Files
l5rx-chiaroscuro/CHANGELOG.md
Vlyan 71a3af85dd Xp not in curriculum are now rounded up (down before)
No more automation in stats for Npc (these cheaters !)
20Q Pushed the step3 item's limit to 20 (10 previous)
Gm Tool no longer stuck the escape key process
2021-01-19 12:10:04 +01:00

7.5 KiB

Changelog

1.0.1 - Initiative first !

  • Added initiative system :
    • Now use the score rule (the real one if you prefer)
    • Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
    • Added sheet modifiers for Characters and Adversary: Prepared
    • Initiative buttons in character sheet now display the DicePicker and do the initiative roll
    • Change the actor stance on initiative roll in DicePicker
    • Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
  • Spanish real translation by Alejabar (thanks !)
  • Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
  • Compendium now display Ring and Rank if any in list view
  • DicePicker : Fixed the initial display of "use a void point"
  • PC/NPC Sheet :
    • Added a visual indicator for equipped / readied
    • Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
    • Xp not in curriculum are now rounded up (down before)
    • No more automation in stats for Npc (these cheaters !)
  • 20Q Pushed the step3 item's limit to 20 (10 previous)

1.0.0 - First public release

  • Removed the 0ds if no skill point
  • Added initiative roll (only tactics for the moment)
  • Change color of keikogi and add on compendium
  • Machine translation for ES
  • Update Translation for 1.0.0 Release
  • 20Q added step 7 and 17 no point rule
  • Add price icon
  • Set vigilance to 1 if compromised
  • Seamless update for 20Q (deleted refresh button)
  • Update translation for npc + fix h1
  • Update compendium : Remove accent on uppercase 1st letter

0.9.0 - Helper & Firefox Update

  • Fix for npc note
  • Chat texture and status
  • Fix add void point on hidden -> only if added is check
  • Add icons keikogi + 4 status for equipment
  • Change background Compendium and padding on windows + Svg adjustements
  • Updated weapons images
  • Add new svg for weapon
  • Ajustement css marging/padding and float
  • Update item style for flex stretch css
  • Pass for number and focus on click
  • Xp, added some parseInt
  • Fix for babele and properties
  • Add type peculiarity in item entry
  • Fix for cross-loaded French compendium
  • 20Q : Scroll on top on next button
  • V-Align for Vlyan pleasure !

0.8.0 - 20Q Polish

  • 20Q better refresh, stay in same tab
  • Advancement: Change the name and img according to the selection
  • Fix for logo on Firefox
  • Visual fix for Firefox and end 20Q edit
  • Fix for no actor dice picker
  • Added "add a void point" checkbox, and some fixes
  • Added code fr module translation on README.md
  • Babele is better in setup hook ?
  • Added babele french translation into system
  • Removed DicePiker bulk macro as it was unnecessary now
  • Fix for Q13: "skill and disadv" OR "adv"
  • Added some text for 20Q 2dn dice
  • Stop some missing propagation
  • Fix adv tooltip
  • Fix 20Q wrong var for summary
  • Added a real app fo helper/info button (dialog before)
  • Added next bt in 20Q
  • Fix nav 20Q for all screen
  • Fix marge on sheet + fix nav on 20Q + clean imgs
  • 20Q added step18 status, honor and glory for modifier
  • Add BG and first style for 20Q
  • Added class "roll" for roll in chat
  • Some styles
  • Add style for skill types checkboxes
  • Add roll to global game var
  • Change file to md
  • Added a icon for "void point used" in chat log
  • Fix for 20Q: constructCache only once
  • Fix EN vigilante -> vigilance
  • Update actor for using/get a void point
  • Fix for rounded vigilance (now ceil instead of floor)
  • 20Q added a summary
  • Update Compendiums
  • Fix for 20Q and some warn console for debug
  • Fix img for drag n drop on compendium
  • Added translation for Item and Actor combobox
  • Add ronin svg + font for ring and skill

0.7.0 - Compendiums Update

  • Added (ring) and (skill) symbols
  • Specific case for school_ability and mastery_ability on drop
  • Added convertSymbol for item's desc and actor's notes
  • Fix for "search anywhere" draggable icon
  • Add ul li style for editor + Adjuste stance + marge on sheets and img
  • Remove effects from template.json for tech
  • Update css for item attribute
  • added pack for "school_ability" and "mastery_ability" techniques
  • Added school_ability and mastery_ability types for techniques
  • Update on compendiums
  • Fix properties description
  • More text for effects in techs
  • Fix for Compendium when player do not have the right to create a item
  • Added some check on 20Q, and now rolls fill the form
  • some fix for types and effects
  • Translation for peculiarities types in sheet
  • Last entries of peculiarities
  • Added a img for new item
  • advancements now with tabs
  • Money ! it's a crime

0.6.0 - Item Enhancement

  • fix on 20q
  • tab on 20q and Hide rank 0 (initial) on progession
  • Some checks on 20Q
  • Added a check if this macro id is already in player hotbar
  • Added shortcut for initiative rolls on conflict Tab (character only)
  • Add a macro creator for dice roller
  • Font modif for symbols in text
  • pointer error
  • Added symbols converter
  • Exp with img and cap have now it s own row
  • 20q again, added a refresh bt and fix css
  • added check adv on drop
  • Basic 20Q display
  • Advancements better table display
  • Some automatisations on advancements
  • Some progression work, and fixed start rank level to 1
  • Update Sidebar UI compendium and Letter spacing
  • Fix Img width
  • Quantities update, add and subtract on drop same object, or delete and qty > 1
  • Make compendium droppable
  • Fix for babele and props
  • updated packs name (plural)
  • Vlyan authored 2 weeks ago
  • updated packs fix ranged weapons
  • updated packs
  • Fix fixed word 'Nope!' to a localized word for techniques
  • status -> statut
  • Added translation for npc subtype

0.5.0 - Testbed

  • Fix last bug on items and update json for 0.5.0 Pre-Release
  • fix using id for toggle
  • removed "for" on label
  • Update item with js expanded function
  • toggle hook
  • forced render true on macro
  • no 20Q on observer
  • check on tech type on drop
  • Update item for description
  • Update 0.4.0 style sheet + Clean video + Update Svg for canva error
  • fix formapp constructor
  • Finished styles for items and change npc svg
  • limited sheet for limited rights
  • 20q now working, step one yaw !
  • fix weapons title
  • working on 20Q drag n drop
  • working on 20Q
  • Item first iteration style, added item infos and value
  • added raw book_reference to all items sheet
  • added basics in items templates, and book_reference to all items
  • added techniques type list checkboxes
  • Fix for actor img not linked on token when change
  • use of min/max for fatigue/strife/void point for use on token bars
  • default actor bar fatigue/strife
  • Colored svg for default img
  • Style Npc Sheet v2 + update Charac + delete old ui and add svg
  • fix npc dice roll, and with category id instead of skill id
  • fix roll with new helper
  • added zeni and reworking identity
  • Add npc sheet template + css adjustments
  • working on some parts of Sheets
  • add armor item
  • Update Style for sheet, item list and tab + update ui + add svg dice
  • const for skills map, and raw 20 questions template
  • Using formApp updateObject()
  • Template and raw sheet for npc
  • add color for element in chat
  • Update styles for dice and Vlyan dev
  • Dice picker v2 localization
  • Update sheet for 100% height and make editor functional
  • dialog picker v2
  • modified stance internal usage checkboxes->radio
  • 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
  • 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.