
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},
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"part2": {
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"title": "Part II: Role and School",
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"q3": "3. What is your character’s school, and what roles does that school fall into ? (p. 56)",
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"school": "School :",
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"role": "Roles",
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"honor": "Honor",
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"access": "Technique types available",
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"school_ability": "School ability",
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"starting_techniques": "Starting techniques (2-5)",
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"outfit": "Starting outfit",
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"q4": "4. How does your character stand out within their school ? (p. 88)"
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},
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"part3": {
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"title": "Part III: Honor and Glory",
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"q5": "5. Who is your lord and what is your character’s duty to them ? (p. 88)",
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"choose_giri": "Select giri:",
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"q6": "6. What does your character long for, and how might this impede their duty ? (p. 90)",
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"choose_ninjo": "Select ninjō:",
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"q7": "7. What is your character’s relationship with their clan ? (p. 91)",
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"increase_glory": "Glory increase",
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"q8": "8. What does your character think of Bushidō ? (p. 91)",
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"increase_honor": "Honor increase"
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},
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"part4": {
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"title": "Part IV: Strengths and Weaknesses",
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"q9": "9. What is your character’s greatest accomplishment so far ? (p. 92)",
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"distinction": "Distinction (1)",
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"q10": "10. What holds your character back the most in life ? (p. 92)",
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"adversity": "Adversity (1)",
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"q11": "11. What activity Most makes your character feel at peace ? (p. 93)",
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"passion": "Passion (1)",
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"q12": "12. What concern, fear, or foible troubles your character the most ? (p. 93)",
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"anxiety": "Anxiety (1)",
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"q13": "13. Who has your character learned the most from during their life (p. 93)",
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"disadvantage": "Disadvantage (1)",
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"advantage": "Advantage (1)"
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},
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"part5": {
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"title": "Part V: Personality and Behavior",
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"q14": "14. What do people notice first upon encountering your character? (p. 93)",
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"accoutrement": "Personal accoutrement",
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"q15": "15. How does your character react to stressful situations ? (p. 94)",
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"q16": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions ? (p. 94)",
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"object": "Item (Rarity 7 or lower)"
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},
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"part6": {
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"title": "Part VI: Ancestry and Family",
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"q17": "17. How would your character’s parents describe them ? (p. 95)",
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"q18": "18. Who was your character named to honor ? (p. 95)",
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"d10r1": "D10 Result (1/2)",
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"d10r2": "D10 Result (2/2)",
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"q19": "19. What is your character’s personal name ? (p. 95)"
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},
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"part7": {
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"title": "Part VII: Death",
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"q20": "20. How should your character die ? (p. 95)",
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"summary": "Summary",
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"generchar": "Generate the character",
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"generchar_disclaimer": "Warning, this will erase character's current datas !",
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"generchar_errors": "Clear errors before continuing !"
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}
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}
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}
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}
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